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Thread: Aggressive undead build

  1. #16
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    Quote Originally Posted by Hell Fire View Post
    didn't want to start a new thread, so i'm posting here;
    i'm having trouble deciding, which would serve best for UD tactician, this concerns a kdm build, its between either 15% RAX or 15% GS
    if your talking about a kd wide build, whereas everyone in the kd runs either 15% rax or 15% GS, i would recommend 15% GS. Everyone in a kd will fit enough rax into their prov to have an attack time of under 12 hours so they can hit 2/day. For UD Tact that might not be many, but trying to get ANY kd ghetto or not to attack more than every 12 hours isn't an easy task due to real life issues (only a few kds in the game can get everyone attack army-in-army-out with sub 11 hour attack times). GS as a whole will mean your kd is hard to chain/semi-chain a real benefit.

    If your talking about a single player, if they can keep up the attack times, 15% Rax isn't bad, but 15% GS will be more important if they are thinking they'll get chained.

  2. #17
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    I recommend keeping 20 percent guilds oow round-long.

    You can drop tgs/rax a bit to get that number...

    A/Ms arent good in this game only if pure attackers run enough guilds. Its part of being "solid", if youre warrior, run less tgs, if youre tact, run less rax, if youre cleric, dont run any hospitals etc.

    Hope this helps, gl.
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    My classic black theme for Utopia - Updated 5/13/15

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    Unfortunately, no amount of razes will improve your war record
    Greatest strategy thread/question of all-time.

  3. #18
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    Quote Originally Posted by Hell Fire View Post
    didn't want to start a new thread, so i'm posting here;
    i'm having trouble deciding, which would serve best for UD tactician, this concerns a kdm build, its between either 15% RAX or 15% GS
    thinking GS would be more beneficial, but also can see where RAX would be effect way to go, also this is for war builds.
    i'm ghetto , but in a kdm thats working to try and improve, plz no BS, we're no threat to any of you super powers wat-so-ever
    First off, you need to give us your full build you are considering...

    Second, im willing to bet youre not running hospitals as undead.

    Hospitals > GS imho. If youre tact, you can run 0 or a really low amount of rax also.
    "Go back to the gym because you f'king suck at utopia, noob." -Godly



    My classic black theme for Utopia - Updated 5/13/15

    Quote Originally Posted by darkl1ght View Post
    Unfortunately, no amount of razes will improve your war record
    Greatest strategy thread/question of all-time.

  4. #19
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    myself i am running hosps, 15% i like the fact that i'm not losing hardly any troops on attacks and def. survives attacks , and yes i know most people are against stacking, but it has worked very well thus far.
    this is more concerning a kdm build with the assumption of 0 rax , oow with no rax return time has avg. 14-15 hrs , in i'm getting 2 per day, with 15% rax i figure to be 3per day
    but i am also leaning towards the gaurd stations, don't see everyone being active enuff for 3 attacks per day , and how does this stand up against the orcs gains bonus, will it make very much difference concerning orcs

  5. #20
    I like to post KuhaN's Avatar
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    Well, gs will be good then if you got in the hospitals, but thats why i was asking for your entire build.

    Im not sure how youre able to keep all those %, but i guess as ud tact u can ran low or no rax, and the farm space helps also...
    "Go back to the gym because you f'king suck at utopia, noob." -Godly



    My classic black theme for Utopia - Updated 5/13/15

    Quote Originally Posted by darkl1ght View Post
    Unfortunately, no amount of razes will improve your war record
    Greatest strategy thread/question of all-time.

  6. #21
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    1. Homes: 60 (5.7%)
    2. Banks: 174 (16.7%)
    3. Training Grounds: 214 (20.5%)
    4. Guard Stations: 0 (0%) + 5 in progress (+0.5%)
    5. Hospitals: 160 (15.3%)
    6. Guilds: 139 (13.3%)
    7. Towers: 85 (8.1%)
    8. Thieves' Dens: 139 (13.3%)
    9. Dungeons: 69 (6.6%)
    In Progress: 5 Acres (0.5%)


    this is my current build, i'm dropping the homes and 115 acres coming in, all of which would go into gaurd stations, always open to good advice

  7. #22
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    Tbh, looks really good if you have good enough wpa already.

    Whats ur raw tpa btw? I think tds over wts depends on your raw tpa.

    Edit: I forgot to add, tds over wts also depends on what sized kd youre playing. In a ghetto id prolly always run tds over wts with about 3tpa raw. In a bigger kd youd prolly need 3.5-4 raw to make tds better than wts imo. (which takes away from your other numbers).
    Last edited by KuhaN; 27-05-2012 at 07:24.
    "Go back to the gym because you f'king suck at utopia, noob." -Godly



    My classic black theme for Utopia - Updated 5/13/15

    Quote Originally Posted by darkl1ght View Post
    Unfortunately, no amount of razes will improve your war record
    Greatest strategy thread/question of all-time.

  8. #23
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    wpa is around .8
    tpa 2.5 will boost to three as age progresses
    went with dens for in war intels accuracy and is decent def. from wannbe thvs, also ud can ns this age and can help there some
    30% thf sci. and shooting for more

  9. #24
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    Theres the hole in your build, .8wpa is highly exploitable, even in ghettos.

    i know its still kinda early game, but i think ppl should stop growing if there wpas are low and increase them guilds imo.

    The tpa and tds works i guess.
    "Go back to the gym because you f'king suck at utopia, noob." -Godly



    My classic black theme for Utopia - Updated 5/13/15

    Quote Originally Posted by darkl1ght View Post
    Unfortunately, no amount of razes will improve your war record
    Greatest strategy thread/question of all-time.

  10. #25
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    i can work that out, so far the kdms we've come up against it has worked alright , but i am talking ghettos, what would be a decent wpa , i'm a patient player , i prefer trying to grow up strong 1st , then can go get my acres after ;)

  11. #26
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    My bad, i completely take my last post back. I didnt notice how early we are in the game still, 1wpa is looking good for a pure attacker atm. In a week or two it wont be looking so good though, id aim for about 2wpa in general though.

    You look pretty solid, minor tweaks maybe, but that all depends on play style.
    Last edited by KuhaN; 27-05-2012 at 07:41.
    "Go back to the gym because you f'king suck at utopia, noob." -Godly



    My classic black theme for Utopia - Updated 5/13/15

    Quote Originally Posted by darkl1ght View Post
    Unfortunately, no amount of razes will improve your war record
    Greatest strategy thread/question of all-time.

  12. #27
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    kool, thx for all your advice, everything has made perfect since , has helped me alot , really do appreciate , i'm out
    thx, again ;)

  13. #28
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    Hey, np:)
    "Go back to the gym because you f'king suck at utopia, noob." -Godly



    My classic black theme for Utopia - Updated 5/13/15

    Quote Originally Posted by darkl1ght View Post
    Unfortunately, no amount of razes will improve your war record
    Greatest strategy thread/question of all-time.

  14. #29
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    in the range your playing at, people are prolly only running 1 tpa on their orcs, so 2.5 with dens is more than enough to ns, so bat away.

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