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Thread: Bring back the T/M :(

  1. #46
    007 licence to post Anri's Avatar
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    Quote Originally Posted by Crad View Post
    Firstly, well done to Brian and Sean, these changes appear to be a step in the right direction, however still a long ways to go, imo, before game could be considered 'fun'.

    Next, you've killed T/Ms :( My kd ran some powerful t/ms this age, and they were vital in our wars. IMO, the t/m should always be a critical and central part of the racial setup in Utopia. By giving delf an offencive elite, you've forced any delf to play either a/t or a/m, no longer the high def 6 raw tpa and 6 raw wpa t/m that is just so devastating, and can cripple the defences of enemy provinces, opening them up for triples and quads. Id prefer to see D/elf with a 4/7 elite, or something of that sort, even 1/8 works.

    Every race atm seems to have very strong, offencive elites, and whilst that works in general, you'll end up creating a situation where offence rules all, and eventually, running defences wont matter. Anyone who knows my play knows that's how i normally run my own prov, but it doesn't work as a server wide strat, since it takes a lot of strategy out of the game. If you already run low defence to take advantage of an offencive elite, then it simply comes down to who has the best econ or attack time, etc. Id much rather see the scenario where one kd with a solid off/def setup gains incredible advantages by strategic use of thier t/ms in disabling 2-3 provinces, rather than some horrid server wide orgy of offence and multi tap trading that comes about thru no effort or reward, only game dynamics.

    So whilst its fine to have strong offence on attackers, give the delf, at least, the strong defencive elite. Also, consider beefing up Rogue and Mystic. Perhaps give rogue a 50% less thief losses bonus, and Mystic some magic efficiency bonus, around 20-30%, so they are better able to cast spells on non mages. Another possible avenue is to reduce the fail rate of spells caused by relative WPA, so mages don't require something like 7-8 raw wpa just to put MS on provs with 3-4 wpa in under 3 spells. Yes i know MS should be difficult to cast, but we all know that there is something ****e going on when you cant even succeed LL over 30% of the time with 2x the WPA, modded or raw.

    Anyhow, that covers the main things. I'm sure the rest of the posting community can come up with other, viable, solutions to the above issue, and hopefully some good suggestions wont be lost in the avalanche of stupidity that unfortunately frequents most threads here.
    amen to that!
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  2. #47
    Forum Fanatic Syntico's Avatar
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    Yeh, please fix it. I want to play T/M then retire quietly (again) after this age.

  3. #48
    I like to post Realest's Avatar
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    Crad, didnt we run 23 DE t/ms vs you! ;) Kidding, but we need to get yum cha sometime!

  4. #49
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    Realest please be gayer. Please. Try hard. Maybe you can fit some dicks between your toes or something to increase the number of people satisfied during the Sonata Gangbang/Circlejerk/Pre-Age-Meetings
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  5. #50
    Needs to get out more VT2's Avatar
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    The only way to be gayer than Realest is to be a character from Castlevania judgment.
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  6. #51
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    hmm its been quite a few ages since ive played so i dunno if theres any significant change to the game since im gone so i could be wrong, but unless u can send elites at dragon or they are cheap enough to keep up with growth, x/7 or x/8 pt elites wont save t/m. also, there are very few kds that actually know how to use t/m properly or have players good enough to play t/m anyway. as much as it sucks to see them go, it'll probably have little or no effect in the overall uto community since the vast majority of the ppl wont even notice wat they've missed out

  7. #52
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    To all the people who ***** and moan about T/Ms being a waste of space:

    3 t/ms in my kd this age, were able to take defences of 3 enemy provinces that were originally sitting around 350k defence, slightly above double tap range for us. After they removed GS and then NMed each province down, they were sitting on 200k defence, triple range. Throw in an elf to PF and begin chains, after tick the prov is 100k defence, and open to quads from all hitters.

    So, w/o the t/ms we have 3 extra attackers, a total of 24. Each of which is unlikely to do more than a Double tap, but lets assume double taps, so 48 total hits. Add in 3 t/ms, and you lose 6 hits, 42. However, by removing so much defence, and opening those provinces up for triples, the remaining 21 hitters can now hit 3-4x each, a total of 63+, closer to 75. So losing 6 hits from a t/m, gains you almost 30 hits overall.

    To the ghetto players who complain about turtling delves in your kd this age, srsly, are you kidding me? Every t/m in my kd this age was open to hits from most of the enemy provinces. You can't run more than 70-80 dpa as a proper t/m, the only thing that keeps you safe in war is that there are provinces with much less defence around you thus making you safe. If you cant remove a t/m this coming age with the offencive elites planned, then get better. No proper attacker would ever let a t/m get more def in than thier off, simple.

    Quit complaining if all you've ever done or seen is a crap t/m. 3-4 raw tpa/wpa is a hybrid. 6+ is a solid t/m, 7-8 raw tpa/wpa is what its all about.

  8. #53
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    as a matter of fact, just by glancing over the changes, i'd say this not only killed t/m but hybrids as well (maybe a few for duration spells but definitely not on a kd-wide scale). with everything so geared towards attacking, i dont see why any smart kingdom would be willing to sacrafise 30+ mod opa for 3 additional tpa or wpa

    imho it'll be a much simpler game next age. dwarf/shep + orc/warrior + bank provs ftw

    and Crad i found it a bit weird that ur t/m only keeps 70~80dpa max. i am surprised that nobody attacked ur t/m in hostile. 2 solid max gain hits would make their lives very miserable. also another key reason why it worked for u is cuz ur kd is tagged EQ of ABS. if they were in any other kd with a less powerful name they wouldve been randomed and learned everyday
    Last edited by waheed; 26-01-2010 at 22:46.

  9. #54
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    Quote Originally Posted by waheed View Post
    and Crad i found it a bit weird that ur t/m only keeps 70~80dpa max. i am surprised that nobody attacked ur t/m in hostile. 2 solid max gain hits would make their lives very miserable. also another key reason why it worked for u is cuz ur kd is tagged EQ of ABS. if they were in any other kd with a less powerful name they wouldve been randomed and learned everyday
    As i said, there were better targets to grab. 2 hits on a DE t/m will simply put its ratios up and it will LL most of the land back. To hurt them you either massacre and lose out on attacker acres, else chain them out totally, committing vast amounts of offence, and generals, thus losing gains for that wave, quite a lot infact.

  10. #55
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    if lets say i want to war ur kingdom and my kd is in a better position, it would be perfectly reasonable for me to make solid land grabs on each of ur t/m the 1st day (and limit the number of hits u can retal and not give u the button) before going nuts on u the 2nd day. and 6 solid hits on ur t/m is not the same as 6 hits on some random attacker in my kd

    and even if it doesnt lead to war, it will still cost ur kd an extra few days to recover those t/m especially if u r at large acres (and during those few days u r vulnerable to other kds as well cuz ur t/m r in **** shape). most kingdoms out there dont have the luxury of not considering those factors

    anyway this is a bit off topic. the main thing is altho t/ms were useful, not many ppl in this game will actually miss it

  11. #56
    Needs to get out more VT2's Avatar
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    "3 t/ms in my kd this age, were able to take defences of 3 enemy provinces that were originally sitting around 350k defence, slightly above double tap range for us. After they removed GS and then NMed each province down, they were sitting on 200k defence, triple range."

    What ghetto were you warring that had sucky enough T to allow that to happen?
    Even on the low-tier, once people notices that their armies are dying, they speedbuild watchtowers.
    Catwalk's crusade for legalized cheating was a stunning success, with ghettos and low-tiered teams everywhere losing their wells of knowledge to better kingdoms in the process.

    Step one: replace everything that works.
    Step two: blame the predictable epic fail on outside forces.
    Step three: keep the community informed that no progress has been made since the last update.
    Step four: thank you for your patience.

  12. #57
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    VT2 pawns u all.
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  13. #58
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    Quote Originally Posted by VT2 View Post
    "3 t/ms in my kd this age, were able to take defences of 3 enemy provinces that were originally sitting around 350k defence, slightly above double tap range for us. After they removed GS and then NMed each province down, they were sitting on 200k defence, triple range."

    What ghetto were you warring that had sucky enough T to allow that to happen?
    Even on the low-tier, once people notices that their armies are dying, they speedbuild watchtowers.
    Find me a proper attacker that can defend against 20 mod tpa.

    and lol @ speedbuild WTs. Most people would take some intel on thier target before warring, and notice high tpa provs, and so come into the war with WTs ready.

  14. #59
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    Quote Originally Posted by VT2 View Post
    "3 t/ms in my kd this age, were able to take defences of 3 enemy provinces that were originally sitting around 350k defence, slightly above double tap range for us. After they removed GS and then NMed each province down, they were sitting on 200k defence, triple range."

    What ghetto were you warring that had sucky enough T to allow that to happen?
    Even on the low-tier, once people notices that their armies are dying, they speedbuild watchtowers.
    my ghetto.

    stop trolling VT2. crad knows what hes talking about.

  15. #60
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    I wonder what it means when VT2 opens a post with the line "Yes :("

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