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Thread: Human Sage Example Province

  1. #106
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    The Province of SageWay (##:##)
    [http://www.utopiatemple.com Angel v1.94 Alpha 1]

    Server: Genesis #19
    Utopian Date: June 4th, YR7 (75% in the day)
    RL Date: February 10th, 2009 (4:15 GMT)

    Ruler Name: The Wise Lord Tatic
    Personality & Race: The Sage, Human
    Land: 1,254 Acres
    Money: 82,958gc (57,701gc daily income)
    Food: 272,298 bushels
    Runes: 33,286 runes
    Population: 36,783 citizens (29.33 per Acre)
    Peasants: 16,091 (110% Building Efficiency)
    Trade Balance: -125,873gc (0% tax rate)

    ME+Stance (no spells): 149.2% off. / 133.56% def.
    Soldiers: 226 (53.4% estimated draft rate)
    Swordsmen: 0
    Archers: 10,886 (87,236 defense)
    Knights: 6,123 (54,815 offense / 24,534 defense)
    War-Horses: 6,780 (up to 9,473 additional offense)
    Prisoners: 440 (1,969 offense)

    Total Modified Offense: 66,594 (53.11 per Acre)
    Practical (100% elites): 66,594 (53.11 per Acre)
    Total Modified Defense: 112,071 (89.37 per Acre)
    Practical (0% elites): 87,537 (69.81 per Acre)

    Thieves: 2,412 (1.92 per Acre / 95% Stealth)
    Wizards: 1,045 (0.83 per Acre / 59% Mana)

    Crystal-Ball on your province will show:
    Max. Possible Thieves/Wizards: 5,236 (4.18 / Acre)
    Estimated Thieves Number: 2,094 (1.67 per Acre)
    Estimated Wizards Number: 785 (0.63 per Acre)

    ** Networth Table: **
    Total Networth: 202,940gc (161.83 per Acre)
    Archers: 65,316gc (32%) - [6gc]
    Land (90% built): 63,954gc (32%) - [15+40gc]
    Knights: 32,146gc (16%) - [5.25gc]
    Peasants: 16,091gc (8%) - [1gc]
    Thieves: 9,648gc (5%) - [4gc]
    Science (estimated): 7,115gc (4%) - [1/92gc]
    Wizards: 4,180gc (2%) - [4gc]
    War Horses: 4,068gc (2%) - [0.6gc]
    Soldiers: 339gc (0%) - [1.5gc]
    Money: 83gc (0%) - [1/1000gc]

    Buildings: 1,072gc to build, 664gc to raze
    Away bonus: 80,455gc (12h) / 241,365gc (20h)

    ------------------------------------------------------------------

    Science Intelligence on SageWay (##:##)
    [http://www.utopiatemple.com Angel v1.94 Alpha 1]

    Server: Genesis (Age 42)
    Books to Allocate: 5 books

    ** Effects Summary (Known Science Only) **
    14% Income (80,570 points)
    10% Building Effectiveness (80,573 points)
    6.5% Population Limits (80,573 points)
    80.2% Food Production (80,570 points)
    14% Gains in Combat (80,569 points)
    60.1% Thievery Effectiveness (80,569 points)
    60.1% Magic Effectiveness & Rune Production (80,569 points)

    ** Science Points in Progress **
    Alchemy: 3,078 points in progress
    Tools: 3,075 points in progress
    Housing: 3,075 points in progress
    Food: 3,078 points in progress
    Military: 3,079 points in progress
    Crime: 3,079 points in progress
    Channeling: 3,079 points in progress

    ------------------------------------------------------------------

    Buildings Report of SageWay (##:##)
    [http://www.utopiatemple.com Angel v1.94 Alpha 1]

    Server: Genesis #19
    Ruler Name: Lord Tatic
    Personality: The Sage
    Race: Human
    Building Efficiency: 109.9%
    Kingdom Stance: Normal

    1. Homes: 437 (34.8%) + 65 in progress (+5.2%)
    2. Farms: 58 (4.6%)
    3. Training Grounds: 159 (12.7%) + 17 in progress (+1.4%)
    4. Forts: 159 (12.7%) + 17 in progress (+1.4%)
    5. Guilds: 109 (8.7%) + 16 in progress (+1.3%)
    6. Towers: 36 (2.9%) + 2 in progress (+0.2%)
    7. Stables: 113 (9%) + 12 in progress (+1%)
    8. Dungeons: 22 (1.8%) + 32 in progress (+2.6%)

    Total Land: 1,254 Acres (87.2% built)
    In Progress: 161 Acres (12.8%)

    ** Effects Summary (Available Buildings Only) **
    1. +3,496 maximum population, +99.81% birth rate
    2. Produce 5,577 bushels (6,972 with FL)
    3. +18.25% offense bonus
    4. +18.25% defense bonus
    5. Training about 2.4 wizards per hour
    6. Produce 593 runes per hour
    7. Produce 124 horses/hour, hold 6,780 horses
    8. 440 prisoners (1,320 offense, 220gc, 220 jobs)

    ** Effects Summary (Including Future Buildings) **
    1. +4,016 maximum population, +100% birth rate
    3. +19.89% offense bonus
    4. +19.89% defense bonus
    5. Training about 2.75 wizards per hour
    6. Produce 626 runes per hour
    7. Produce 137 horses/hour, hold 7,500 horses
    8. 1,080 prisoners (3,240 offense, 540gc, 540 jobs)

    -------------------------------------------------------------------
    ****************************************************
    Main goal right now is to get 915 knights trained. After I do that I will train 1880 soldiers into Archers. After that any and all other draft will be put into wizards and thieves. Should be looking at around 3rawwpa and 3rawtpa. I have other plans, however, for those plans you will have to wait and see. It will be clear come the next posting, maybe.
    ****************************************************
    Last edited by vines; 10-02-2009 at 04:44.

  2. #107
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    300k food ? = why are your troops and pez so hungry ?
    4.5% jail ? = are you plannig to house every criminal on earth and 8 other surrounding solar systems ?


    i bet you're that Orc guy from last age swirve boards saying how his 40% homes was gonna dominate the game
    didnt you end up with 4-500 acres after every war ?


    its worse than obamas stimulus package

  3. #108
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    hmmm, you know, if vines swapped his defspecs and elites around, and got 1 more tpa, dropped 20% homes for 10% TD's and Hosps... he would have a half decent prov...

    but its vines, so he wont =)

  4. #109
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    The reason my people consume so much food it is not that they are hungry. They are used to living in a paradise and have become spoiled. They live well beyond what they need and know not of the hardships that lay outside the SageWay boarders.

    Nope but the plan is to be able to send a 100% elite army with each knight mounted and the maximum amount of mercenaries. Most attacks I will not need to send any mercenaries, however, when my jails get filled I will start sending the amount of pensioner that I will recapture from the opponent that I am attacking.

    As for that guy talking about orc with 40%. He must be trying to learn from me. This human sage example will no doubt help him out. Me? On average I get 1000acres from war. In the first war less in the late wars much much more.

  5. #110
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    i joined genesis late, screwed around the whole time and invested ZERO effort. i thought my prov looks like ****, but after seeing this prov i realized how awesome my prov is compare to this

    i will throw in my sos and survey just to show how UNREADY my prov is. buildings are half converted, and conversion will resume as soon as i feel like it


    Ruler Name: The Wise Viscount
    Personality & Race: The Sage, Human
    Land: 3,101 Acres
    Money: 666,173gc (98,296gc daily income)
    Food: 168,847 bushels
    Runes: 40,465 runes
    Population: 88,358 citizens (28.49 per Acre)
    Peasants: 26,377 (85% Building Efficiency)
    Trade Balance: -225,454gc (0% tax rate)

    ME+Stance (no spells): 153.23% off. / 129.9% def.
    Soldiers: 173 (64.3% estimated draft rate)
    Swordsmen: 0
    Archers: 24,589 (191,650 defense)
    Knights: 22,728 (208,950 offense / 88,573 defense)
    War-Horses: 15,633 (up to 23,954 additional offense)
    Prisoners: 460 (2,115 offense)

    Total Modified Offense: 235,284 (75.87 per Acre)
    Practical (100% elites): 235,284 (75.87 per Acre)
    Total Modified Defense: 280,448 (90.44 per Acre)
    Practical (0% elites): 191,875 (61.88 per Acre)

    Thieves: 9,342 (3.01 per Acre / 43% Stealth)
    Wizards: 5,149 (1.66 per Acre / 56% Mana)


    1. Homes: 152 (4.9%)
    2. Farms: 131 (4.2%)
    3. Banks: 240 (7.7%)
    4. Training Grounds: 484 (15.6%)
    5. Forts: 421 (13.6%)
    6. Hospitals: 100 (3.2%)
    7. Guilds: 929 (30%) <----- look here before commenting on low hosp or something
    8. Towers: 4 (0.1%)
    9. Thieves' Dens: 344 (11.1%)
    10. Stables: 268 (8.6%)
    11. Dungeons: 23 (0.7%)

    ** Effects Summary (Known Science Only) **
    15.3% Income (237,277 points)
    9.6% Building Effectiveness (182,324 points)
    7.6% Population Limits (271,958 points)
    45.2% Food Production (63,435 points)
    0.7% Gains in Combat (542 points)
    56.4% Thievery Effectiveness (175,359 points)
    45.9% Magic Effectiveness & Rune Production (115,895 points)

    ** Science Points in Progress **
    Alchemy: 66,177 points in progress
    Tools: 4,394 points in progress
    Military: 12,481 points in progress
    Last edited by waheed; 10-02-2009 at 09:06.

  6. #111
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    You're going to need around 6%-7% farms.
    With 4.6% SageWay is making around 300-400 bushels per day.
    So I know your province is losing lots of food each day. You are going to need to hurry up and build more farms other wises your people will start dying of hunger.

    You sciences are not bad. Not at all. If I was your size I would have around the same amount of books. The only difference is that I have my books evenly spread out among the different sciences so I get more out of each book.

    Also you're in a pumping building so your BE will go down even more. That's not good because your BE is already 85%. Which science BE is around 95%. Also because you are pumping wizards your BE will go down to 80% of lower.

    Also because of the new wizards you will be gaining your daily income will be greatly lowered.

    However I don't know how you think this is province is stronger than sage way. My province's people acres is more than yours. My province's ME is higher than your. And my BE is higher, in other words stronger econ.

  7. #112
    Sir Postalot
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    Quote Originally Posted by vines View Post
    Nope but the plan is to be able to send a 100% elite army with each knight mounted and the maximum amount of mercenaries. Most attacks I will not need to send any mercenaries, however, when my jails get filled I will start sending the amount of pensioner that I will recapture from the opponent that I am attacking.
    that doesnt explain to me why you are running a nearly 2:1 defense:offense ratio

    and there is no way in hell you can fill 4.5% dungeons... not unless you plan on never sending prisoners out...

    Quote Originally Posted by vines View Post
    You're going to need around 6%-7% farms.
    With 4.6% SageWay is making around 300-400 bushels per day.
    So I know your province is losing lots of food each day. You are going to need to hurry up and build more farms other wises your people will start dying of hunger.

    You sciences are not bad. Not at all. If I was your size I would have around the same amount of books. The only difference is that I have my books evenly spread out among the different sciences so I get more out of each book.

    Also you're in a pumping building so your BE will go down even more. That's not good because your BE is already 85%. Which science BE is around 95%. Also because you are pumping wizards your BE will go down to 80% of lower.

    Also because of the new wizards you will be gaining your daily income will be greatly lowered.

    However I don't know how you think this is province is stronger than sage way. My province's people acres is more than yours. My province's ME is higher than your. And my BE is higher, in other words stronger econ.
    there is the totally awesome op called "rob the graneries"

    spreading books evenly is a bad idea...
    you will find 100 books/acre in BE or pop WAY more benefitial than 100 book/acre in food

    his offensive ME is actually higher than yours...
    BE is overrated... as long as its >85% you are fine
    training wizzies wont lower it THAT much.... and by that logic you should release all your wizzies cause it lowers income
    and higher BE =/= stronger econ
    i could show you a prov with 100% BE, and a god awful econ =)

    (and yes, ive sunk to arguing with vines)
    Last edited by _greenie; 10-02-2009 at 12:20.

  8. #113
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    I was going to say that it looked great but oh dear it's on gen YR7.....
    Quote Originally Posted by vines View Post
    It worked well for me. People don't like it because they can't run their cities the way I can.
    LIFETIME PATRON

  9. #114
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    I do not plan on using my prisoners. Of course if I need them I will send them out. However, it will be rare that I will need to use them. In two or three attacks one can fill 4.5% jails.

    His off ME is higher, however, his ME is lower meaning off ME and def ME. And if I wanted I could ditch some other buildings to get a higher offME but that's dumb. Depending on how many wizards he gains. If he gain .4-.5 wpa worth of wizards it's going to lower his income by a lot.

    Thing you said about the science. 100books in food science and 100 books in tool or pop science will give one more benefits verses 200 books in tool or housing.

    BE is not over rated. It makes one's province stronger without adding networth. Now telling me how getting more power for the same networth is over rated? Yeah that's what I thought. Just stop talking sh*t greenie.
    Last edited by vines; 10-02-2009 at 12:52.

  10. #115
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    actually you're not getting more power... sure you can argue for the same troops you are getting more power at 100% BE but then the province who has a BE of 85% but runs a draft of well over 75% will actually have more power than you with 100% be and 55% - 60% draft

    My elf shepherd has a reasonable econ, pretty decent off and reasonable def when the elites are out with excellent defense when they are home... My sciences are not uber pumped with a little under 100 BPA in what I call the main categories (tools, income, pop, war)...

  11. #116
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    Sure it does. There is a reason why my ME is higher then that viscount's ME that reason is because of my BE. BE allow one's buildings to be more effective. That means I do not need as many farms, my guilds make more wizards, my forts and tgs give more ME, my towers give me more runes, and I have a +100% birthrate (maxed out) which is due to my BE.

  12. #117
    Post Fiend Excalibus's Avatar
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    And that is why you are 1250 or so acres and I am just under 3KA after trading over 16KA in combat cos you're stronger.... puhleeze... gimme a break

    MY ME is at (right now in gen) 100% for raw - yeah only paying them 100% payrate at this time as I am bumping draft and training more elites...

    121% offense mods with my 12.5% training grounds and we are in a fortified stance if that matters...

    78% BE


    Population: 26.42 per Acre

    76% non peasants and going to break 80 or more soon when I finish drafting up my military. WPA and TPA are an ongoing thing as always for growing attackers, but more important to me is raising my offense/defense strength hence the additional elites being trained...

    Total Modified Offense: (58.08 per Acre)
    Total Modified Defense: (76.96 per Acre)

  13. #118
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    Quote Originally Posted by vines View Post
    Sure it does. There is a reason why my ME is higher then that viscount's ME that reason is because of my BE. BE allow one's buildings to be more effective. That means I do not need as many farms, my guilds make more wizards, my forts and tgs give more ME, my towers give me more runes, and I have a +100% birthrate (maxed out) which is due to my BE.
    Doesn't that make a dwarf with 50% homes the best strategy?

  14. #119
    Forum Fanatic gergnub's Avatar
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    oh vines. you rock!

    keep posting awesome strats!

  15. #120
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    my human is by no means awesome. as i said i joined late and invested zero effort. just look at my sci and u'll see how ****ty it is

    but there is a difference between a practical prov and one that attempts to look shiny on cb and fails

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