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Thread: Age 71 Proposed Changes Suggestions

  1. #451
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    Quote Originally Posted by portofelia View Post
    Orc got nerfed imo, if you use bloodlust on 2 attacks in or outta war you are screwed...also ud got nerfed too, not being able to train leets they can make them 20/1 they will get destroyed once home...its enough for an quick overpop and when armies are homr prop/ns/nm party, ud gone.
    Avian looks the most reliable tbh, and you can play sage or wh or warr
    I am the same as well which I would consider more if I am going for UD, which is when I am waiting till the changes is finalized. As obvious as it seems a lot of players have eyes upon the possible combo of an Undead War Hero and its double elites conversion rate.

    So, since the result is finalized... anyone mind to inform us how would the conversion rate is calculated in place of an Undead War Hero?

  2. #452
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    Quote Originally Posted by Bo To View Post
    It's everything - runes, gc, food, scientists, land and honor(ambush gain should be excluded though).
    then why they can't write +15% gains when attacked ... right now it is a bit confusing

  3. #453
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    Quote Originally Posted by portofelia View Post
    Orc got nerfed imo, if you use bloodlust on 2 attacks in or outta war you are screwed...also ud got nerfed too, not being able to train leets they can make them 20/1 they will get destroyed once home...its enough for an quick overpop and when armies are homr prop/ns/nm party, ud gone.
    Avian looks the most reliable tbh, and you can play sage or wh or warr
    do u understand that bloodlust make u actual losses only 3.5% higher???? and i don't think it is as important as bigger losses on enemy... new bloodlust was one reason why orc's had to be nerfed .. with max sci and bloodlust orc and undead have almost same elite off value

  4. #454
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    wish there is a 3 days freeze as usual... Some KDs are warring until eoa. There needs to be time to discuss changes in KD and make plans for new age
    Dopefiends - They stab it with their steely knives, but they just can't kill the beast

  5. #455
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    Approximately +50% Scientists will be required to reach maximum effects (We want there to be a strategic choice as to what science effects you have by reducing the spawn rate & increasing required scientists to reach max)
    So what's the deal with science next age, what can we expect? Will it mean that compared to this age, you can max out 2 categories by end of age, thus only one mid age, and will science effects still be linear or be (inverse) exponential, or something in between?

    When looking at this age, without even trying i have 190 scientists, rate will be a bit lower next, say 150 end of age, so that means that the cap has to go from the current 20-25 (professors) to 70-80 (professors) for max effect, will that mean 35-40 scientists give half the effect, or 3/4 effect, 90% effect? what to expect?¿, it's a huge unknown.

    The main reason of this age's power creep is the combo of maxed pop/be/income/military science. If the science effects will still be linear, this will be a major nerf.
    Last edited by Yadda9To5; 08-03-2017 at 12:32.
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  6. #456
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    Quote Originally Posted by OldPlayerback View Post
    I have been here long enough to know the history of the game. Utopia at start no kds chain on each others. It was then all began by a top kd, and the chain strats get famous and every kds start copy it.
    ^False - In the early days kingdoms could raze kill provinces to force them to restart. I have an old taunt banner floating around where we added a gravestone for every killed one off. It has 17-headstones on it (one poor guy died twice).

    Monarch of Pasty Troll Kingdom (Ages 10 - 26)
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  7. #457
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    Just wondering but do the offense boosts of fanatasism and bloodlust stack?

  8. #458
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    Hey there,

    Couple of questions regarding the changes:
    1 - Undeads "Defensive losses automatically convert to soldiers(Permanent Animate Dead)" does this include ambush?
    2 - War Hero's "Converts some Specialists into Elites on successful land attacks" does this stack with Undead? Is the conversion on an undead the same as a conversion on a war hero?

    Probably a bit late, but could Mystic get a new spell similar to CS, but rather than a 25% fail rate, make it a 25% reduction to thief-damage (like the other bonus of WTs)? I get that you want to limit the powerful CS, but mystics ... yikes. As it stands rogues are just going to go on a rampage next age.

    Regards,
    NighT

  9. #459
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    Quote Originally Posted by Glimi View Post
    ^False - In the early days kingdoms could raze kill provinces to force them to restart. I have an old taunt banner floating around where we added a gravestone for every killed one off. It has 17-headstones on it (one poor guy died twice).
    Raze to win and chain to win is two different matters. I believe i am not that old yet and i recalled i never experience, nor see any other kds begin the war by start razing each others at all.

    Raze only take place when one side is obviously a winner which the winner side can afford no incoming acres hence the reason why proven they already win the war.

    One thing you are correct though to mention this point up. Raze does take away acres in the early day, but it isn't now, right? History already told us clearly and obviously, that this feature does not encourage a healthy game play, hence it is why it has been removed and replaced with buildings. I strongly believe if given raze changed back to destroy acres like the past, you would be most likely agree with it, but unfortunately the same as well I strongly believe that history will repeat again, where players will reject chaining in war.

    I can see the logic why some minority prefer chain to win. In their definition of what wars mean, a war must be short and result must be seen in days. Activity is the pure reason that contributes to the reason of their war wins, which one side of a kd their players can afford to set the alarm clock to wake up in the midnight, another side of the kd their players have a life and a job who can't.

    It is natural when you split out every single drops of your energy to run a marathon at the start, you will not have the stamina to last till the end. The same logic applies you will be tired and you cannot afford to wake up every midnight for weeks. I have seen a lot of cases where a kd loses a war in the long run, where activity in both kd changes. The fun and beauty of warring in utopia should not belong to only the group of serious gamers. It should be belong to the players worldwide together.

    Simply as it said. If you are truly good, you will deserve to win at last and no one can take that war win away from you. If you are not, that just mean you don't. We already have a war mechanism that an auto win at 50% of the nw. If playing wars in utopia means only tire for you, then it means you have played it wrong and more reason for us why we should consider to change the current war mechanism.

    Playing games, is best reserved when it is for fun.

  10. #460
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    Just noticed War Heroes got elite conversions added back to them on final changes... Party On, Wayne!

  11. #461
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    Quote Originally Posted by OldPlayerback View Post
    I can see the logic why some minority prefer chain to win. In their definition of what wars mean, a war must be short and result must be seen in days. Activity is the pure reason that contributes to the reason of their war wins, which one side of a kd their players can afford to set the alarm clock to wake up in the midnight, another side of the kd their players have a life and a job who can't.

    It is natural when you split out every single drops of your energy to run a marathon at the start, you will not have the stamina to last till the end. The same logic applies you will be tired and you cannot afford to wake up every midnight for weeks. I have seen a lot of cases where a kd loses a war in the long run, where activity in both kd changes. The fun and beauty of warring in utopia should not belong to only the group of serious gamers. It should be belong to the players worldwide together.

    Playing games, is best reserved when it is for fun.
    Why do you insist on using phrases like "why some minority prefer chain". You have NOTHING to prove it's only the minority that chain or that the majority of the players would rather war differently.

    Whole heartily disagree with that middle paragraph. As I said earlier Utopia is basically a PvP game. There is always going to be a winner/loser. If a "serious gamer" puts in more time/effort/skill than somebody else they should have an advantage.

    Playing games should be fun....but what is fun for you is not the same as what is fun for me. I enjoy completely destroying other provinces in war. What you are suggesting takes away my fun. Why is your version of fun more important than my version?

    Utopia is a competitive game. There are rankings. It should be your kingdom vs the rest of the server and whatever you can do to take out your competition. To me deep chaining during war helps our kingdom achieve its goal for the age.

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  12. #462
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    War hero convert and undead convert are the same mechanic, however when combined the extra convert will be only 50% effective. This means the theoretical first attack of a war hero undead with no elites on a perfect target would be 30%.
    Last edited by Bishop; 08-03-2017 at 19:55.
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  13. #463
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    Quote Originally Posted by Bishop View Post
    War hero convert and undead convert are the same mechanic, however when combined the extra convert will be only 50% effective. This means the theoretical first attack of a war hero undead with no elites on a perfect target would be 30%.
    Thats Very interesting tbh. So basicly you can get Max elit fairly quickly?

  14. #464
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    Depends on what you qualify as 'max elite'... Undead will have a very difficult time getting an all-elite offense which is how I take your comment. The only way I see it possible is to run a very heavy offense spec army and convert until you get the desired amount of elites, then convert your offense specs into the desired amount of defense specs. That doesn't seem like a good strat though since the offense specs still have good value and if you did send only elites you will lose troops without converting thus losing offense. Furthermore, you can only train specs to replenish your military during a war and after growth.

    Undead's won't really have a maximum on their elites, it's more just a continuous ebb and flow that must be carefully balanced with growth and war to maintain a sufficient amount of offense. Continuous land grabs to achieve higher offense, but not getting too fat, then keeping troops away so that elites aren't sitting at home vulnerable to defensive losses. Will be a dance that truly active and experienced players can perform with elegance and which noobs will get tripped up while doing.

  15. #465
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    I've got a question about the mecanics change, it says food and rune protection is 120% maxed, but I'd really like to know what the rune protection max is, and if it covers plunders, rob towers and lightning strikes or just plunders and rob towers or just plunders? It can not be 120% that must be food production exclusively or you would generate runes rather than loosing them when they are targetted, or is it +120% in relation to your other protection, tpa wt's, gs race etc? in that case it would only protect marginally.

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