Final changes are out now and can be viewed here
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Final changes are out now and can be viewed here
Interesting, no more crappy attack times, I like that. Just need to know the gains mod :PQuote:
The Anonymity spell has been modified. This spells will result in minus attack gains rather than additional attack time. Apart from this the spell works as before.
EDIT: <~Bishop> replace + attack times with - gains
So 15% then!
Very interesting, changes look good.
The anon change is nice. Glad to see the slight buff to humans and orcs.
Apprehensive about the War Hero... shall be interesting to see it used in organised kingdoms.
N0 plague immunity anywhere =/
Undeads are immune to the plague.
Anonymity change is fantastic, thank you for that.
The Merchant is not immune to plaque .. learn that now never played that freak !
well played human this age was dam difficult so no more human for me :P if you added 15% maybe I played with Housing at 10 % and still no good .....
About the topic Stewart --I have a problem with that word( makes me think to flying) but in rest is ok .
Let the role dice :)
The merchant is only immune to the income penalty of the plague (-15% income).
multiplicative
Tactician -> Accurate espionage ops during wars
Mechanic changes -> Espionage 100% accurate when sending 10% of your thieves.
Seems like a wasted plus for the tactician as sending 10% of your thieves doesn't seem like to much of a drawback.. So perhaps a unintended nerf of the Tactician personality?
Its not unintended, tacts will still have 0 thief losses getting intel as they can send <10 thieves for accurate intel.
1 thief to get accurate intel is still a plus for Tactician. With 10% thieves, you may have losses. :D
With the faery being that strong, every warring kd MUST run a bunch of them to have any chance whatsoever vs good kds.
The game is like the weather, don't like it, wait it'll change again real soon! 'chuckle'
Is the 1 book per 4 acres for the sage personality effected by Fountain of Knowledge?
I like the change to anonymity and faster honor generation at age start.
War Hero is too OP. Us casual/average/non-elite players often have wars decided by dragon funding/slaying. Often sending 3 dragons per war, 2 if its within 48 hours. 3 dragon's worth of specs is insane. We're not even counting week long wars, just the casual 3-4 days wars. On top they get -50% training time and draft cost .. plus extra honor?
I can't imagine fighting a kingdom with 19 war heroes being attackers. God forbid if theyre dorfs. No gc needed to build, no income penalty from dragon, no draft penalty, no effect from any dragon type ... Just an example. But this personality can be really OP if it's a kingdom wide strat. Hard to win a war when you have to slay a dragon while other kingdom doesnt ... just too much specs, sending/retraining/etc. Please reconsider!
Would it be fair to assume that over a 3-4 day war, with 2-3 dragons being sent on average that a kingdom of War Heroes will have 1-1.5 dspec per acre, per province X 25 than their non war hero foes? Never really did the math for an accurate number. But it has to be somewhere around there, maybe more?
19 WH attackers, 6 T/M. If dragon is affecting only 6 T/Ms (most likely UB) No point to kill it. The 6 T/M then can void training dspecs for dragon slaying. Faeries for example would train only elites. More defense, in return more tpa, more wpa. Just too many factors and bonus from War Hero, probably more things I've missed or haven't thought of.
If you think its that strong then run that setup and dont war kds that run that setup.
On the other hand you could simply send a BE or T/m dragon on them. it might be less effective but even tanking one of those dragons for five days on your t/m does a significant amount of damage
In long wars, when the opposition running WH knows that as long as they muster every GC to keep dragon on your kingdom, while your dragon only hurt 6 UB T/Ms, who by the way, without the need for dspecs will be super pumped with more defense, tpa/wpa. How can you win? How many dragons can you slay? When will the dspecs you've lost, having to re-draft, re-train be too much? Again, if you super elite kingdoms have perfect coordination for dragon duty, etc. It might not sway your game too much. But 95% of the people playing this game isn't leet. We're casual. Dragon is the biggest issue in our wars. Our non-leet wars basicly means, more dragons = more wins. The dragon effects will drain opposing kingdom and eventually the NW will dictate who wins. Maybe in your corner of the world, where people fly around in leet wings, playing in leet kingdoms, where everyone is on their laptop 24/7 , maybe it doesnt affect u much.
I wonder how many kingdoms will have to roll War Hero before the devs reconsider.....
Never had a war where the strat is to save GC and not fund a dragon. Is that an advantage you're pointing out? Is the GC saved from not funding a dragon better than eating a dragon .. which is better? Is that how top kingdoms win their wars and us noobs are doing it wrong? Save GC, dont send dragon?
Thats also only GC related. How about spec related? I'm assuming you have to slay the WH kingdoms dragon, right? Or you dont send dragon and tank theirs? And you're forgetting faeries/t/ms wont need dspec, giving them more defense, wpa/tpa, etc etc etc. How about those factors? How about not having a dragon to slay, to not have to draft, not having to spend GC to retrain for next dragon, then repeat for 3rd dragon .. Surely it's not just as simple as saving GC.
If it was ONE dragon. Maybe it could work. But when opposing kingdom is capable of pumping out GC ( assuming kingdoms will roll with 2 banks, hell 3 just to be awesome) and pump continuous GC to fund a dragon everytme you slay. It becomes an overwhelming advantage per dragon. Soon your resources will be for drafting/retraining.
Re: War hero (Bishop is a ninja)
You do realize, if the enemy doesn't kill a dragon, you don't have to keep sending them, right?
Last I knew, dragon send cost was > 50% of dragon kill cost. So the WH kingdom gets to ignore dragon (except T/Ms) while the other kingdom gets to save GC for training to kill dragons. Frankly, -50% troop losses, or +15% OME, or -15% attack time all seem *better* than the ignore dragons ability.
Re: Explore Pool Decay
No decay under war and pwcf are good improvements. However, "undesirable" decay will still occur if not everyone who is exploring logs in right at PWCF end. Similarly, if a kingdom doesn't fully empty the pool every hour, they will lose some potential growth because of decay.
There are numerous ways to try and fix this further. Perhaps the simplest one would be to say that there is are 2,400 acres "free" in the pool that won't decay. At the end of PWCF set this "free" pool up to the current pool + 2,400, then have it decay (100 per hour?) back to just 2,400.
Only change i see i dont like as much is the dragon changes with War Hero. I see alot less Dragons being used this age taking away a war strat alot of kingdoms use.Everything else looks very nice.
Its called resource allocation. If you send all your gold at a dragon sure u pump them out nice and fast but oftentimes it'd be better to spend that gold on something else. Choosing when tank/kill a dragon and when to fund/dont fund a dragon is pretty important to a war. ie u send dragon 1 and fund dragon 2 if i just tank dragon 1 all the gold u spent on dragon 2 is wasted.
If you've never had a war where orders are to not fund current dragon then your probably playing at the level where simply activity wins wars not a kds ability to fund dragons.
Your post has nothing to do with WH. You're talking about special circumstances and unique situations. Sure, there are times where you do this and that and it changes and evolve throughout the war. But what does it have to do with the pure advantage of WH? Resource allocation ?What are you talking about? It's pure and simple!
WH Kingdom sends a dragon!
You slay or tank? If you tank, I think it's done. Assuming everything is on par, no way you can win with the penalties.
So you slay. How many dspecs/nw/defense will be lost? You might be able to recover with the GC saved from not funding one. We are also assuming, dragon is slayed on the spot! Giving no advantage for a few hours (usually takes 2-4 ticks but not important). Now you have to spend GC drafting and in war builds, attackers don't yield much GC. Unless you will be running 25% bank with a 60% draft rate for decent income. Then you have to retrain dspecs for the 2nd dragon. Which takes time, assuming you have the GC and soldiers all ready to train! How many dragons can you slay? How many soldiers/gc/dspec can you train while in war eating ops to be able to slay dragon after dragon? While WH Kingdom have their dspec intact sitting pretty. How does this make any sense? The advantages are numerous, the strategy is too OP. Kingdoms will run WH along with 2 banks no doubt to insure dragon advantage! Why have a personality that have this huge of an advantage? You can accomadate other personality with buildings usually, but this is a tactical, clear as day advantage! If you fail to see this, I will no longer waste my time repeating facts.
A kingdom wide WH will also benefit their TMs! Faeries with no dspecs? Purely all elites? How much of a boost is that? Of course they will balance it out for higher TPA WPA and higher defense! It affects a lot of other things, because a DRAGON affects many aspect of the game. You can't just say it's GC or resource allocation. Their faeries will have higher defense, higher tpa for sure than yours with the open space from dspecs. Not to mention attackers not needing their quota on dspec per acre. Which could mean more offense, tpa, wpa, etc etc. Their provinces, due to the open space for not needing the extra dspec, will have better numbers!
Really, all these advantages from a personality? Oh, let's not roll 2 banks, 5 t/ms and 18 WH ... pump gc, fund dragon = win?
If you think WH are op, why don't you just run it kd-wide next age and be quiet?
If you're right you'll get a big edge.
As for your dragon comment. If i was running WH wide strat. I'm sending you goldies. Nonstop goldies. Decide when to tank those. Let's see how you do with the dragon penalties, along with the BE drop. Let's see you tank that throughout war ... And if they don't slay the 1st dragon, even if you fund the 2nd, so what? Us average kingdoms can't win a war tanking a dragon while other kingdom doesn't have one. Again, assuming activity, size are somewhat on par.
@ Kuhan
WHat does that mean? Do you agree its op or not? Or just "saying ..."
I've lost wars against kingdoms that where smaller and sent less dragons. Some would even tank them. You lose because your kingdom isn't active, and you win because your kingdom is active. Puff the magic dragon doesn't really matter.
The War Hero
+50% more bonuses from honor
-50% draft cost
-50% train time
Immune to dragon effects
A non WH KD vs WH KD:
WH KD sends dragon, non WH KD ignores
non-WH KD has to deal with dragon penalties but has more gc for training
-50% draft cost (Saves about 4k gc per tick)
-50% train time (nothing great)
+50% bonuses from honor (chain them before they get too high)
That negates all the WH advantages:
Non-WH still have all their pers bonuses
I couldn't agree more. I play Human Sage this age and find that people tend to destroy a powerful Human Pure Attacker first before going after the Undeads and Orcs in wars. I just couldn't keep up replenishing the military even with hospitals. To achieve near the same level of offense, you need more Ospec. In short, Human just sucks...