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Thread: The general's compendium - we make strats for you.

  1. #196
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    Thanks from that i have come up with,

    TG15%
    RAX 15%
    GUILDS 20%
    TOWERS 20%

    Plus
    Farms 5%(push sci hard)
    Watchtowers 10%
    Stables 5%
    G/S 10%

    I have gone for guard stations instead of forts to limit losses in war

    is this going in the right direction?

  2. #197
    Needs to get out more VT2's Avatar
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    Very much so, yes.
    Those watchtowers aren't all that necessary, since your elf has clear sight.

    Guard stations are only really powerful and useful if your whole kingdom's using them.
    In the long run, they're what makes you win wars of attrition.
    Catwalk's crusade for legalized cheating was a stunning success, with ghettos and low-tiered teams everywhere losing their wells of knowledge to better kingdoms in the process.

    Step one: replace everything that works.
    Step two: blame the predictable epic fail on outside forces.
    Step three: keep the community informed that no progress has been made since the last update.
    Step four: thank you for your patience.

  3. #198
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    Strat for avian war hero (oop/war) please

  4. #199
    Needs to get out more VT2's Avatar
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    Everything goes outside of war.
    Catwalk's crusade for legalized cheating was a stunning success, with ghettos and low-tiered teams everywhere losing their wells of knowledge to better kingdoms in the process.

    Step one: replace everything that works.
    Step two: blame the predictable epic fail on outside forces.
    Step three: keep the community informed that no progress has been made since the last update.
    Step four: thank you for your patience.

  5. #200
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    Good combo of wit, humor and nice strats/advice (advise? forgot which one)...

    Just started a new HU/Sage this age and based on what I read here it seems this race/perso combo can pull it off nicely but will take awhile to bloom...
    Questions: assuming my kd is already 1k acres...

    1. As an A/t (probably shift it to "T" if possible), what ops should I run, aside from intel ops, to be regarded as a decent A/t?

    2. Is 1 WPA, 3.5-4 TPA, the rest army on 60% DR enough to have two "loaded weapons" in your disposal (A and t)?

    3. As a HU, is it always a must to have an all elite offense and def specs, then training off specs as the war progresses?

    4. For sciences, should I focus more on Alchemy, Housing and Tools first before going on other science? Is 100 BPA on those 3 categories be enough to branch out to other sciences?

    5. A bit off topic but, I haven't seen vines here.... Is he still playing?

    Thanks....

  6. #201
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    Quote Originally Posted by Ishamael View Post
    Good combo of wit, humor and nice strats/advice (advise? forgot which one)...

    Just started a new HU/Sage this age and based on what I read here it seems this race/perso combo can pull it off nicely but will take awhile to bloom...
    Questions: assuming my kd is already 1k acres...

    1. As an A/t (probably shift it to "T" if possible), what ops should I run, aside from intel ops, to be regarded as a decent A/t?
    NS, lots and lots of NS =)
    possibly some steal horses as well, but NS is very hard to go wrong with
    Quote Originally Posted by Ishamael View Post
    2. Is 1 WPA, 3.5-4 TPA, the rest army on 60% DR enough to have two "loaded weapons" in your disposal (A and t)?
    might need to bump it up to 65% DR, and get wpa up closer to 2
    Quote Originally Posted by Ishamael View Post
    3. As a HU, is it always a must to have an all elite offense and def specs, then training off specs as the war progresses?
    not a must... would rather see you at 65% fully trained with 50-50 split ospecs to elites than be sitting there with 4-5 sols/acre =)
    Quote Originally Posted by Ishamael View Post
    4. For sciences, should I focus more on Alchemy, Housing and Tools first before going on other science? Is 100 BPA on those 3 categories be enough to branch out to other sciences?
    100 is a good start for BE and alchemy... i would look at getting 200 bpa in housing
    Quote Originally Posted by Ishamael View Post
    5. A bit off topic but, I haven't seen vines here.... Is he still playing?

    Thanks....
    dont know, dont care =)
    Deliverance -> secrets -> anzac -> mercy -> rage -> "ghetto"

  7. #202
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    science & elite pump

    hi,
    i would like to know what is the best build to do a science pump efficiently.

    i am a DE mystic attacker/mage.

    size is 1k acres, i am currently in war and here is my strat atm:

    1. Homes: 189 (20.6%) + 22 in progress (+2.4%)
    2. Farms: 45 (4.9%) + 10 in progress (+1.1%)
    3. Training Grounds: 51 (5.6%) + 13 in progress (+1.4%)
    4. Military Barracks: 153 (16.7%) + 21 in progress (+2.3%)
    5. Forts: 128 (13.9%) + 10 in progress (+1.1%)
    6. Hospitals: 94 (10.2%) + 16 in progress (+1.7%)
    7. Guilds: 38 (4.1%) + 8 in progress (+0.9%)
    8. Stables: 65 (7.1%) + 18 in progress (+2%)
    9. Dungeons: 32 (3.5%) + 5 in progress (+0.5%)

    i plan to do a science or elite pump after war, at the same time pump wizard. Any recommended strat? Thanks VT2

  8. #203
    Sir Postalot
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    for starters, there is sooooo much wrong with current build... but that's not the point...

    also, your indecisivness is bad =)

    but, for both science and elites, use something like this

    10% farms
    30% banks
    10% TG's
    30% guilds
    10 stables

    10% either schools or arms

    and ToG your mana away =)
    stables = TG's are there to stop people going "ooooh, free land"
    Deliverance -> secrets -> anzac -> mercy -> rage -> "ghetto"

  9. #204
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    My current build is customised to the current war, so if it isn't the model war strat i apologize for showing it here, and yes it is not the point..

    why tg? i am puzzled.. and why not armouries if i am pumping elites?


    i am thinking of

    23% homes
    5% farms
    18% armouries
    15% rax
    30% guild
    9% stables

    or

    37% homes
    6% farms
    18% armouries
    30% guild
    9% stables

    what do you reckon?
    Last edited by Ken ken; 01-12-2009 at 04:06.

  10. #205
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    Quote Originally Posted by Ken ken View Post
    why tg + stables? i am puzzled.. and why no rax if i am pumping elites?
    stables = TG's are there to stop people going "ooooh, free land"
    they give you some offense, which you need to stop people just feeding on you....

    and barracks are useless for pumping elites:
    Quote Originally Posted by Guide
    Barracks

    The Barracks are an other military oriented building. The employees of the Barracks are in charge of your military logistics, and a well-equipped army will reach the enemy land faster, making yourself less vulnerable to attacks while your troops are in campaign.

    Code:
     Lowers Attack Time by % * 1.5
    Deliverance -> secrets -> anzac -> mercy -> rage -> "ghetto"

  11. #206
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    i will not be releasing my off specs when i was doing the pump.. and i intend to do learn attack and plunder at the same time.

    i am quite an active attacker and hence the rax. :)

    why not attack when i can? such a waste of offense is what i feel.

    can you review my strat again?


    thanks

  12. #207
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    *sigh*

    did you actually read what i posted???

    unless you are REALLY good at finding plunders, you are better off saving your mana for ToG

    the TG's and rax are there to allow you to attack, but i dont think you'll gain more from extra hits than you would from extra banks/ToG
    Deliverance -> secrets -> anzac -> mercy -> rage -> "ghetto"

  13. #208
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    you are a de with tog, therefor when you pump elites or sci you run high banks and tog all your mana. the build _greenie posted is pretty standard, you can always bump arms up a bit (take some % from farms, little from guilds maybe)

  14. #209
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    thanks =) i will balance out the maths after my exam tmr.. i can't wait for after war! elite and science pump.

    vt2 is awful quiet.. :P

  15. #210
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    VT2 was away and asleep.
    Catwalk's crusade for legalized cheating was a stunning success, with ghettos and low-tiered teams everywhere losing their wells of knowledge to better kingdoms in the process.

    Step one: replace everything that works.
    Step two: blame the predictable epic fail on outside forces.
    Step three: keep the community informed that no progress has been made since the last update.
    Step four: thank you for your patience.

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