Page 11 of 13 FirstFirst ... 910111213 LastLast
Results 151 to 165 of 184

Thread: Ask Realest and Friends...

  1. #151
    Sir Postalot
    Join Date
    Aug 2008
    Location
    Australia
    Posts
    3,036
    Quote Originally Posted by jstr View Post
    realest or any of his toadis ;p guffaw

    how do you PK a prov, Im sure my KD does not have the activity but if we found a prov on very few peasants what is the process?
    take away as much of his land as possible (basically) so that he gets overpopped, and his pezzies leave

    i dont think FB/kidnap will take the last couple of pezzies (happy to be proven wrong, never done it that way though...)
    Deliverance -> secrets -> anzac -> mercy -> rage -> "ghetto"

  2. #152
    Post Demon Jobolob's Avatar
    Join Date
    Dec 2008
    Location
    South Australia
    Posts
    1,498
    Quote Originally Posted by MorbidAngel View Post
    If we ignore retard, he might go away.

    Jobolob, did you try to negotiate (force) their wd or mp?
    Im not the King, and no we havent, they are trying to force us to withdraw. I would only take MP at the stats of war. They will eventually beat us but thats the Kings problem not mine. I am trying to trade out right now, but I said I would stay to the end of the war but its getting ridiculous so I might defect and hope I dont land in another war!

    Actions against enemy
    Total Attacks Made: 503 (37,412 acres)
    Trad. March 430 (35,395 acres)
    Plunder 1
    Raze 39 (1,913 acres)
    Failed attack 31 (failed 6.2%)
    Conquest 2 (104 acres)

    Actions from enemy
    Total Attacks Made: 489 (36,275 acres)
    Trad. March 391 (31,780 acres)
    Raze 64 (4,202 acres)
    Failed attack 31 (failed 6.3%)
    Ambush 3 (293 acres)


    725 (Insert province name here) 15 (1963ac) 7 (-1238ac) <<<<My stats, not too bad, not too good. Remember I am not an UD suicider double, triple or quad tapping every attack.
    - = Paintrain = -

  3. #153
    Member
    Join Date
    Jun 2009
    Posts
    33
    Thanks greenie, seems hour change will be the biggest killer of them all then.

    My thinking was if a TM would take more then the peasants left or if it is a percentage of what is left. Regardless will be fun to see if we can pull something off.

  4. #154
    Forum Addict Toadi's Avatar
    Join Date
    Jul 2008
    Location
    Paris, France
    Posts
    876
    It is a percentage of what is left, and thus getting below the last 10 is quite impossible using spells or thievery only. Nevertheless, the good news is, if that guy is very inactive, you do not even need to attack him in order to PK him, his own Guilds will eat his very last Peasants. Major bad news is, a single login from him will make all your efforts mostly useless.

    Massive overpopulation forces Peasants to leave too, so if he has high Hospitals / Elf, you might consider it, but you need to perform tons of hits over a very short period of time (1 tick), or else only troops will leave.

  5. #155
    I like to post MorbidAngel's Avatar
    Join Date
    Jul 2008
    Location
    Serbia // Sinners
    Posts
    3,839
    Quote Originally Posted by _greenie View Post
    i dont think FB/kidnap will take the last couple of pezzies (happy to be proven wrong, never done it that way though...)
    my ghetto tried that once. When he was at about 50 left we had like all ops doing 0 damage (both kidnap and fb)
    OLDSCHOOL

    Inferno of Absalom
    The Gay

  6. #156
    I like to post Realest's Avatar
    Join Date
    Sep 2008
    Posts
    4,368
    Quote Originally Posted by Sir Nasty View Post
    Ask Realest and Friends? Wow you are full of yourself.
    Why don't we just make a utopia Strategy board and let them ask anyone they want?
    Then you put in your advice in THEIR thread and people can decide for themselves who know what they are talking about. But of course you think people are too stupid to do that.
    You think you are some game genius and everyone else is a noob right? Except for a few nuthuggers you have hanging around.

    Get over yourself. You are nothing special.

    You know what it takes to be good at this game? Basically if you are good at math and you are highly active you will do as well as you want. People like Real here are convinced they are the only ones who know math and can log in multiple times every day.

    My advice to anyone reading this thread is to make your own thread and give it time to get a few responses. You will get all sorts of advice, some good, some bad but I trust that you are smart enough to figure which is which. If, however, you feel as stupid as Real assumes you are then by all means post in his thread.
    whoa relax man, i don't read these forums every hour on the hour to check for updates. I'll go read your post now in the other thread if it means that much to you that you get my attention.
    The End of an Era

  7. #157
    I like to post Realest's Avatar
    Join Date
    Sep 2008
    Posts
    4,368
    Quote Originally Posted by Jobolob View Post
    Im not the King, and no we havent, they are trying to force us to withdraw. I would only take MP at the stats of war. They will eventually beat us but thats the Kings problem not mine. I am trying to trade out right now, but I said I would stay to the end of the war but its getting ridiculous so I might defect and hope I dont land in another war!

    Actions against enemy
    Total Attacks Made: 503 (37,412 acres)
    Trad. March 430 (35,395 acres)
    Plunder 1
    Raze 39 (1,913 acres)
    Failed attack 31 (failed 6.2%)
    Conquest 2 (104 acres)

    Actions from enemy
    Total Attacks Made: 489 (36,275 acres)
    Trad. March 391 (31,780 acres)
    Raze 64 (4,202 acres)
    Failed attack 31 (failed 6.3%)
    Ambush 3 (293 acres)


    725 (Insert province name here) 15 (1963ac) 7 (-1238ac) <<<<My stats, not too bad, not too good. Remember I am not an UD suicider double, triple or quad tapping every attack.
    well, it seems your enemy don't know how to make use of their situation to force you into submission, so its likely it will drag a bit longer. However, the point still stands, they are setup better for the win if they know how to use it.
    The End of an Era

  8. #158
    Post Fiend Bano's Avatar
    Join Date
    Mar 2009
    Posts
    138
    pray they dont read this thread or else theyll realize they have an advantage over you lol

  9. #159
    Post Demon Jobolob's Avatar
    Join Date
    Dec 2008
    Location
    South Australia
    Posts
    1,498
    Quote Originally Posted by Bano View Post
    pray they dont read this thread or else theyll realize they have an advantage over you lol
    I doubt it the war is swinging our way since its back to a normal week. Their attacks have dropped down to lack of activity and their big guys are dropping like flies. Im back up to almost 250K networth from being down at 180K and everything seems to be going alot better now. We will win this. It will probably just take some time.
    - = Paintrain = -

  10. #160
    Member
    Join Date
    Jun 2009
    Posts
    34
    Hi!

    I have a question regarding playing Human/Rouge a/T (or A/T or A/t depending on your opinion regarding my question).

    I consider myself somewhat of a noob (used to play a bit back when this game had boats :P so not exactly up to date here) so pardon me if I sound stupid.

    So, I recently made a province as mentioned Human/Rouge, with the intention of focusing on either attacking or thievery but capable at both. From what I've read at these forums, homes is not something for most races (except perhaps gnomes), so no homes in my strat. I made calculations based on very little pop sci (+3.5%, presuming no sci pump yet since prov is new) and being lord (+2% if Im not mistaken).

    So atm:
    800 acres * 25 = 20000
    20000 * 1.035 * 1.02 = ~21100 max pop
    60% draft = ~12700 military

    12700
    - (minus) 8 dspecs / acre (which I read somewhere is suitable?) = 6400 dspecs = 6300
    - (minus) 3 raw tpa = 2400 thieves = 3900
    3900 elites

    Assuming off/def 110% military eff. (guess this could be a bit higher, but will probably have rather low BE with that draft% and I cant afford high wages with almost no pezzies)

    6400 * 6 = 38400 def * 1.1 = 42240 mod def (elites out) / 800 = 52 mod dpa
    dspecs (38.4k def) + 3900 elites * 3 = 11700 def = ~50k * 1.1 = 55k / 800 = 68 mod dpa

    52 mod dpa elites out
    68 mod dpa elites home
    decent defence from what I can tell?

    this however leaves me for offence:
    3900 * 6 = 23400 off * 1.1 = 25.7k mod off

    So, since 25k mod off cant break anything at this size right? And less than 3 raw tpa doesnt make me much of a thief? Sure, maybe I can get 120-130% offensive military eff. but it will hardly change this number much. So my question is, is it retarded to try to pull this off without awesome population sci? These numbers really aren't convincing to me.

    Feedback, opinions or general corrections of my noobness would be very appreciated :)

  11. #161
    Sir Postalot
    Join Date
    Aug 2008
    Location
    Australia
    Posts
    3,036
    welcome jimdeluxe =)

    i would not be running 8 dspecs/acre as a human for starters, more like 6-6.5 (40 dpa army out is heaps these days) bump it to 7 if you are really scared of being hit

    as a human, sci should be no problem, should be able to get 8% very easily (heck, my gnome has +8.5%...) with increased income and sci effectiveness

    you should also be able to get mid 120's for offensive military effectivenes (15% TG's), and with the extra 4% pop sci + 1.5 extra space from d-specs, and increase draft rate to 64% (trust me, with 10% banks and 15% income sci you can afford it) you should be able to put out another 4-5 elites/acre which will go close to doubling your current offense in that calculation =)

    so, you are looking at this:
    8% pop sci + lord --> 27.5 pop/acre
    64% draft --> 17.5 for military & thieves
    3 raw tpa - -> 14.5 for military
    6.5 defspecs & 8 elites =)

    i would even consider dropping 0.5 to 1 elite for an extra thief (depends what you want to focus more on)

    as a gnome, even with 67% draft, i can still afford to draft @ reservist + pat, train all my sols and have active science, and all i have is 15% banks and 10% income sci, i think you can afford it =)
    Last edited by _greenie; 17-06-2009 at 12:40.
    Deliverance -> secrets -> anzac -> mercy -> rage -> "ghetto"

  12. #162
    Game Support Bishop's Avatar
    Join Date
    Jul 2008
    Posts
    21,332
    3900 * 6 = 23400 off * 1.1 *1.09= 25.7k mod off

    you forgot generals - is more like 28k
    Support email: utopiasupport@utopia-game.com <- please use this and don't just PM me| Account Deleted/Inactive | Utopia Facebook Page |
    PM DavidC for test server access

  13. #163
    Veteran
    Join Date
    Aug 2008
    Posts
    500
    Just to cover a few things on the PK issue, most things which kill peasants are percentage based, but can still be useful if used correctly. Storms kill 1.5% peas per tick, Overpop does 7% per tick, Kidnap is up to 6.3% (in war), Fireball is either 5% or 6% max (off the top of my head), but with Elf bonus this is higher ofc. Draft depends on the rate ofc. etc. But as Toadi pointed out the flat rate comes from guilds, and that's the kicker that will knock someone over the edge and into zero peasant realms. Also as Toadi pointed out, it just takes one login to release 20 soldiers and they're safe - which is why the very few kingdoms who do PK these days tend to do it in a matter of minutes just before the hour tick.

    Peasant deprivation on the otherhand you might find practical, particuarly in a less organised kingdom, as having very low peasants as you said you found means very low income, draft, BE etc. which will severely weaken his province in a war situation. My advice would be, don't bother PK'ing, but do keep him at low peasants without using up too many ops.
    That nerdy guy that obsesses with game mechanics.

  14. #164
    Forum Addict Toadi's Avatar
    Join Date
    Jul 2008
    Location
    Paris, France
    Posts
    876
    greenie's advice are pretty fine. You are pretty small and on these sizes people tend to run low to average offense, so you clearly do not need tons of static defense, especially when your elite has a decent defensive value. Nevertheless, I would not ramp draft rate to 64% or so already, but instead keep it around 60/61 and generate more gold to sustain a faster science level. A/T work fine but you need quite some science before that, and yours is pretty lame for now.

    Homes are overall pretty weak, but if you do not intend on growing much you could consider a few percents until your Housing science gets higher, 10% Homes can sustain 1 more TPA for example, which leads to more gold being robbed and thus more science investment in the end. You can always drop them afterwards, which would increase your draft rate to a desired value.

    If you have time for Plunders hunting, you will amass tons of gold pretty fast, which will be very useful for elite pumping and science drafting. You do not need tons of Hospitals yet, so you have room for a solid economy oriented building strategy.

    3 TPA raw is fine for a minor thief, especially on your size. You will not be a badass Nightstriking province, but you will be able to perform Riots on regular attackers, with some hardest ops on the poorly defended provinces. You have access to Propaganda, so you might as well use that if you can. Do not forget Thieves' Dens though, around 15% is a bare minimum.

  15. #165
    Member
    Join Date
    Jun 2009
    Posts
    34
    Thanks a lot _greenie and Toadi for very helpful advice! : )

    What I didnt mention in my first post is that I am in a super ghetto (like one of the lowest 30 KDs on WoL) so I guess Im somewhat more careful since I don't expect anyone to have my back (is this a valid reasoning?).

    I'll go for 6.5-7 dspec/acre instead, and put draft around 61-62%, still without homes. My new question would be my build strat, these are given (feel free to tell me why they arent):

    10% Farms
    15% TG's
    12% Guilds
    8% Towers
    20% TD's (I do want to be a/T rather than A/t)
    8% Stables
    2% Dungeons

    This leaves me 25% to play around with, so possible options would be:

    * Forts? I feel like economy is more important than defence in general, but being in a super ghetto, could 10% be worth it (at the cost of economic buildings)?

    * Banks and/or Armouries and/or Schools, which one makes the most sense to this race/pers and build?

    * Homes, as Toadi explained, I will however try without them to start and see if I can manage

    * Barracks, Im not active enough to really feel the need for rax, so I'll leave them out for now.

    It is entirely my plan to boost my sci asap financed mostly by my thieves and possible plunders, the question right now is mostly whether to support the static income (banks), the troop production (arms) or the actual possible sci generation (schools). I very much appreciate your input! Thanks again for very detailed and helpful advice!

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •