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Thread: Age 71 Proposed Changes Suggestions

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  1. #11
    Post Fiend
    Join Date
    Feb 2013
    Location
    South of the North Pole
    Posts
    180
    I don't even...

    GJ or making avian's poopy, crappy speed and will have no offence after 2 waves.

    Undead... yah I'm not even going to comment they will be almost as strong as an orc with **** leet % and just start busting t/m's by mid war (if they couldn't at the start) and never lose offence lol k. I expect a UD server as per usual, bring out the clerics and don't bother running t/ms

    This is the first age in awhile the t/m's seemed balanced... too bad orcs and UD's will just double tap them.

    Sage is weak, science has little meaning now so why the nerf. Rouges needed a nerf so GJ on that. I like that WH is getting some love. I like most of the mechanic changes, but don't understand the land gains aspect... it just seems it will increase bottom feeding.

    I like you guys are trying to change poop up, but maybe add some balance? Or will this be a flavour of a race per age thing your going for?

    I seriously can't fathom how to suggest adjusting some of these changes. I see little reason to have t/m's and people are saying Ud can be controlled through ops? What happens when you have a core of them and 2-3 t/m's are dead after one wave... k.

    Not that it matters, but I've really been struggling to want to play this game for awhile now. This will probably be the nail in the coffin. I guess they want new players to be effective in the game so even if they have no clue on how to play or manage a prov they can smash anything that moves.
    Last edited by DavidC; 01-03-2017 at 18:00. Reason: Please refrain from using inappropriate language

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