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Thread: Can we talk about IP blocks?

  1. #91
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    Quote Originally Posted by Korp View Post
    You have 15 years of playing utopia and you still think almost nobody cheat and we should trust people. Hahahaha
    What are you adding to this discussion again? Annoying troll is annoying. Go away and let people with knowledge talk.

  2. #92
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    Quote Originally Posted by Bishop View Post
    My 4 cards obviously have my name on them. If you want to discuss cards I can get access to I would have approximately 92 cards available to me, all with different names and all 100% legitimate.
    I find it totally creepy that you know that off the top of your head.

    Anyhoo, can we talk about proper reality-based software solutions instead of all this flaming?

    Can I get an answer to why implementing a more intelligent way of detecting cheaters is a bad idea?

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    Last edited by Massey; 14-05-2017 at 00:28.

  4. #94
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    Quote Originally Posted by chadde View Post
    What are you adding to this discussion again? Annoying troll is annoying. Go away and let people with knowledge talk.

    Hahaha, such a mature approach to it all somebody points out you're wrong and you go "You're a troll!!" You obviously lack the knowledge cause if you had the knowledge and experince you wouldnt go around spouting such stupid things as you did. Inbefore you trying to brag about how much experince and knowledge thinking thats an "argument". I was poitning out one thing and that was that your belief of there is barely no cheating utopia was wrong nothing more.

  5. #95
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    Let's behave

  6. #96
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    Quote Originally Posted by Korp View Post
    Hahaha, such a mature approach to it all somebody points out you're wrong and you go "You're a troll!!" You obviously lack the knowledge cause if you had the knowledge and experince you wouldnt go around spouting such stupid things as you did. Inbefore you trying to brag about how much experince and knowledge thinking thats an "argument". I was poitning out one thing and that was that your belief of there is barely no cheating utopia was wrong nothing more.
    I really couldn't care less about your opinion. Also, you haven't pointed out anything wrong with my suggestion. If there is so much cheating like you say, wouldn't that be yet another incentive to try a new prevention system? Or are you happy with the current state of things even though we are apparently flooded with cheaters?

  7. #97
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    Quote Originally Posted by chadde View Post
    I really couldn't care less about your opinion. Also, you haven't pointed out anything wrong with my suggestion. If there is so much cheating like you say, wouldn't that be yet another incentive to try a new prevention system? Or are you happy with the current state of things even though we are apparently flooded with cheaters?
    No I havent neither did i claim I did chadde I already brought up twice what I pointed out. I didnt say there was much cheating, what I wrote that you were wrong in believe there was barely no cheating and that we should trust people is dumb. Why should they implent a new system when this just works fine? Bishop said its about 4% that suffers from the IP-blocks and should they invest money and time in implenting a new system just cause 4% of the gaming population "suffers " from it? Thats not very smart from a business perspective.

  8. #98
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    Quote Originally Posted by Korp View Post
    No I havent neither did i claim I did chadde I already brought up twice what I pointed out. I didnt say there was much cheating, what I wrote that you were wrong in believe there was barely no cheating and that we should trust people is dumb. Why should they implent a new system when this just works fine? Bishop said its about 4% that suffers from the IP-blocks and should they invest money and time in implenting a new system just cause 4% of the gaming population "suffers " from it? Thats not very smart from a business perspective.
    Are you seriously not reading my posts? The whole point is this: We as a community have an outspoken desire to grow, yes? One very big part of that growth will come from word of mouth and inviting friends, family and coworkers, yes? Wrong. As soon as I start explaining to these people the limitations of playing together they won't. It's too much of a hassle. You don't think a lot of couples, coworkers and roommates have tried and left? That 4% is the count AFTER the block was in place.

    There is also the issue of ISPs pooling clients behind the same IP, and often the people affected are completely unaware. This can not be a game where you have to know what an IP address is or it will never grow. We're trying to make it more inviting by writing a new guide, creating new graphics etc. Why would we keep a 15 year old system for banning IPs? Not accounts, mind you, but whole IPs.

    There isn't a software created in the last 5 years that utilizes IP blocking for offending accounts. The account itself gets blocked.

    Why do I have to keep repeating this?

    When you say it's not smart from a business perspective you are very obviously wrong. Investing in a better product is not only smart from a business perspective but vital for the business to survive.

  9. #99
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    If this word to mouth would be as successful as you like to believe it is why is the game slowly declining in that case? Thats not the main issue why the game is lacking players it's simply game mechanics and how the game is built. No I think that number is surprisingly small. Also you can work around it fairly easy as people have testified it. If this was such a huge issue why is it that there is only one or maybe two posts about this per age?

    Is the system of IP-blocking 15 years old or do you claim it's been around for 15 years?

    I fail to see how a minority would have any impact on anything. If you have a product that 90% buys and uses you don't go and put tons money and effort to catch that last 10%

  10. #100
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    While I can understand the frustration, the players wanting the devs to put effort into this must also understand their frustration. Every job has exceptions to the rule and those things are usually off-putting because they're usually labor intensive.

    The simple tweaks, here and there, seemed to be insurmountable by the previous team. The current devs have dedicated quite a team to improving what they feel they can within their vision. Still, it's important for us to acknowledge that this is a free game. Any time the devs contribute is hobby time, not earth shattering fiscal domination time.

    I'm quite sympathetic to the idea of having more legitimate players, but consider going the extra mile on your end. If you find that intrusive to play a free game then you can understand where the devs are standing. We have to start being a culture based in mutual respect if we expect to grow both here and the real world. It's Sunday :) there you go.
    Quote Originally Posted by Bishop View Post
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  11. #101
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    Quote Originally Posted by StratOcastle View Post
    While I can understand the frustration, the players wanting the devs to put effort into this must also understand their frustration. Every job has exceptions to the rule and those things are usually off-putting because they're usually labor intensive.

    The simple tweaks, here and there, seemed to be insurmountable by the previous team. The current devs have dedicated quite a team to improving what they feel they can within their vision. Still, it's important for us to acknowledge that this is a free game. Any time the devs contribute is hobby time, not earth shattering fiscal domination time.

    I'm quite sympathetic to the idea of having more legitimate players, but consider going the extra mile on your end. If you find that intrusive to play a free game then you can understand where the devs are standing. We have to start being a culture based in mutual respect if we expect to grow both here and the real world. It's Sunday :) there you go.
    Sheesh, here's the effort argument again...

    If the problem is effort, why not get a team of players together to work on the logic? Or, you know, invest some work and effort in your product?

  12. #102
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    Your just not grasping that this IP block isnt a end all for people who want to play together, it doesnt kill them or the kd. Ive had at times 3 married couples playing at once,fathers and sons,many combinations who have and some who still play in my kd for years with no real issues.Sometimes its the people who cant figure it out or just want to complain about everything that makes it a bigger issue than it really is.

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  13. #103
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  14. #104
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    "it's doable to have people with same IP's in a kingdom, it's just harder" = Let's make it harder for those that actually go out and recruit players.

    I know Rome wasn't built in a day. I suggest you run a test. Make a kingdom with conflicting IPs and try to fight a war. Then maybe you can see the frustration. I have had people in the kingdom with that issue and didn't think much of it, except that it was a bit annoying. Then my son wanted to play...that was not a fun experience. He quit, not just because of this reason but it definitely played a big part.

    If you want to recruit younger players instead of being stuck with us old folk until we all die out then things have to change. College would be a great place to recruit, but not with an IP ban.

  15. #105
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    I have 3 phones , 2 laptops , a iPad and a work computer. All my family want to play

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