The Core is the Kingdom
Obviously, the virtual kingdom is set in different rules than “in game” kingdoms. However, I’d like you to notice that the virtual kingdom doesn’t have a defined core. This is a design mechanic integral to the template, but it’s also indicative of real world utility.
In American football you might see 11 guys playing offense and defense, but this is a simplification of how the team works. Why don’t teams have 11 linebackers since they hybridize all positions? Because over the century we’ve learned specialization augmented by specific mental and athletic gifts yield superior results.
When you set up your core are you just unitizing a particular race and personality? Is there a blend over point where the acres/honor reach secure provinces to ensure victory? Many kingdoms run generic cores because it’s plug and play for life’s many unpredictable struggles. But if we’re truly playing we might want to know what a free safety is vs a strong safety. Rover and camper? This is why you look a little harder. It doesn’t cost a dime to focus more clearly. How you perceive the individual functions in game will effect how well you adapt to adverse circumstances.
I have a saying at work that hasn’t sunk in yet: If we’re 2 days ahead it’s panic stage, and if we’re 1 day ahead it’s a disaster.
Preparation will make you stronger when you have to think on the fly. Perpetual motion of mind doesn’t mean your racing, it means idling till revved.