Strategic Deployment:
The recent war between Beastblood and Cromulent Republic brings up the idea of strategic interpretation. How do we convey to others what we see in our minds? I don't have that answer. But I can try to express an aspect of my strategic thinking with the charms of the Virtual Kingdom. Zones.
Top NW Zone
^
. Mystic - *
. Sage - *
. Warrior - is the scope of your offensive reach. Warrior is the beginning and the end of chains. Therefore, this zone strategy has it's integrity based in the health of the Warrior. The traditional builds should suffice.
. Cleric - is the center of zone control. Cleric is the dominant force in the zone requiring activity at high intervals. Net worth retention is the focus. Therefore, you're likely to relay tap your attacks and your build is heavy in Guard Stations.
. War Hero - establishes the zone via war spoils. This is the trigger for the zone chain. Upon war spoil gains the zone is cleared to keep retaliation out of ideal ranges.
. Tactician - is theater control. That is, the responsibility to sweep enemies from the zone falls on the shoulders of the tactician. The tactician isn't alone, but it's her focus to keep enemies from engaging the integral operation of the zone.
. Merchant - *
. Rogue - *
v
Bottom NW Zone
* the remaining personalities are by no means an afterthought despite me commenting on them last. The zone is heavily influenced by either it's defense of the economy/ops/sabotage or it's advantage. The zone may be specifically aimed around a kingdom mystic in a lower net worth tier in order to derail enemy aggression. Since the Virtual Kingdom has at all times 3 war heroes we can run the zone offense in concentration or in 3 separate pockets; high, low and middle. As provinces may end up chained a replacement from the various tiers can take their place. Each province should know their primary, secondary and tertiary roles to seamlessly move as war rages.
Mystic, rogue and sage personalities will weigh heavily in targeting. Once breached by any of the focal peripherals ( ops/sabotage ) the rest follow up. My faith in strategy begins with the highest penetrating virtue to create a beachhead for the rest. Thus my stand on Amnesia, Nightmares and Tornadoes are part of Assassinate Wizards etc. We want to bring as many weapons as we can to bare on enemies of the kingdom. The elf, halfling and orc all hold a special place as spearhead builds in mystic, rogue and warrior. Once the enemy WPA is lowered we can then unleash the shotgun like ops of faery and dwarf. Same goes for faery and avian to sabotage after halfling rogues. The merchant is pure logistics. They pick up anywhere the ball drops.
I hope you can better understand one aspect of strategy in the Virtual Kingdom. The point isn't that we agree on strategy, it's to expand the conversation within ourselves. this is only one example. Thank you for your time.




 
			
			 Originally Posted by Bishop
 Originally Posted by Bishop
					
 
					
					
					
						 Reply With Quote
  Reply With Quote