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Thread: Age 66 potental changes

  1. #76
    Forum Addict smercjd's Avatar
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    Quote Originally Posted by Zendor View Post
    Elves need a bit of a buff. I'm glad they got their WPA mod back, but losing Mage's Fury puts Faeries way too close to them. The mana used to cast it is more than offset by the mana bonus they get, and the stealth + damage/duration bonuses + other spells (GP/CS/Fountain) absolutely blow away the cheaper defense.

    Elves could use one (or more) of the following:
    +40% or even 50% WPA
    Clear Sight
    Beefier military (6/4 or 5/5 elites or a 0/6 spec. WPA can actually go down with the 0/6 spec if needed)
    I want to say Meteor Showers as a racial for a larger choice of personalities but then fae get it too >.<
    Some kind of rune generation bonus
    Move the duration bonus back and raise it to 30% (let fae keep the other two)

    Edit: Missed humans (and thus faeries) losing ToG. The other spells are still much better than what Elf gets for bonuses.
    Quote Originally Posted by Andurilas View Post
    CS on Elf would be pretty swell, not gonna lie.

    I would prefer a beefier military but I'm struggling to come up with a way to make that happen without breaking things. 5/5 Elites might be an option but that kind of undermines their def spec. 6/4 elites would do it (still have reason to use specs) but that might make them overpowered.

    Mana bonus in war?
    Reduced thief loss passive?
    Spellbook: CS, Fanaticism, QF?
    Better WPA bonus?
    WT effectiveness bonus?
    CS on Elf would NOT be pretty swell.

    CS/RM/ToG/QF/Fanaticism/Greater Protection/Town Watch/FoK/Mage's Fury/Invisibility, etc... -- should all be personality spells. Put the self-spells in the personalities section and the offensive spells (besides MS which goes to Mystic) as racial spells. All problems solved FOREVER.

  2. #77
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    Quote Originally Posted by Milkman View Post
    I don't see anyone pick elf with these proposed changes as pure T/M.
    Some times success trumps damage.

    As far as the changes go, I actually kind of like them. Only suggestions I'd make are:

    1) Lower Elf Elite NW a little OR give them a small buff
    2) Humans seemed rather OP this age (first age back in While), and I assume the +20% ME is to help offset the -20% gains (seeing as you can go warrior and stack it). But 20% seems harsh. Perhaps reduce both ME and -gains to 15% ?
    3) As someone mentioned, as an attacker you run a full elite army. So the War Hero bonus of conversion is used at a very minimum. I enjoy the idea of allowing WH to use spec credits towards elites.

  3. #78
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    It's cause of cleric.

    And i'm more tired of overgrown Humans and in previous ages it was dorf. And UD. Ork is fine, easy to take down.

  4. #79
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    Humans, dwarfs, undeads, orcs; it doesnt matter. All of those are easy to take out. NS before a chain, cast pitfalls and go for it. I'm just sick of all the unbreakable t/m's with elite defense that can't even be opped away.

    Also, will there be any bug fixes? That's the change I'm mostly waiting for.

  5. #80
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    Quote Originally Posted by Spons View Post
    Humans, dwarfs, undeads, orcs; it doesnt matter. All of those are easy to take out. NS before a chain, cast pitfalls and go for it. I'm just sick of all the unbreakable t/m's with elite defense that can't even be opped away.

    Also, will there be any bug fixes? That's the change I'm mostly waiting for.
    Yes but ork is easiet to take down from bunch. And human was hardest with def losses bonus. Don't allow TMs to go UB, then you'll be fine.

  6. #81
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    Humans are freaking ridiculous. Most NW-efficient and cheap elites, free science, strongest army by far, fast start (5/0 offspecs + free science + QF). -20% Gains hurts, but match them up with some orcs and I would be pretty scared

  7. #82
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    really weakened the avian gladly give back the extra general and no ambush thing for a +1 offensive specialist strength and even a minor training time credit,,, also the halfer why no hospital? why not just a decrease in birth rate to balance the increase in pop. don't you want action in this game? imo decisions on race a personality should be made to increase activity not less. how about just shorten the attack time across the server drop it to say 12 or 13 hours as the default

  8. #83
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    Avian sucks? I think with +1 gen they're quite strong in long wars, and ambush immunity is really helpful. The price point on Drakes is such that training them mid-war is possible.

    I'm not playing next age. Bit disappointed there were no changes to mechanics or metagame.

    The -20% gains on Human is pretty harsh if running lots of Humans. As big cows Humans are epic, but running lots of them is problematic. Running a few Humans can turn really bad unless they're in growth kingdoms. In my experience, mixing Humans with other stuff isn't all that great.

    Inflating elite nw across the board is an interesting way to balance races. Elf gets a big boost from that, more than many are presuming.

    I would really look forward to running lots of Halfer/Rogue next age, if I were playing. The combination of +TPA, population, and Rogue traits is strong enough, but what happened with other races makes it easier. There still needs to be a few heavy hitters to keep defenses honest, prolly Humans for the OME and turtle ability.

    I don't see why people are still underrating Elf. They're more securable than they were this age, and Elf didn't have too many issues if they weren't expecting total immunity. Due to the increase in elite nw, their nw range crappiness is less of an issue,.

    Restricting ToG is long overdue, and Merchant has taken a big step up because of it.

    I don't know why anyone would pick Cleric next round. Dwarf is still pretty weak in these changes, and they were the best Cleric fit. Humans would do much better with Merch or Sage, and the other pure attacker persos have better perks for most races.

    WH is pretty awesome for Humans and Elves I think.
    Last edited by noobium; 21-08-2015 at 23:43.

  9. #84
    Forum Addict smercjd's Avatar
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    Quote Originally Posted by bombdigie View Post
    Avian: Don't Touch; I think I mentioned last age it should be +50% BR good to see it this time around

    Dwarf: Still the best Tank, now the best Pump (except for Merchant); This is THE Sage Race now that ToG has been eliminated (No more Human and Faery Sage); I dunno might wanna go 6/2 on these beasts, ROFL!

    Elf: +30% WPA, +10% TPA, Cheap Defense

    Halfling: +20% WPA, +50% TPA, Higher Population, Cheap Thieves, Less Defense

    Faery: +20% WPA, +10% TPA, +20% Damage, +1 mana/stealth

    Elf's are pure Mage and can Torture a Faery and Halfling. Mage Fury is always going to be up and so elf magic bonus x = 1.3/.8 = 62.5% WPA. Everything seems very balanced here. An Elf mage army could possibly Nightmare a T/M to be chained down. Very well balanced, don't Touch!

    Orcs and Humans: Haha, you always troll, -20% is your fudged number to what it is really going to be. -10% Each is fine. -15% if you were actually serious about -20%, lol.

    Undead: Don't Touch

    Warrior: I have a little problem with how you only get a bonus in war. I think +20% is good, but it should be +10% OME Hostile, +20% OME War.

    War Hero: Spec to Elites mechanic removed. Add +100% Province War Win Bonus.

    Sage: Reduce to +20% Science Effectiveness; Fountain of Knowledge; Amnesia; .5 BPA per tick.
    I actually really like this post. Very brief/precise. I also like those suggestions. Totally agree with maybe nerfing Dwarf elites to 6/2. Orc/Human -- I'd still actually like to see the -20%s, but no lower than -15%. Good suggestion on Warrior. That's a fun War Hero bonus!! Sage -- though I dislike, is probably more balanced that way.

    Nice job.

  10. #85
    Forum Addict smercjd's Avatar
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    Quote Originally Posted by Meeni View Post
    Humans are freaking ridiculous. Most NW-efficient and cheap elites, free science, strongest army by far, fast start (5/0 offspecs + free science + QF). -20% Gains hurts, but match them up with some orcs and I would be pretty scared
    I didn't look at it that way...I mean, you're totally right, but I figured that the -20% gains would scare people away from them being overplayed.

  11. #86
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    Quote Originally Posted by chalsdk View Post
    Why stop a 20 age tradition?
    Because its an awful tradition. Faeries should at the very least get the +1 D spec, and leet value should be more like 2/6 or 1/7.
    -I go by Iceman now. Don't forget it... or forget it. Completely your choice!

  12. #87
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    I just feel like almost every combination is an attacker based strategy.

    Sure, having fat fat cows brings some problems. But why gate Halfers into being A/T? Elfs A/T? Fae M/A?

  13. #88
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    Give Elf some more magic power! Making towers and guilds 50% more effective would do the trick, or double honor bonuses for WPA multipliers.
    Long live Mehul!

  14. #89
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    Very disappointed in Dwarf past few ages as well. Just a big blob of NW since no fog. Dwarf needs a specialty, the BE and free building just don't quite do it. Maybe a new spell that boosts OME, since fog is gone, or double the sci bonus multipliers for BE! Dwarf hasn't changed in the past few ages.
    Last edited by Crazyguy; 22-08-2015 at 02:21.
    Long live Mehul!

  15. #90
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    As much as I'd like to see a serious attacker bonus for elf, 40% WPA bonus WOULD mitigate the complaint that it's not superior enough to faery and provide additional efficiency.

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