
Originally Posted by
Yadda9To5
Want more kingdoms to compete? Fix the game. It sucks for new players/kingdoms at the moment and everyone is too blind to see it. Having new players land in the worst kingdoms available where their provinces are raped by slightly less sucky kingdoms simply because they are in a kingdom that can't protect them is not the way to attract new players to the game. Any player, how bad or good, will suck when landing in a ghetto and shine when playing in a top 10 kingdom, the experiences are so different they are beyond comparison.
Also, the whole "but we aren't active and don't demand 24/7 activity" ruse, is nothing more than that, a ruse, or maybe a deliberate pretense to claiming a "real life". In the top kingdoms most players can get online any time of the day/night. That their provs claim to do so voluntary (peer pressure works wonders) doesn't change the fact that the level of activity in the top is rather intense. Lesser active kds are only in the top because they're allowed to be. Still nothing wrong with that, in a similar fashion top sport also requires top activity, nothing wrong with the athletes that train hardest being the best, same with utopia, the more you put into it, the more you get out.
However, I don't think top competition is what the game needs, all it will lead to is keeping the same maybe 500 players (20 kds) entertained. Utopia should be a rewarding experience for those other players as well. The answer to, for example, the whole landdrop debate shouldn't be "You must get big, if you can't get big you SUCK" it might be valid that those kingdoms suck from a top kd perspective, but that is irrelevant to those kingdoms; from their own perspective these kingdoms have no way in hell to preserve their acres, so the option they get is lose honor landdropping, or be fed on by better/pumped/more ready kingdoms while taking well over a week (or worse, weeks) to build up, either way they get weaker/punished for doing well in war, it's plain weird. Simply getting the bigs to be small would only take the 4 days eow protection. That really is a sucky choice to give. (true, there was abuse as well, but that could have been dealt with in another way)
But even that is minor to the real problem i started this post with. Currently the gap between the have (kds that have 20 (yeah, plenty kds keep 20 players it seems) to 25 reliable players) and have nots (kds with a solid core of 10 to 15 players, desperately waiting for fresh blood) is gigantic. New players tend to land in the have not kds, they are confronted with the worst that the game has to offer without any guidance or assistance from the game or game mechanics.
Bottom line: The game will die not because it doesn't cater enough to the top, it'll die because the top will be all that's left while time passes by. Not everyone can afford to be a top "athlete", for some the game is just a means to pass time. The game is setup great for casual play like that (apart from lacking guidance and such, at its base logging in a few minutes during the day is enough), the game (mechanics) just got perverted (landdropping is such a perversion) as the majority of the players are hardcore athletes willing to go to extremes to squeez out those few percentiles of better performance, making the game not very enjoyable for those lost casual souls. I feel a full reshuffle of kingdoms/provinces would work wonders. I also know this would be impossible as most of the kingdoms are established in one way or another, no one wants to lose their friends to a reshuffle, and one way or another, people will trade back to play together.