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Thread: Age 55 potential changes

  1. #421
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    Quote Originally Posted by Petrified View Post
    Faeries just need a 5% pop penalty...

    And fireball is completely broken in an OOW situation. It causes several times more damage than ANY other op, while being relatively easy to cast. If you give someone unfriendly and their fae/dw decide to fireball you 20 times (easily achievable by a single province), you need about 48 hours to recover (this is with love and peace on 24/7 and assuming no MS/storms/chast). 20 of any other op does not do REMOTELY this much damage.
    You can NS and NM someone from 8 or 9 dspa down to .75dspa and chain them down really badly. That's worse.
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  2. #422
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    Quote Originally Posted by br3nt00 View Post
    and the faeries get stronger yet. u keep giving them retarded nerfs... ones that aren't nerfs at all because they had 0 value in the first place... like a faery attacker, who cares if the o spec is 4 or 3 or 0, nobody uses them. same thing with only having 3 generals.

    THEY GET -3 GENERALS
    so even if a fae went warrior thats only 2 generals get it right!

  3. #423
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    Quote Originally Posted by Bukharistan View Post
    Would be nice to make tming less timeconsuming. Im quitting utopia in part because it cost ne too much time and i dont like attacking. If you try and play this with a telephone or with slow connection it can take you like 15 minutes to empty mana and stealth. So why not give the option to cast multiple spells in a row; select spell; province name ; number of spells/ops. like 20 fbs and then they all show up at once in a list. Another possibility would be to select a list of provinces to cast
    duration spells on, saving time again. Just let the provinces all appear on screen and select the boxes on which ones you want to cast.

    Im not a t/m..... but I +1 this idea. Seems like a big time saver for all the t/m out there.

  4. #424
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    Agree with Bukharistan on the ops thing... it's a colossal pain in the ass to reload the ops page multiple times.

  5. #425
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    Quote Originally Posted by nooblet View Post
    Agree with Bukharistan on the ops thing... it's a colossal pain in the ass to reload the ops page multiple times.
    This x2

  6. #426
    News Correspondent peteyb22's Avatar
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    when can we expect the final changes??
    - "He's kinda awesome..."

  7. #427
    Forum Addict Dolgil's Avatar
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    Just a note from me about the changes.

    I'm getting numbers for orcs and undead up in the 60-70 opa range. For a T/M to be "unbreakable" that would mean something in the 80 dpa range. Faery and Elf shouldn't have a problem here. Human a little, but that 5% bonus helps. And they will need science right away. You have provided a chance for that with ToG and FoK. Halfers, however, are not viable here. It takes to many defensive units to get that 80 dpa that there isn't enough left for much of T/M. Suggestion here of raising the elite to 5/5, 5/6 if you want them as an A/T possibility.
    Dolgil Rosethorn
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  8. #428
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    halfers and elves have the same defensive value in potential changes.

  9. #429
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    For the the first time for a while, I like those changes. Nice.

    Agree withe op thing : reload is a pain.

    Maybe gaining little more honor on attack when not in war would add something too.

  10. #430
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    Why would Orc/UD be in the 60-70 opa range? Assuming people train the same ratios as last age, 8 epa plus average TG (125% total OME) is reaching 70 opa, not including honor, generals, ponies and Warrior.

    As an aside - I can't believe how many people underrate Warrior this age. With the bare minimum of economic support Warriors are so ridiculously OVERPOWERD!?!?!?!?!?!?!?!? in war, yet so many people have their panties in a bunch over Tactician. If I were to pick a setup for a warring kingdom I'd go with a Warrior attacking core above just about anything else. I guess it's fair since they got nothing going on in peacetime, but I'm shocked at how often Warrior is disregarded considering how strong it is.

    If people want to talk about unbreakability during war, people need to factor in Warrior's ability to shatter almost any defense if they're played properly.
    Last edited by nooblet; 05-08-2012 at 07:37. Reason: edit: fixed OP typo

  11. #431
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    Could people please, for the love of god stop throwing the term 'OP' around. Just because something is good and effective at what it's designed to do, doesn't mean it's overpowered. It means it works lol

  12. #432
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    best penalty ever for faery; +20% military losses.
    You can remove -3 generals now :D

  13. #433
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    Talking about OP stuff is OP. :p

    Maybe I should restate that Warrior is OP compared to how it's normally regarded in these conversations (basically as if it doesn't exist).

    edit: Faery would laugh at +20% mil losses. If they're going to get hit, they're going down with or without combat losses, and offensive combat losses for a faery are a joke in any setup.
    Last edited by nooblet; 05-08-2012 at 05:45.

  14. #434
    Forum Fanatic khronosschoty's Avatar
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    Quote Originally Posted by Palem View Post
    Could people please, for the love of god stop throwing the term 'OP' around. Just because something is good and effective at what it's designed to do, doesn't mean it's overpowered. It means it works lol
    Exactly!

  15. #435
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    then it shows how ignorant you are because all the devs and bishop have done with changes is talk about "balance" in the game.

    Quote Originally Posted by marve View Post
    i just want to make sure you understand that a 1v1 argument is pointless as there are 25 provs in a kd.... who cares if one prov can kill one prov, this game is about strat and strength in numbers.

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