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  1. #24
    Enthusiast
    Join Date
    Nov 2014
    Posts
    368
    Elf
    Bonuses
    +30% Magic Effectiveness (WPA)
    +25% Rune Production
    Starts with an additional 800 Wizards

    Penalty
    -15% Sabotage Damage

    Soldier - 2/2, 1.0nw
    Offensive Specialist - 10/0, 4.0nw
    Defensive Specialist - 0/10, 5.0nw
    Elite Unit - 6/12, 1350gc 7.5 nw
    Prisoner/Mercenary - 6/0, 0.0nw
    War Horse - 2/0, 0.6nw
    It feels like im playing a fae and not an Elf. Can we have the Elf elite be 12/8 or 12/7 or 11/9 or 11/8 similar to the older elves?




    Dark Elf

    Bonuses
    +15% Spell Damage
    -20% Thief Cost
    Starts with: +400 Thieves and +400 Wizards

    Penalty
    -15% Birth Rate

    Soldier - 2/2, 1.0nw
    Offensive Specialist - 10/0, 4.0nw
    Defensive Specialist - 0/10, 5.0nw
    Elite Unit – 12/6 1350gc 7.0 nw
    Prisoner/Mercenary - 6/0, 1.2nw/0.0nw
    War Horse - 2/0, 0.6nw
    Dark Elf likely needs a boost somewhere regardless, say maybe an 11 Ospec? Or increased sized Dungeons?
    Last edited by RedPanda; 05-04-2022 at 17:04.
    A outerworld vagabond Elf traveling this world.
    From the world of Thardferr, herald of the Eldar Elven Kingdoms
    Elven Roles sense Age 63: Sage, Mystic, Rogue, Tactician, Cleric, Merchant, Heretic, War Hero, Warrior, Paladin, Undead, Artisan, Raider

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