Page 13 of 22 FirstFirst ... 31112131415 ... LastLast
Results 181 to 195 of 318

Thread: Age 66 potental changes

  1. #181
    Newbie
    Join Date
    Aug 2015
    Posts
    9
    I dont forget,
    well then for the ability to be harder to ambush for the human, orcs do have +30% gains, and +25% cashulties to enemies to compensate, kanda fair trade off isn't it.
    that free 0.3 sci per acre isn't all that whoopti doo much when you make 30-40% less in the sci accumulation due it book costs. this age.
    question is, are +30% book cost penalty equal to -20% science effectiveness. it's no that you get less sci as an orc, the Points is less effective so instead of 10% pop at 250bpa you have 8% pop.
    maby it should be +40% book costs to compensate or maby even 50%.
    needing like 20-30% military barracks and personality and use max added attacktime to balance the penalty is crazy. and that's when you want to get to normal attacktimes, then other attackers with military barracks will have 2-3 hour shorter attacktimes, still not a good penalty on a attacker that -20% gains.
    won't be a good acre mover, chainer. just good for idle **** exploration kd:s with 1-2 wars per age- screaming juppie we suck but we made top 10. humans won't have a Place in a kd that I am in that averages 7-9 wars per age.

  2. #182
    Newbie
    Join Date
    Aug 2015
    Posts
    9
    pretty sure a rogue also keeps wpa for def, Guilds, magic shield, AW. I've not tried full rogue since I started plaing again, so I don't know how easy it is or isn't to counter a mage. hence the question.
    if ppl use RM and you MV it it's a good chance you rid all your own self spells. and mv is a pretty hard op to cast. not sure that is so easy to cast as mage on a t/m rogue. and wt's isn't all Worth the acrespace if you are an attacker with 1-2 tpa raw. a rogue still trolls you pretty easy
    Last edited by Snuppe; 23-08-2015 at 22:23.

  3. #183
    Veteran
    Join Date
    Dec 2013
    Location
    Texas
    Posts
    708
    It's pretty much orthodox by now that magic is stronger than thievery in the average damage per salvo. That, along with the fact that magic has significant internal uses and thievery has none, is why magic is limited by runes and not just mana.

  4. #184
    Post Fiend
    Join Date
    Feb 2013
    Location
    South of the North Pole
    Posts
    180
    Except every human in my KD has almost 2-3 times the amount of BPA compared to anyone else... yah hardly anything at all. Consider humans were the most common and pain in the ass race this age they NEED a nerf. The big difference between human vs orc/ud is humans can match OPA and have the op defense of a hybrid or actually become hybrids... orc/UD cannot do this.

    I also want to note that if you do war often the free books become an advantage because every other attacker isn't gaining books. If you end up losing at least the humans will end up with 40-60K of science.

  5. #185
    Post Fiend
    Join Date
    Aug 2009
    Posts
    286
    Quote Originally Posted by Snuppe View Post
    I dont forget,
    well then for the ability to be harder to ambush for the human, orcs do have +30% gains, and +25% cashulties to enemies to compensate, kanda fair trade off isn't it.
    that free 0.3 sci per acre isn't all that whoopti doo much when you make 30-40% less in the sci accumulation due it book costs. this age.
    question is, are +30% book cost penalty equal to -20% science effectiveness. it's no that you get less sci as an orc, the Points is less effective so instead of 10% pop at 250bpa you have 8% pop.
    maby it should be +40% book costs to compensate or maby even 50%.
    needing like 20-30% military barracks and personality and use max added attacktime to balance the penalty is crazy. and that's when you want to get to normal attacktimes, then other attackers with military barracks will have 2-3 hour shorter attacktimes, still not a good penalty on a attacker that -20% gains.
    won't be a good acre mover, chainer. just good for idle **** exploration kd:s with 1-2 wars per age- screaming juppie we suck but we made top 10. humans won't have a Place in a kd that I am in that averages 7-9 wars per age.
    Orc gains are canceled out by anon, as orks are super easy to ambush. So in end it's just kills bonus, vs several of human bonuses. Slayerviper said, humans do have much moe books and ork sci nerf makes them even father below.

  6. #186
    Forum Addict smercjd's Avatar
    Join Date
    May 2014
    Location
    Oviedo, FL
    Posts
    1,163
    Quote Originally Posted by Verminator View Post
    Cleric is most chosen attacker personality this age by almost double the next one. That means it gets a nerf. Changes 101.
    How is that not a nerf? -40% to both offensive and defensive military losses vs -50% to ONLY defensive?
    Or if you were asking nameisis, he was saying -%40 to both is too much.

  7. #187
    Veteran pathetic sheep's Avatar
    Join Date
    May 2009
    Posts
    655
    I like the avian -30% attack time. Would increase tactician to 20% to have alternative fast attackers. Possibly boost quickfeet.

    The halfling heavy attacker is different. Could be fun.

  8. #188
    Post Fiend
    Join Date
    Jan 2014
    Posts
    184
    Avian nwa will be perfect for whoring kds.

    No use of anon due to ambush immunity means a passive increase to avian land gains and honor gains, so avian will be bringing more honor and land to whoring kds as top kds tend to keep low dpa/high opa already.

  9. #189
    Post Fiend
    Join Date
    Jan 2014
    Posts
    184
    Avian merchant for top kds.

    bottomfeed while keeping low dpa/high opa/high pez

    tog and tog
    buy science if needed

    if no war it will work very well.

  10. #190
    Post Fiend
    Join Date
    May 2015
    Posts
    176
    Ambush immunity on a race that can modify their hits so that they get home before the enemy is an irrelevant bonus, unless you have no idea what your doing of course. A little different for oow though but still doable. Avians a strong race in the right hands. But its bonuses are also big weaknesses. Also undead is a good race too in the right hands. Its only a joke for the bloke who has no idea what he's doing.

  11. #191
    Strategy Moderator
    Join Date
    Jan 2012
    Posts
    4,217
    Quote Originally Posted by nameisis View Post
    Orc gains are canceled out by anon, as orks are super easy to ambush. So in end it's just kills bonus, vs several of human bonuses. Slayerviper said, humans do have much moe books and ork sci nerf makes them even father below.
    If your chain correctly and hit correctly post chain theres rarely a reason needed to annon during war. During war you only annon if u think u're about o get chained or during hostile when its random max gains to hit armies in.

  12. #192
    Enthusiast
    Join Date
    Nov 2013
    Posts
    446
    avian is trash tier for growth kd's. no idea why anyone would think otherwise. oow if your hitting things that ambush you're hitting bad targets. in war if your ambushable then you aren't chaining well. That leaves hostile, where you are incapable of turtling. Avian shouldn't even be looked at unless you think cleric is by far the OP personality of the age, but since tactical wd's are gone even that will normally make something with more econ/raw military + cleric better.

    That being said, if you are growing next age, please feel free to go avian.

  13. #193
    Triggered Godly's Avatar
    Join Date
    Sep 2009
    Posts
    1,954
    I'm going Avian

  14. #194
    Forum Addict smercjd's Avatar
    Join Date
    May 2014
    Location
    Oviedo, FL
    Posts
    1,163
    Quote Originally Posted by Godly View Post
    I'm going Avian
    Until final changes come out an new avian gets
    -50% attack time
    No horses
    -50% BR
    Elite 5/1

  15. #195
    Forum Fanatic
    Join Date
    Dec 2013
    Location
    chillin in the sun
    Posts
    2,951
    cleric sucks under these changes. merch or sage are clearly better for most kingdoms unless you're really worried about undead, and if you're in a decent kingdom you know how to handle undead.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •