And Bottom Feeders

There is a level of fragile-to-effectiveness balance in running the elf, halfer and high offense attackers. The idea is to be able to reach deeper and further into large kingdoms that will inevitably target The Virtual Kingdom. Perhaps all the high penetration provinces are targeted, but this provides the valued meter.

We rewind to the division system because we want to be able to answer threats quickly, before all hardened capability is diminished. We want the ability to strike from magic, theft and marching at maximum range; not maximum gains, with some authority to position ourselves between ceasefire and declare: amnesia, fools gold, assassinating wizards.

Violence is not always the answer. The point is that you are capable and willing to force some decision making from larger kingdoms. You don't want to have resources worth the punishment, you want to be able to inflict punishment above the worth. You should endeavor to have a reputation of measured retaliation and telling effect. This will provide a much more hospitable diplomacy environment.

I would venture to say The Virtual Kingdom isn't ideal to war crown focus, but is overall able to deal with a variety of threats that many war kingdoms must accept for their inability to effectively retaliate. The option to hybridize The Virtual Kingdom into a more effective war kingdom is there, but I find the ability to consider land charting as a truer course. It has nothing to do with not wanting to war, but more to be able to define a position. Predation increases as one moves up the charts, particulary unfamiliar kingdoms with low CF totals. Being able to answer multiple threats is something I have experience with. The division system allows that all provinces are within arms length of communication, which is important when monitoring the meter on multiple fronts. You have to be weary of enemy allies who may bait a reaction while another kingdom waits for your commitment to a particular battle front.