Quote Originally Posted by Andurilas View Post
1. Why not leave Bloodlust on Warrior? Warrior is kind of piddling with these changes, and Bloodlust is enhanced. I understand it would be redundant for Avians and Orcs, but it might make Warrior more appealing to, say, Dwarf, Human, or even Elf.

2. Rogue losing the Dens bonus really nerfs it. The extra science bonus is nice, and CS will obviously be less prevalent, but Rogue is still lagging. Even a small boost to sabotage damage or the like would be welcome. Or take Revelation off of Heretic?

3. Faery is weird. It is schizophrenic. It's tooled for a defensive damage inflicting TM tanky type, but its penalties directly undercut that. It would be like giving Orc a penalty to OME %.

4. Defense values. Reiterate that Elf defense should not be so far below Faery (and on par with Halfling and Dwarf!). Consider making Elf +3 def spec (putting it still below Faery), and possibly even adding a point to Human and/or Avian elite.

5. Double rune cost on Human is kind of bananas. Maybe we can start with +50%?
1. Uhhh.. anytime you have a personality with 5 gens it is never a piddling personality. Also I'm pretty sure they kept bloodlust off a personality because they dont want undead having access to it. Bloodlust only drawback is major attacking losses... wanna keep that off the -75% losses race.

2. Rogue is majorly better this age. All major magic race/pers combos have no access to clear sight. That is huge. Rogues will sacrifice a little extra losses for the opportunity of 25% higher success rate on Prop/AW (after GA).

3. Yea Fae is in an awkward place right now. It will always see play though, and has its uses.

4. I would be interested in elf being +3 dspec and halfer being 6/9 or 5/9. Fae leets are so expensive/nw inefficient/ and less of them though.

5. Human/mystic and human/heretic confirmed un-viable, but other than that, not a huge issue. Don't forget all the changes to +runes this age, there will be tons flying around. Not like this last age.