I don't think we're men or women enough to tackle it, but if me and catty fused, it might be possible.
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I don't think we're men or women enough to tackle it, but if me and catty fused, it might be possible.
Jimmy, I think those things have to be planned out far more than 10 days in advance. Agree that they're all important points, what would be nice is OMAC stating their agreement with those issues and inviting debate on them leading up to changes done next time. We aren't in any hurry as long as OMAC are still working on basic issues.
Potara earrings... lol
working on game-play and race/personality balance for this game has been an issue from the beginning. from exploits people obviously saw coming, to surprise exploits that have emerged to be common usage across a course of ages. To having to fear exploits that aren't in existence, because of ones that use to exist.
that bred into game programming, game funding; and the actual staff the game has had to work on such problems, we arrive at the point we have today.
perhaps, assuming they don't already, it's simply time for some of the OMAC staff to sit down, pull a Mehul(sorry for the comparison OMAC), and play the game along with us so that they can have a better understanding of the problems we have to deal with.
I'm all for developers playing the game, but only if their Race/Personalities are chosen by random and only if they play Genesis only.
If a Developer were to be in your KD, they would need to either inform you or lie to you, neither of which is fair on that KD or other KDs. They could never stay with a KD lest it be accused of cheating, favouritism, etc.
We use the fusion dance.
Catdance-T2
Please refrain from quoting me on these boards, like you would expect me to answer on your reply. It's a formal way of communicating to OMAC only! Some of you people are commenting on like every third or fourth comments in here - to a point where it's being noticed and spoken about on irc -, which is totally unnecessarily. Mostly is rubbish, ... in fact it's ridiculous!
One can find me on irc (#tivoli), same nickname, if they got any comments on what I wrote in here.
Summary
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Mystic
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+1% mana-regen
Successful attacks done by Mystics 'rasp' 10-20% the target's current mana. Rasped mana is destroyed.
Elf
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Bonus to WPA.
Cheaper elite, or 6/5 elite.
Lowered wages.
Lowered losses.
Successful attacks by elves 'rasp' 10-20% of the target's current mana. Rasped mana is simply destroyed.
Orc
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Plague
Fat gains
Immune to fog
Free draft, locked at 'normal,' level, but able to switch to 'no' draft.
Dwarf
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Free buildings
Better buildings.
Access to meteor showers.
Human
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Bonus cash
Bonus science
Added small learn on all successful attacks, as in the old days.
+1 defensive dude power
Access to fog.
Mills need to be *2%. or *3% for lowered construction times, which is in addition to the other two bonuses mills already have.
Swapped racial spells
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"All; defense: magic shield, minor protection, fertile lands, nature's blessing, love and peace, builder's boon, inspire army, anonymity, shadowlight, patriotism, paradise. Offense: crystal ball, crystal eye, storms, drought, mystic vortex, land lust.
Dark elf; metal and mystics: greed, fool's gold, tree of gold, animate dead, fireball, warspoils, invisibility, mystic aura.
Elf; defense and nature: tornadoes, lightning strikes, reflect magic, mystic aura, fountain of knowledge, clear sight, greater protection.
Gnome; trickery: vermin, amnesia, pitfalls, expose thieves, invisibility, explosions, greed, warspoils.
Orc; fear and aggression: nightmares, aggression, fanaticism, quick feet, fireball.
Dwarf; stone, mist, and fire: fireball, meteor showers, fog, explosions.
Human; pride and conquest: greater protection, town watch, fountain of knowledge, fanaticism, fog, quick feet.
Change the themes, the spellbooks change.
The above's just an example."
The relations system needs a complete new re-design.
The effect of all stances should show in the military advisor.
Remove artisan completely, and replace it with a personality that specializes in less unit-losses for you, but more for the opponent, OR one that gives a bonus to population, plus birthrates.
wow, VT2 really loves elves :/
add to that list also, the ability of dwarves to speed build, but not for free, but they have to pay for it!
I still think Orcs could use no draft cost, on the basis that, Emergency draft is eliminated altogether.
And Elves wouldn't be able to be balanced in that format because of the pending influx of Elf/Mystics... a double rasp per attack per prov is far too unbalanced.
Who said you'd get anything out of having the bonus twice?
Well, without having it clearly stated, it is a reasonable assumption that bonus would be applied twice.
Besides which point, on the basis that, elves didn't have a double rasp effect, the only change between the Elf/Mystic today, and with the aforementioned changes would be that they would still have extra damages applied to attacks, but only at the loss of MS. Making Elves more in need of a nerfbat than what they are now.
MS which can be MV'd moments after the cast versus an attack which could take up to 7 utopian days to recover from...