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Thread: Age 66 potental changes

  1. #91
    Forum Addict smercjd's Avatar
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    Forgot to mention...

    Thank you devs and those involved for getting potential changes out this early! This is something that has been asked for many times and I believe the potential changes came out before anyone even asked for them! Great job devs!! Thanks!!!

  2. #92
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    Quote Originally Posted by Meeni View Post
    Humans are freaking ridiculous. Most NW-efficient and cheap elites, free science, strongest army by far, fast start (5/0 offspecs + free science + QF). -20% Gains hurts, but match them up with some orcs and I would be pretty scared

    Human doesn't have +1 off spec

  3. #93
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    Quote Originally Posted by nameisis View Post
    Human doesn't have +1 off spec
    he might be taking efficiency bonus into account, which makes them 4.8/0 offspecs

  4. #94
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    human mounts are 1.2 too

  5. #95
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    Just keep the suggested changes as they are. Someone is going to whine about them anyways no matter what you do. Lock them down and let people work with them next age like we do every age.
    War Monkeys War Monger - Contact me if interested in a beating.

    Quote Originally Posted by Bishop View Post
    Rather than whining, getting pissy and getting on my radar why don't you just .....

  6. #96
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    Quote Originally Posted by neanderthal View Post
    Just keep the suggested changes as they are. Someone is going to whine about them anyways no matter what you do. Lock them down and let people work with them next age like we do every age.
    Wouldn't it be easier to not post suggested changes at all in that case? And why would you want that?

    Changes are OK except that tacticians been kinda boring now for a couple of ages. Only undead seem to be interested in picking them so maybe give them something that ud won't profit from like -20% food needed?

  7. #97
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    Avian: Don't Touch
    Dwarf: 6/2; Too Tanky, now that ToG is gone Sage way too powerful on Dwarf
    Orc: -15% Science
    Human: -15% Gains
    Undead: Don't Touch

    Halflings = 20% WPA, 50% TPA, 4 Defense Cheap Thieves Cheap Defense
    Elf = 30% WPA, 10% TPA, 5 Defense Cheap Defense
    Faery = 20% WPA, 10% TPA, +20% Damage, +1 Mana/Stealth 5 Defense Expensive Defense

    An elf will have a 62.5% WPA Bonus against Halfling and Faery with Mage Fury active x = 1.3/.8 = 1.625. T/M is very balanced. Don't Touch.

    Warrior: +10% OME Hostile, +20% OME War
    War Hero: +40% War Win Bonus (Including Province Land)

  8. #98
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    Quote Originally Posted by bombdigie View Post
    Avian: Don't Touch
    Dwarf: 6/2; Too Tanky, now that ToG is gone Sage way too powerful on Dwarf
    Orc: -15% Science
    Human: -15% Gains
    Undead: Don't Touch

    Halflings = 20% WPA, 50% TPA, 4 Defense Cheap Thieves Cheap Defense
    Elf = 30% WPA, 10% TPA, 5 Defense Cheap Defense
    Faery = 20% WPA, 10% TPA, +20% Damage, +1 Mana/Stealth 5 Defense Expensive Defense

    An elf will have a 62.5% WPA Bonus against Halfling and Faery with Mage Fury active x = 1.3/.8 = 1.625. T/M is very balanced. Don't Touch.

    Warrior: +10% OME Hostile, +20% OME War
    War Hero: +40% War Win Bonus (Including Province Land)
    Elf doesn't have MF as of now in prop changes. Halfer has it and Faery because of that.

  9. #99
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    MF reduces mwpa on defense. So when the halfling and faery activated it, the difference with elf mwpa when elf tries to cast on faery or halfling becomes bigger that way.
    -Nox-

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  10. #100
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    Humans should have +10% ome and only -5% gains really. But I agree let's get the changes locked down for next age.

  11. #101
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    Quote Originally Posted by handofthrawn View Post
    Humans should have +10% ome and only -5% gains really. But I agree let's get the changes locked down for next age.

    20/20 is more fun :)

  12. #102
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    1) Remove sage
    2) Give +50% military sci efficiency to cleric, tact, and warrior.
    3) return tog to humans(and thus faeries)
    4) make ToG not available in normal/aggressive stance.
    5) give amnesia to elf.
    6) Make honor a kd resource evenly distributed between provs. Honor is only awarded for WW and for getting 30 hostile points when the other side is not unfriendly, 60 when other kd is not hostile, and 100 when other kd is not hostile. The hostile "victory" bonuses are awarded with the same penalties as if the kd nw's were prov nw's hitting eachother, with a base of something(maybe 1%).
    7) if kd hits 60 points while other kd is not hostile gains are SEVERELY limited.
    8) If a kd hits 100 points while other side is not hostile or is between 50 and 100 for 48 hours while other kd is not hostile then a 1 week cf is instantly started.
    9) Make hitting into war impossible. This includes eowcf.
    10) Give WH a % increase to KD honor generation when said kd hits benchmarks.

    Could do a lot of balancing with race/pers to make more strategic decision making(warrior could use a buff for example, and lots of other little things could be changed) and could implement a large amount of larger changes to make the game flow more smoothly and be more interactive in a fun way(as opposed to toxic way), but this would be sufficient for 1 round. Would let you see how it shakes out and balance next round accordingly.

  13. #103
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    yes to increased gains throttling against kingdoms that don't fight back, but no forced cfs.

    the one really bad loophole about hitting into war is razekill-into-war. if you remove that but allow trads and such it's perfectly fine, kingdoms that run into war shouldn't be immune to hits entirely.

  14. #104
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    Topsy, you are about 2-3 weeks too late. As per the initial post the core changes will be roughly as they are now with only minor number tweaks. The time for large change suggestions is not when the preliminaries are out.
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  15. #105
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    Quote Originally Posted by Bishop View Post
    Topsy, you are about 2-3 weeks too late. As per the initial post the core changes will be roughly as they are now with only minor number tweaks. The time for large change suggestions is not when the preliminaries are out.
    !addreminder 11 weeks. Post suggestions.

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