Squee how often do you see t/ms take war hero over mystic or rogue for the +honor bonuses? Also, how many attackers on the server can manage to get past viscount status?
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Squee how often do you see t/ms take war hero over mystic or rogue for the +honor bonuses? Also, how many attackers on the server can manage to get past viscount status?
I agree, if the +50% sci mods stick then I'd like to see Warrior go up to 15% OME. I disagree that 5 taps is overrated, however. In any strategy game, I prefer the options that afford me the most control over my circumstances (hence my insistence of NB going to PRD instead of pure random) unless passive bonuses are very strong (Cleric/Sage). Utopia is a very rough game in that aspect because most often there is very little you can do individually to control your fate. So to that end, I prefer Warrior to any other attacking personality because it affords me the most control with the extra attacking option.
orc/sage is a boss next age :)
That "selection" of players just so happens to be 90% of the server or more. The "right hands" is a top 10 or higher kingdom that can bottom feed and fort scum for honor all age long. A kingdom trying to run WH outside of that bracket is simply ****ed because they will always be food for those kingdoms.
Alright so less than 7.5 hours left for debate. I'm ready for all things to be considered and a decision to be made. I'm ready for the next age to begin and start over. I've been debating back an forth with you guys for the past 2 days now and I'm ready to find out what the dev's have decided on. Hopefully they have heard our voices and make an educated decision base on the opinions of us all.
I like that the developers are trying to make it more difficult to choose race and personality by these changes, while still maintaining the uniqueness of each race. (although the +50% science effectiveness for sage is a bit too strong.)
The attack speed nerf for tacticians is an example of this. This age roughly one in every third attacker was a tactician and that will probably change for next age.
I would also like to point out something that I think is important. The playerbase is dropping each age and this game needs both hardcore and casual players. So making races and personalities more arch-typical, while balanced is for the better of this game. I also like that all races and personalities looks like viable choices now, depending on your (kingdoms) preferred playstyle.
If you're going solely by popularity...
Top 7
Undead = 31%
Tactician = 22%
Mystic = 18%
Faery = 16%
Rogue = 15%
Orc = 15%
Warrior = 12%
Bottom 7
Dwarf = 4%
Sage = 6%
Human = 6%
Cleric = 7%
Halfling = 8%
War Hero = 9%
Avian = 9%
Which makes me think that the devs at least at first look directly to these results for their basis. Since Dwarf and Sage got the biggest buffs -- which might also be why people psychologically feel that they are the strongest, when really, maybe they just got the biggest buffs is all but aren't actually the strongest.
But then I feel like Humans got left out because they didn't really get much of a buff - whereas cleric got a pretty nice one. Being the 2nd lowest race/pers...Haflling at least got the better elite...and War Hero -- I'm not really sure I consider it a buff, but they must think so...so going off of this alone, I'd say Humans need a stronger buff.
As for all races/pers looking viable...
I've said this already...but giving the personalities a bonus to science effect for their type would allow those personalities to fill their 'type' or role, and somewhat stay ahead of sages in that single aspect, but allowing sage to be the jack of all trades.
IMO
Sage keep the +50% to sci effect
Merch +50% Alchemy
Rogue +75% Crime
Mystic +67% Channeling
Warrior +20% Military
Tactician +33% Tools
Cleric +100% Food
War Hero +25% Population
Each personality would have their specific bonus -- allowing them to keep up with/be ahead of sages in that specific role. Where as sage has the overall advantage.
That said -- the personalities might have to take a nerf to their current projected bonuses slightly
ex: cleric back to -33% losses, or whatever.
Making another post but to summarize everything I see three things out of line:
(1) Sage is ridiculously good relative to other picks. It was already a decent pick at 30%, and a good pick at 40%.
(2) War Hero's training bonus needs to be brought back to 50%
(3) Comparing Human elite to Dwarf just shows how overmatched Human is for anything that's not a cow.
To these I suggest:
(1) Put Sage to +40% as it was last age. I saw nothing wrong with that, it was good enough to use but not overpowering the competition.
(1b) Mystic should buff up to +75% science too if they want to be competitive.
(2) Reset WH to -50% train time. If that bonus is going to be useful, it's useful enough at that rate.
(3) Change Human elite to 6/2, drop it's gold cost and nw to something remotely reasonable. Get rid of Human's science penalty. They're no long as good at cow, but playable for everyone else. Other reshuffling of bonuses might be useful. Dwarf at 6/3 should stay (makes the race a lot more stable), Human becomes the more economic and offensive variant of that but trades defense.
Other races are "fine" within the limit of changes that would be expected.
Wonder if they are asking themselves is sage not powerful enough instead of why is it unpopular. Its not an issue of it being too weak and they'd have to make it overbearingly strong to make your average player jump through the slow early game and sci-pumping hoops needed to maximize it.