Anyone know if this was buffed to 2 def per 4 pezzies to match the new soldier strength? or still 1 def per 4 pezzies?
Anyone know if this was buffed to 2 def per 4 pezzies to match the new soldier strength? or still 1 def per 4 pezzies?
unchanged
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I suppose an appropriate follow-up question would be:
Could it/should it be changed?
I could certainly see an argument for it to be buffed
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I suggested to increase it to every three peasants fight as one soldier. It's just terrible right now. It can kill you with it on. You're often drafted too deep to give any significant bonus to def. As far as easy fix you can just say every # peasants fight as 1 soldier.
Also could move to suggestions.
It's still useful when you want to get rid of peasants during chains to mitigate army lost to overpopulation.
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It just needs to scale to be on par with other buffs to military units. 1 def point for 2 pessies makes sense based on double value for soldiers.
It does have uses outside of the defensive aspect, but I don't think it was intended for the defensive aspect of the spell to be nerfed.
This.
TW is for peon control rather than def. And the occasional bounce if you're lucky ;)
I'd advice against using it prior to a long away periods, or you can indeed (help yourself) get killed.
Wouldn't be bad giving it a def buff. But really is a secondary function of TW (at least out of war).
On another note, I've won wars by opening with max-gain waves (as opposed to the popular chain, heh) on fully TWed kingdoms. Can be a nice way to kill econ across the board :)
RoughKnecS
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No town watch should not be changed. A peasant should not be as versed as a solider even an untrained solider. I'm sorry for all those undead that thought they would get a huge defense bonus too as well as a huge offense bonus. Though they could my the working folk stronger but would have to make undead lose town watch. You don't want that, do you? Don't ruin it for people. It is at the right amount right now.
But the probability of causing a bounce is directly tied to how much additional defense you add. With inflated military, I think your likelihood of causing a bounce would go down.
I don't disagree that there are other uses for TW like helping avoid overpop. But that's secondary to the question of whether it was intended to nerf TW or if it was overlooked when all other military values got bumped up. If the latter, maybe it could be changed?
More important to discuss though...
...knowing that it's not really a def boost they're after, but rather the brutal slaughter of their own innocent lil peasants: how do the wizards sleep at night? Kind of a scary spell, luring peons who'd never consent to fight to be slaughtered like pigs. Kinda like a date-rape drug in form of a twist of a wand (no pun intended).
Last edited by Tadpole; 20-04-2016 at 18:46.
RoughKnecS
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Well..they're undead so it's not like it's the first time this has happened. Fool me once, shame on you. Fool me twice...
I'm surprised nobody got this discussion going earlier, i didn't think about it myself either but with this large of a change to all offensive and defensive capabilities Town Watch should certainly be tuned to the same curve as everything else or be added some other functionality to make the spell viable as anything but a tool for bouncing (which it isn't very good at).
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Town Watch
Effect: Every 3 of your peasants will defend your land as if 1 soldier on defense.
Duration: max 12 hours
Cast Message: Our peasants will help defend our lands for X days!
Buff the defense and lower the duration maybe :)
So as undead casting this with generally 10% or lower guilds the duration won't be terribly long and might save your province.
It is used initially as a defense buff. No one is casting this with the hopes of not getting attacked. So make it worthwhile because it is just not a great spell. Being buffed would still make it meh.
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