Originally Posted by
OldPlayerback
I can see the logic why some minority prefer chain to win. In their definition of what wars mean, a war must be short and result must be seen in days. Activity is the pure reason that contributes to the reason of their war wins, which one side of a kd their players can afford to set the alarm clock to wake up in the midnight, another side of the kd their players have a life and a job who can't.
It is natural when you split out every single drops of your energy to run a marathon at the start, you will not have the stamina to last till the end. The same logic applies you will be tired and you cannot afford to wake up every midnight for weeks. I have seen a lot of cases where a kd loses a war in the long run, where activity in both kd changes. The fun and beauty of warring in utopia should not belong to only the group of serious gamers. It should be belong to the players worldwide together.
Playing games, is best reserved when it is for fun.