well, duh!!!Homes can be outmatched in any way possible. obviously your goals are to be prepared in any situation, and outmatch your opponent. Homes doesnt do that.
its all about BE apparently. but homes seems to make sense only whenyou reach high acreage. like 3000-5000. homes then become a bit more understandable as of use. i always prefered 20% banks (which the money can be invested wisely into sci) and have 90-80% BE then 100% and 10% banks (assuming ur having only 10% homes)
let say you have.
2000 acres with 10% homes.
thats about enough to get you to 90-95% BE with no sci.
10% homes is: 1600 pop (which is not much considering its a stagerring 200 builds) if 70% of that goes military; it leave 30% (like VT2 says) to other duties which usually wizards take 6-9%, 20% of that will then go peasants.
20% of 1600 is: 320....thats just not enough to make any difference in ur income. your military draft AND wages will go up and probably just cost u as much for you extra 1280 troops will cost in draft and wages expenses, in which only 7600 offense points(if elf) will be given and 5120 def points maximum if elites.
homes on a gnome isnt more useful imho, every homes you spend on a gnome will cost you 50% of that in farms. and more farms just means more weaknesses. and then you add the issues ive just mentioned. and thats wihtout mentioning what VT2 and the others just mentioned.
show me a strat with homes and a proper counter to those no homes ppl (with race and pers) and ill show you a non home and a proper counter to homes ppl (with race and pers) all with numbers*!
sci can outmatch any homes bonus anyway!
"hi, im going to run a race/pers with 10% homes, please create a counter to it"
not hard hey?