People who can't figure out how to disable a Faery province want the Faery race to be an acre farm while the people who actually did the homework see that the Faery race can't really do their job as a T/M now since they will basically have to go Faery/Mystic or Faery/Rogue (Not as popular) to gain the extra stealth per tick (meaning no automatic +25% science effectiveness bonus). Then the reduction in the racial TPA/WPA bonus by 20% while still having the -10% population penalty means they'll have to allocate more population to thieves and wizards to get the same TPA/WPA. The Faery has to train 14% more thieves and 14% more wizards now and if they want to run a defense where only Orcs/Undeads can break them then it will leave Faeries with around 4000 peasants (Atleast half of what other races have in peasant rank and the rest can still attack). If the -10% population penalty is reduced to -5% population penalty or eliminate the population penalty completely while making their elite a 1/8 with a -1 off spec penalty. This allows to keep military for ambushing attacks while forcing Faeries to choose between offense or defense.
My view is make it one of the following:
-5% population. Change nothing on bonuses and elite values
No population penalty with Faery elites 1/8 and off specs at 4/0 to force the Faery race to sacrifice defense if they want to have any offense.
There are a couple more options that will be good with the Orc/personality trait or atleast from what I saw anyway.





