Quote Originally Posted by Luc View Post
No, the point of deep chaining stopped being about pk when they removed raze (the version destroying land). Now the point is to attempt to disable, and at least drop seriously out of range. It's all decided by the effort required to do it, because it's simply not worth spending too much resources on it when you could instead be bringing down bigger provs. If you can pk with a not unreasonable effort, that's great, but usually that isn't the case at all.
Now I accept that it's lost it's strength due to raze merely burning the land and not destroying it but it is still easy enough to pk a prov you want dead if you have a good team.

Quote Originally Posted by Luc View Post
Back when I was playing seriously, I got pk'ed at least once every age. That was when we had the old raze attack, and at that point in time, hybrids and "battle groups" were pretty much crap that only the lower tier kd's loved. I've never been pk'ed since raze was removed, and I don't expect to ever be, since it's rather easy to avoid.
Battle groups were a REQUIREMENT in the top, how can you call them garbage...? The monarch had only to say, "These are your 3 targets today, go." and we depended on our monarch to decide who needed hit, then the monarch (as I type this I refrain from typing regent as that's another thing I'm still getting used to) watched us go to town. Back then, he was too busy staying alive to worry about joining a chain. Then came the banks and everything changed. Hybrids were crap in all but the most elite hands, noone knew how to successfully merge more than one role because the balance of the game made it EXTREMELY difficult (read "nearly impossible for many ages").


If I had a team of dedicated players who could follow chain orders and knew how to run a prov, I'd f'ing STOMP you...