Will I suffer less offensive casualties when sending elites instead of specs (assuming same number and str)?
What about defensive casualties? MS/NS/NM/etc?
Is there ever a reason to build ospec for half or dspec fo humans?
Will I suffer less offensive casualties when sending elites instead of specs (assuming same number and str)?
What about defensive casualties? MS/NS/NM/etc?
Is there ever a reason to build ospec for half or dspec fo humans?
Last edited by smallrobot; 11-08-2012 at 18:19.
yes the losses will be higher for specs, not sure of the ratios. elites for both halfer and humans are defensive by their nw values, so for a stronger offense yes a mix of ospecs and elites are fine. no dspecs for humans, same def value and nw elite but you get some extra offense to use if needed.
Specialist and elite casualties are the same as a percentage of units sent. You'll usually lose fewer elites on attacks because of sending fewer elites to break a target. Basic soldiers do die at a higher rate though.
Specs are useful for dragonslaying, and for human/halfer they're no worse in their offense/defense than elites, so why wouldn't they use specs? Races with strong offensive elites have far less incentive to use offspec, but they have their time and place.
Last edited by nooblet; 11-08-2012 at 19:06.
Base casualty rates are 7% on offense, 5% on defense iirc.
i stand corrected, although I'm curious about the NS ratios myself. Anyone know the percentages of solds, specs, and elites killed from NS?
At maximum without mods, something like 1.1% of total spec and 0.3% of total elites, halved if the armies are out. NS soldiers takes quite a lot, like 8-10%. I forget the exact rates, but I think the guide and angel's calculator is wrong.
Army being out should make no difference to NS.
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I've found varying rates on these, but most were older utopia temple posts, so wasn't sure how much the formulas have been tweaked or not.
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Yeah but also keep in mind while a 100% elite army will not die as fast a 100% spec army give more building and spec credits.
MS damage to soldiers, specs, and elites at home is consistent, with a maximum of about 1% lost per tick. As far as I know the losses are split evenly among troops at home... every time I've lost a lot of def spec, I've lost a proportional number of elites, and when I lose few specs I've lost few elites.
The thing about armies being away reducing NS damage is just something I've heard, but never tested myself.
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