From another thread, but I wanted to talk about it...
wat? Seems to me like some homes are super important on Faery...
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i have always heard homes were for noobs who didn't know what they were doing, despite this i still don't have any :-)
i shall follow this thread with interest.
PS Palem you get bonus points from me if you can work Elves into the conversation :-)
Homes are an economy building. People who try to run them in war find that they are fail and decide that the building itself is fail, but it's not.
Halfers have a weak army and it's pretty necessary for them to run homes to put up appropriate numbers.
Faeries on the other hand (at least from my understanding) run homes for another reason, namely to help their econ out a bit. They can run homes through war since their prov should be mostly static. Idk, maybe my reasoning is just off, but it seems like they've got room to run them and they need to do something to try and fight off that awful pop penalty...
and Elves oh wise one?
unless you're pumping I don't really see any reason to be running homes as an elf...
I like homes :)
30% homes, 30% library 20% banks 8% farms, another 2% homes and another 10% on library. :O
I don't see any reason not to run homes on a faery.
Just dont run 30% homes.
I'ma nub ... I run homes on Faery, Elves, etc until my econ is good and i have decent alchemy/pop sci ... *shrugs*
as an attacker i run homes until i get econ science up. in my experience 15% homes ~ 10% alchemy, 5% tools, 5% housing. once i get that science i dump homes and go with more war buildings.
on static provinces...you shouldnt count on that but a good faery should be able to do it most of the time. makes sense to use it to get more numbers and a higher BE for a better ToK with high banks.
okay okay
let me get this right
have a building strat that includes homes, farms, banks, guilds, towers, and schools at the beginning of the age (as well as thieves guilds, armouries, barracks etc depending if attacker, theif or mage or mixture.
after reaching a significent level of scientific research THEN build libraries to maximise scientific benefits. keep shools as well or convert all schools to libraries?
have a draft rate of about 55-65%.
??? is that how it is done, i am restarting a new province in about two days and i want this one not to c@#$p itself and die as the last one did, although that truly was a team (Kingdom effort) YOU KNOW WHO YOU ARE!!! EAST SIDE YO!!!
Scorpio, are you still talking about faery? Or are you restarting as an elf? These are two different races, with different sets of benifits that help determine the type of build strat and specialty you use. Either way, don't use schools unless you are pumping(i.e. oow in normal or agressive stance). The money it saves is only worth it at high science pump levels. At least with faery, switching builds between wars and pumping stages should be easy, as you have ToG(and especially if you have rogue,, easy robbing money). The same is true of armories. Unless you have a whole bunch of cash on hand and am preparing to elite pump, they are not worth it. IMO they are normally not worth it with faery in general oop. Barracks are also useless with faery, as you should be keeping your guys home(except for rare occassions in war, but even these are so few that rax are ineffecient)
Libraries effectiveness is contingent on amount of science you are running, so as the age progresses they become more valuable. I have heard on these forums a fairly large amount of bpa(books per acre) before switching to libraries, but I believe that as a faery(especially faery/rogue) it is worth bringing libraries up before the 1k. This is because the amount of multipliers associated with faery/rogue is incredibly large(this is also one good reason why the peasents from homes are perhaps more worthwhile with them?). And, because just as people have been saying about homes, you will have amble room for them.
But again, its all about what you are, and what you need to be for your KD. If you are a t/m faery, then you just have the space for things like homes or libraries in war, because theres only so much room before your towers, td, guilds, and forts become less worthwhile.
He's restarting as Dwarf/Shepherd.
...
But anyway, I think of homes as my personal mansions. I like to keep the original 40 and that's it. (Except if I'm a Faery... or Human... or Elf... in which case I like to have homes in my build.)
Faery already has -10 % pop .That % of homes can be off set with science.Gc isnt or shouldnt be a problem due to Tog and thieves .Has never been for me at any size province without them.
So assuming they are necessary on halflings (which they are) to put up proper military numbers... whats the target amount? 10% will do or are we talking something like 20% homes on a halfling?
hopefully someone with the number crunching capabilities far beyond my own can solve the riddle
Homes are a must when playing. Any race. A few ages back I played a dark elf pure mage just so I could shut the stupid f***s that say **** like that and also how pure mage can't be played any more. I was holding over 10rawwpa at all times and was trying to get up to 12rawwpa. It's was funny because other kingdom would come trying to pick a fight thinking their 6modwpa was enough but soon found out once they good land lusted that it wasn't. You could tell which guys where cheat those were the guys that were casting MS on me and then I would post in the public war forum that I had +10mod and then magicly all the spells and ops stopped. Now adays you don't have modwpa you have eff wpa. Meaning if you have 3rawwpa and 500% magic science and your target has 6rawwpa, yeah, your 3rawwpa with 500% eff is about 4rawwpa when vsing a 6rawwpa. That's some free info for all those so called superkingdoms that suck. Pretty much if it's a superkingdom that's just another way of saying supersuck.
i appreciate all the feedback thankyou - vines you must kidding 10WPA? is that even possible?
i was spoilt for choice and filled in the 'create an account' page three times over before settling on what i wanted and creating it.
faery t/M in the ghettoist ghetto of all ghetto's - yet i see hope in the future, in the Kingom i have landed in there seems to be a wonderfully relaxed attitude with just the slightest hint of hope for great acheivments in the future.
thankyou for the advice, i am running 12% homes at the moment
You only need homes to help your econ if you don't have KD mates to help you out with aid during the hard times. So i'd say unless the Faery is helping support KD they do not need homes. Halflings may find it more useful in war times to put the 10% which could be in homes into hospitals. It's hard to say without knowing the structure of the kingdom though.
As an elf you should not have homes imo.
halflings should put the 10% they would have in homes into hospitals eh?
**** my bad
Yeah 10rawwpa is very doable. That province I was talking had over 10wpa. That is the main reason feary have -10% population to make it hard to get to 11rawwpa. Once you get past 10wpa others can't touch you. The thing is if you are going to play pure mage you need a kingdom that can get you into war and sit back and let you land lust the opponent. When I played a dark elf pure mage the last war we went to I got over 1k land on just land lust. That's as good as any attacker can do but you have to have very high wpa if you want to cast land lust not worry about it failing. This think you going up against a so called mage with 6wpa and you are able to keep MS on him 24/7 now that wannabe mage is going to be mad and will get attacked sooner enough and lose all his honor. At the time when I played this pure mage dark elf, dark elf did not use runes that was too powerfull. Now all races use runes.
hi vines. hows the trolling going?
+10 trolling points to Vines.
Any Idea what should be a good build for a Faery Rouge?
Faery rouges are over-powdered.
7-8% Farms
20% Guilds
20-25% TDs
15% Towers
10-15% Banks
10-15% Schools (convert to Libraries before war, after you have some good science of course)
10% homes
(if you take the high ranges or low ranges and add them up, then the total won't be 100, I know. They're ranges for a reason :P)
Did you mean over-powered or do they use too much makeup?
Faery Attacker or A/t/m probably can't fit homes, and so doesn't (Needs TGs/Forts, and more TGs, too much). Faery attacker (of any sort) is bad without Fog though, so they don't really matter.
Faery T/M, if unbreakable, needs TD, Guild/Tower, and Forts. Beyond a certain point, homes will get more defense than more Forts, especially since they are more effective as a % than for other races. Thus, if the build space has "space", you probably want a good % of homes, between 10-20%.
If, for some reason, your Faery T/M doesn't have much space, maybe cause it needs lots of guilds still, or is sage and needs more TDs, you probably will skimp on homes first... since they are like forts, but with NW. (Or if you need GS/Hospitals, cause you aren't unbreakable, but then you need the homes a bit less too.)
Again, remember for most attackers homes are close, but not as good, as TGs. But with enough TGs the DBE makes them weaker than homes, so you mix the two. Same logic for a Faery, but the Faery has a small % bonus to its homes and more land to devote to defense mod buildings than the attacker, so the Faery will want homes more than the attacker. Since it was close for the attacker, we conclude the Faery will probably use at least some.
I like that explanation, Ethan.
Using high homes is the way of the wise.
I used them often and tested them with many races and personalities and high homes strategy was a superior strategy
Try running 40% homes sometimes and feel the difference
In case a new player is reading this, ignore the above post. High homes = fail.
In case a new player is reading this, i used high homes to great extent and found them amazing.
People in this forums hate high homes strategies, because they are close minded, ordray himself, tried to kill my province, along with his friends, and failed miserably, having beat him in an unfair battle, my superiority has been shown and thus my advice is to a greater extend , far superior than that of ordray regarding high homes.
Go high homes
That is a complete and total misrepresentation of the entire situation and you know it.
1.) You posted up my intel on the global forums not once but twice.
2.) I never asked for anyone to hit you, not even in my own KD which I was the interim monarch of at the time. Any and all hits on you made by others were of their own choice.
3.) You had 6M gc stored up and used every bit of it to explore which is why you weren't dead in the first 24 hours.
4.) I decided enough was enough and my KD moved to war with someone else.
Take it elsewhere guys...
I'm through with it now; couldn't let the lie stand.
no theres no debate here, i wont try to refute ordrays points, as palem said, that would be something one should take somewhere else.
Now with that said and done, As ordray said, i had 6 millions or more, tons of food runes peasants, etc ,etc etc, If you use high homes youll be rich and people wont be able to pk you that easy.
That said, if in war, do not rebuild the homes, until the end of the war, for the recovery period, high homes and the increased growth rate of the after war period will make your population boom quickly and your money will show faster.
I recommend high homes for any race , but in my last experiment it excelled with a dwarf , since the building is for free, just keep in mind that razing buildings is not for free.
Use high homes and you will be rich and powerful, i recommend them for players outside the top 100 mainly, if you are always broke, cant train elites, dont seem to be able to retal or keep your province together, if you live in the ghetto and are desperate and want to quit the game because your province suck, GO HIGH HOMES 45% minimum and feel the power