And ill tell u y ppl quit imo.
1.) Mindlessly warring
This is hands down the biggest problem in the game today. I played in a "casual" warring kingdom for two rounds, and we literally were cycling players roundlong. 2 rounds later (i still idle in their channel) they have a completely different kingdom from when i last played in it. What does this mean? Mindlessly warring gets boring fast and causes players to quit, and no im not talking about leaving and joining a new kd, but quitting the game altogether. But this isn't completely there fault, which leads me to #2
2.) Paradise.
Get rid of this spell. Why would a mid level kd ever dice if they knew they were just going to get farmed later on in the round? It's ok for a top kd to bottomfeed into kingdoms, completely seperating the top from the bottom is not good tho. Getting owned by top kds is not what makes people quit, for example, if we look at all the ghetto cows that got farmed this round (myself included), they're not quitting because of it. Csarmi said he was quitting because of lame sh*t, but my bet is he'll be back after a round off. Why? Because it was a fun ride (even if it had a bad ending). People don't quit because they get owned or get lamed or wtv (has simians ever quit?), at worst they join a better kd, or they take a round off. People quit because they get bored. What's boring? Turning the game into an "ez" routine, which would be warring mid sized kds every round with no real goal in the end. (WWs is not a real goal; it is very easy to whore). In my experience, this causes people to quit. The gap between a #4 and #5 kd should never be 100k acres. When the next kd above you is 50 or 100k acres bigger, there is really nothing left for you to do but to mindlessly war. Look at Dreamworks, they were 5/5 one round, but the next kd above them was like 100k acres bigger, so what happened? They disbanded 2 rounds later.
The top 10 land charts should not look like this:
1. 200k acres
2. 199k acres.
3. 198k acres
4. 140k acres
5. 120k acres
6. 80k acres
7. 50k acres
Etc etc
But rather this is what we should be aiming for:
1. 140k
2. 138k
3. 136k
4. 135k
5. 134k
6. 133k
7. 132k
8. 131k
9. 130k
10. 129k
Lastly, the explore formula is broken. Some top kds don't even need to dice nemore as they just farm lone explorers in kingdoms. Farming these lone players is pretty much the same as dicing, no, actually it is better. Also get rid of the option to gain honor/acres at war end.
There, now stop derailing fun threads with the same bs talk.