Originally Posted by
nooblet
Honor was originally intended as a t/m thing, due to t/ms complaining about how they couldn't compete on the land charts against attackers - this was also when no one wanted to fight in wars.
Province honor is a nub trap for attackers, always has been. I can't understand why heavy attackers get so worked up over their province honor... only on a global kingdom level does honor matter for attackers in the long term.
Again, if people don't want to break Faeries because there are better options, that doesn't make the race OVERPOWERD!?!?!?!?!?!?!? Faeries as they're designed are supposed to be unbreakable. Why do people want to argue about Faeries being OVERPOWERD!?!?!?!?!?!?!? without suggesting a way to make Faeries a viable attacking option? That's the problem, the fact that you have a race that's designed to not get hit - even though they do get hit and can get hit, in war and out. Taking down Faeries is something with a high initial cost, that pays off much later when a kingdom has no provinces safe from attacks and no provinces that are safe from ops.
Is having unbreakable provinces that can op with impunity a good thing for the game? That's the question that should be asked, not trying to make arbitrary nerfs while maintaining Faery's role as a dedicated t/m, making them ineffective at everything. I think it's only a problem with kingdoms running all Faeries... in warring kingdoms, running Faeries is a choice to have a province that can't be touched easily, sacrificing some offensive output for defense. The game shouldn't be a total offense-fest that comes down to who is able to send out their armies faster... that's a boring-ass game, based on the ages where that was the case.