Quote Originally Posted by NighT View Post
Hey all,
can anyone give me any reason not to run 22 Orc War Heroes? I mean, those numbers o_O

I saw the numbers Bart posted. Those are very conservative even. And I'd pick Orc WH > Orc Warrior. Even at "just" 400 opa, an orc is going to SMASH a TM and then triple an attacker. 22 orcs means 22 masses on a TM and 22 x 3 trads on a chain. That's 22 masses or like what, 5-6 tms dead? Dont forget that BL + orc and war hero is massive kills / gains.
This age I had a few orcs in the kingdom and we ran between 16 - 18 epa.
Current age Orc/Warrior running 18 EPA provides over 400 OPA, somewhat higher than the numbers posted by Bart. Why did you not run 22 Orc/warriors last age? Your view of T/M defense and KD structure are not realistic, most attackers wouldn't be of the size with the enemy T/M, only a few of them.

Quote Originally Posted by NighT View Post
I get that we're trying to push orcs / undeads towards the heavy attackers. But their offenses absolutely pumped to the top should not exceed 300 opa. You got your other attackers at about 175-200 opa and then the TMs at 180-200 dpa. Of course it depends on how (well) you run your province, but I think these numbers (looking at the warring tier) are pretty reasonable.
Funny, aside from OOP I don't remembering a war I started under 230-240 opa, as a dwarf, with 8+ ppa into thieves+wizzards.
at "offenses absolutely pumped" I reached about 300 opa, with 10 dspa 5.5 wpa and 4.5 tpa to boot.

Quote Originally Posted by NighT View Post
This age Halfling was pretty unplayable for my guys. Very boring as it just .. lacked. Next age that +2 offspec isnt going to make a difference. The moment they think of attacking out, they're going to be massed to bits. Their defensive values this age werent good enough to make side hits in war.
We had to work for it, but our halfers were able to make side hits every war.

Why am I going into these numbers? Because there is no huge shift happening in T/M defense vs attackers offense this age. With the current changes the balance does shift slightly more towards attackers, which I believe is unnecessary. But I don't see this completely breaking down traditional war dynamics.

Some of your T/M crew got broken? chained or massacred? Great! I do not see the appeal for the types of wars where a T/M crew sits UB on top of each KD opping each other.
Listing static, beginning of war, pumped numbers has it's value. but war is a dynamic process and offense quickly erodes. Most wars see at least half of the attackers chained, more in longer wars. Why do you expect your entire T/M crew to sit up there unscathed? My opinion is that this would be bad design.

If you truly believe that running a full Orc KD is the best way to go for next age, by all means go ahead. Wouldn't such a shift be the exact thing people here complain is lacking with these changes?

How can people claim that the changes are boring, and altering the way war KD's should structure themselves fundamentally at the same time?