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Thread: Game Needs More Good kds Competing

  1. #166
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    OMG, I read it all :o

    I has pro suggestion: remove Land and NW charts. Then we can all just focus on wars and most important Warar Forums! :D
    I can't believe nobody mentioned warar forum yet :(
    BUT: This game would die if everybody would go for land. Cause only 1 can win that and ppl would get bored and/or frustrated, then would not wanna spend every age 'losing' as Palem calls it.
    The only reason these 7k players are still playing is cause they have fun, each in their own way.

    Can has cookie now?
    Silly

  2. #167
    Forum Addict Spahrep's Avatar
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    So, what can be done, what can be changed to make the game more competitive?
    It seems that many KDs think they could easily be top 10 but don't want to for a number of reasons. What can be done so that the majority of the people playing this game are viaing to win 'something'? A combined 'score' based on a number of factors? Removing charts? Adding charts? Changing mechanics of wizard growth? Changing honour bonuses? What?

    What can we do to make the game more competitive in such a way you never have to purposefully stall your kingdoms advancement.
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  3. #168
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    Quote Originally Posted by Spahrep View Post
    So, what can be done, what can be changed to make the game more competitive?
    It seems that many KDs think they could easily be top 10 but don't want to for a number of reasons. What can be done so that the majority of the people playing this game are viaing to win 'something'? A combined 'score' based on a number of factors? Removing charts? Adding charts? Changing mechanics of wizard growth? Changing honour bonuses? What?

    What can we do to make the game more competitive in such a way you never have to purposefully stall your kingdoms advancement.
    - Make WarWins give both honor and land (and if really desperate base honor gains off land not honor).

    - Limit exp poll in protection to ~2k acres.

    - Limit exploreing to eowcf only and make the pool 20% of your numbers of acers at the end of the war.
    so silly!

  4. #169
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    Quote Originally Posted by Spahrep View Post
    So, what can be done, what can be changed to make the game more competitive?
    It seems that many KDs think they could easily be top 10 but don't want to for a number of reasons. What can be done so that the majority of the people playing this game are viaing to win 'something'? A combined 'score' based on a number of factors? Removing charts? Adding charts? Changing mechanics of wizard growth? Changing honour bonuses? What?

    What can we do to make the game more competitive in such a way you never have to purposefully stall your kingdoms advancement.
    Why do you think the game is not competitive? Because people at the top whine? Ghetto cats find competition, my KD finds competition. Others do too and at the leves they want to compete at. What is this "more competitive you want?

  5. #170
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    Quote Originally Posted by fwordz View Post
    - Make WarWins give both honor and land (and if really desperate base honor gains off land not honor).

    - Limit exp poll in protection to ~2k acres.

    - Limit exploreing to eowcf only and make the pool 20% of your numbers of acers at the end of the war.
    but as the "top" players are fond of pointing out limitations that prevented the top KD's from outgrowing the competition lead to lots of whining in the past (I guess, was not here to see it so I don't know). Therefore if we followed your suggestion, prior experiences predict failure.

  6. #171
    Forum Addict Spahrep's Avatar
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    Quote Originally Posted by Sheister View Post
    Why do you think the game is not competitive? Because people at the top whine? Ghetto cats find competition, my KD finds competition. Others do too and at the leves they want to compete at. What is this "more competitive you want?
    Because if your goal is to make your kingdom grow as big and as strong as possible, its not at all hard to become one of the 10. Not hard at all. And when you get there, the NW disparity is massive, and many many have NAPs with each other and wars are few and far between.

    Maybe we need size classes like fighters have weight classes. Then you could pick the size you want to play in and try to chart for that. Its probably a bad idea but it just popped into my head and its more than not an idea.
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  7. #172
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    Thumbs up

    ALLIANCE RANKINGS

    COMBINED CHARTS


    Simians always went for this chart. It meant you had to obtain WWs, Honor, Land and networth.

    If you did not do well in all categories you had no chance to chart high. I remember this being by far the most competetive way to play and also the most fun way to play.

    This was the ONLY chart that we cared about cause to me the best KD was the one that managed to win that chart. When alliancerankings died so did Simians a little bit cause there was no real fun chart to play for after that. We went nw chart after that cause it seems the most competetive.
    If a combined chart would excist we would try to obtain the highest possible charting we could for combined ranks. This forces all honor KDs to grow. It forces all top nw kds to get honor and wars. Its the ultimate fix for the game to introduce this chart.

    If they dont do it they are stupid. The public demands this chart!!

    This also means we got a whole new range of targets to pick from and new strategies will come into play.
    Last edited by Anri; 03-01-2013 at 20:12.
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  8. #173
    Forum Addict Spahrep's Avatar
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    Quote Originally Posted by fwordz View Post
    - Make WarWins give both honor and land (and if really desperate base honor gains off land not honor).

    - Limit exp poll in protection to ~2k acres.

    - Limit exploreing to eowcf only and make the pool 20% of your numbers of acers at the end of the war.
    Hrm... what if we made honour bonuses work on a per acre basis instead of flat amounts. What would that shake up?
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  9. #174
    Forum Addict Spahrep's Avatar
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    Quote Originally Posted by Anri View Post
    ALLIANCE RANKINGS

    COMBINED CHARTS


    Simians always went for this chart. It meant you had to obtain WWs, Honor, Land and networth.

    If you did not do well in all categories you had no chance to chart high. I remember this being by far the most competetive way to play and also the most fun way to play.

    This was the ONLY chart that we cared about cause to me the best KD was the one that managed to win that chart. When alliancerankings died so did Simians a little bit cause there was no real fun chart to play for. We want it all!
    There was a combined chart in the past? What was the formula to compute the score?
    I think that's a fantastic idea personaly, why was it removed?
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  10. #175
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    Why is it so important to make the kingdoms going for land and the smaller or as you call them "warring" kingdoms interact? Seems that is what the uniformed people are always pushing for.

    The good thing about this game is that it is very dynamic/versatile and provides an avenue for players with different goals & different ideas of what is considered fun to compete. If you change the mechanics enough you can have everyone playing the same game..question is would they enjoy it?

    If the larger kingdoms really wanted to, they would just not explore or take land every age and stay small and war everyone. If the warring kingdoms wanted to, they would take land and try to fight the larger kingdoms. Both are possible considering Divinity & bio were smaller warring kingdoms and in select ages would grow to fight bigger kingdoms whereas Sanc stayed smaller and went for honor before whoring up.

    Right now the game provides players the opportunity to do what they enjoy, changing mechanics to force interactions that are already possible should players decide to do so would be a big mistake.

    When the game was at its peak, the only difference was that there were 20+ kingdoms competing for the top and the rest of the 90k player base did not interact with these kingdoms. Now the game has scaled down and you have a similar percentage competing for the top that you used to at the peak of the game. The past few ages there has been a bit less competition at the top but the situation still changes every age. The only thing that really needs fixing are some of the game mechanics, not how the game is actually played.

  11. #176
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    "Right now the game provides players the opportunity to do what they enjoy, changing mechanics to force interactions that are already possible should players decide to do so would be a big mistake. "

    Lies. I want to take advantage of any land gain we can and have more than 4 kindoms to chose to war vs without ever having to purposefully stop my growth just to find a fight.
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  12. #177
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    Quote Originally Posted by Proteus View Post
    If the larger kingdoms really wanted to, they would just not explore or take land every age and stay small and war everyone. If the warring kingdoms wanted to, they would take land and try to fight the larger kingdoms. Both are possible considering Divinity & bio were smaller warring kingdoms and in select ages would grow to fight bigger kingdoms whereas Sanc stayed smaller and went for honor before whoring up.
    This, the number of changes that need to occur to force interaction just means that kds who dont like getting fed upon by abs now have to do diplomacy and waste 1-2 weeks every age raze retal-waring each of the land kds to force an eoa cf. Its a different style of play up top either try it or wait till sanc/rage/hoh takes and age off to "slum it" and honor whore to a crown. Then grow to war them asap if u dont want to deal with top politics.

    If you forced interaction i would (recommend and do it myself) to come oop and raze every single top kd i could find 7 times to get an EOA cf then go about waring. Its not something that'd be good for the game, but u'd instantly be safe as no "top" kd wants to fight a retal war right oop.
    Last edited by Persain; 03-01-2013 at 20:59.

  13. #178
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    Quote Originally Posted by Robar1980 View Post
    If you want to be a warring kingdom, but not want to grow to the size of top 10 you will certainly grow to the top 20-50 range, just by winning wars. I'm pretty sure most of the possible "challengers" of the top 10 who deliberately stay our of reach will be in that range of the charts. So inevitably you will be warring pretty strong kingdoms at some point in the age.

    I think it's a bit arrogant to think the top 10 acres and networth are the best kingdoms on the server and to say the ones in the top 20-50 (cats, pewpew, Fs, divinity, "us") are afraid of them. I'm sure Abs, HoH and kingdoms like them are very good, but I challenge them to do it differently one age and to stay "smaller" and go for war wins instead of growing the fastest. See how good they really are. Search for the cats, divinity, fs, pewpew, so you can challenge them, instead of yelling from a tower that you are the best. With all the respect in the world, I think being #1 nw and size isn't easy and therefore deserves appreciation and respect, but you can't blame others for avoiding the top 10. You are feeding yourself to the lions.
    If you looked at the wars the top 4 kd's had last age you'd see that they were undefeated against lots of good war kd's. Sanc for example walked through lots of solid war kd's, and were only there because they lost their first war against Beastblood. The top few kd's are the best kd's in the game at warring in their environment any time their top leaders are able to be active for long stretches of time, but it's really tiring and time consuming to do it over and over again. I find ghetto cats really impressive because they stomp solid war kd's over and over again without doing the type of preperation/activity that burns out most kd's after an age or 2.

    Edit: Persian, if the game was made where land was really only generated from war and whoring/dicing/exploring was super dumbed down best case scenario would be getting hit oop by a worse kd that has enough acres to break you.
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  14. #179
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    Quote Originally Posted by Spahrep View Post
    "Right now the game provides players the opportunity to do what they enjoy, changing mechanics to force interactions that are already possible should players decide to do so would be a big mistake. "

    Lies. I want to take advantage of any land gain we can and have more than 4 kindoms to chose to war vs without ever having to purposefully stop my growth just to find a fight.
    Whose fault is that though? It's a symptom of how warring kingdoms try to out-suck at landgrowth in order to look weak enough to war, but don't want to war kingdoms too far out of their size range. Part of that comes from how devastating it is to give up the button, especially to a larger kingdom.

    Dealing with top politics is another annoyance. Imo all kingdoms with a full roster should make a run at the land/nw charts instead of trying to suck ghettoes into war, and let competition sort out who rises to the very top. In the long term, kingdoms gain more in wpa and science by growing out early, unless they get a huge blowout win for their first war. I would rather get big and suffer waves from elite kingdoms than play this silly game of outsucking... it also has the effect of introducing more acres to the game as a whole, and with exploration being so cheap in the current game there is no reason why kingdoms can't come out strong.

  15. #180
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    Isn't the fact that there isn't that much competition at the top a direct result of the fact that the top KDs often engage in play that most players don't want to duplicate, like setting alarms and such?

    I mean... if you're going to force an arms race of who can spend the most energy on the game, and then be surprised when not many people do, you're gonna have a bad time.

    There aren't many top KDs because not many people want to play in the style the top KDs force. You're a victim of your own success.

    Ghettos find plenty of targets, and they all seem to have a decent time, **until** they encounter a top KD that takes all the fun out of their game.

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