I see it as comparing Elite/spec numbers and net, thief/magic bonuses (also taking into account the fact that thief and wizzard net values are the lowest and static (not inflated by effeciencies)), building % improvments... etc...

Sure they are all various effects and %'s but most EVERYONE still compares them to pick race/pers/builds/strats...

You have to look at them as a whole in the terms that Utopia handles them in order to assign value VS other bonuses/values that may not be directly related to eachother.

Take CS for example... Outside of WT it has almost no compareable value but the fact that it automatically stops 1/4 of thief ops makes it topic of disscusion every age as to whether it should be a race/pers bonus... where it should be an attacker/mage spell for its intended purpose of def against thiefs or a thievery based race/pers spell to make them that much more specialized role...

are they one off spells/ops or will they stack/augment certain roles...

These go for (Insofar racial only) negative stats as well... Will it be a heavy attacker/thief/mage age...

Does a elites/specs strength or value or cost outweigh a rogue's TD or stealth bonus? or magics ability to always be available when chained?

At face value they are incompareable but when you look at them as a whole there are clear trade offs...

There is a reason why we are rotating/tweaking values/races/pers because as much as we love balance... with a variety of races/pers/bonus/spells/ops there will always be more powerful values/combinations (stackable/augments) than others...

Whether it is a nerf or boon... it generally happens for a reason... and that is mostly from generally non-comparable values that are clearly OP or underpowered...