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Thread: Bring back the T/M :(

  1. #61
    Sir Postalot
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    funny how much VT2 "knows" about the game

    when all of a sudden in one hour, you see that ~1/2 your wizzies are dead, followed up by a heaps of NM'ed troops (this age NM >>>>>>>>> NS) and a mass of hits put on your prov

    speed building WT's aint going to do much when all the action takes place over 1-2 hours =)

    also, possibly the best advice ever to a ghetto T/M player
    Quote Originally Posted by Crad View Post
    To all the people who ***** and moan about T/Ms being a waste of space:

    3 t/ms in my kd this age, were able to take defences of 3 enemy provinces that were originally sitting around 350k defence, slightly above double tap range for us. After they removed GS and then NMed each province down, they were sitting on 200k defence, triple range. Throw in an elf to PF and begin chains, after tick the prov is 100k defence, and open to quads from all hitters.

    So, w/o the t/ms we have 3 extra attackers, a total of 24. Each of which is unlikely to do more than a Double tap, but lets assume double taps, so 48 total hits. Add in 3 t/ms, and you lose 6 hits, 42. However, by removing so much defence, and opening those provinces up for triples, the remaining 21 hitters can now hit 3-4x each, a total of 63+, closer to 75. So losing 6 hits from a t/m, gains you almost 30 hits overall.

    To the ghetto players who complain about turtling delves in your kd this age, srsly, are you kidding me? Every t/m in my kd this age was open to hits from most of the enemy provinces. You can't run more than 70-80 dpa as a proper t/m, the only thing that keeps you safe in war is that there are provinces with much less defence around you thus making you safe. If you cant remove a t/m this coming age with the offencive elites planned, then get better. No proper attacker would ever let a t/m get more def in than thier off, simple.

    Quit complaining if all you've ever done or seen is a crap t/m. 3-4 raw tpa/wpa is a hybrid. 6+ is a solid t/m, 7-8 raw tpa/wpa is what its all about.
    Last edited by _greenie; 27-01-2010 at 02:11.
    Deliverance -> secrets -> anzac -> mercy -> rage -> "ghetto"

  2. #62
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    This thread is funny and you know why?

    Answer: There comes crad that is nothing more then just another nublet in a well charted kd last age that spent all age doing nothing but hoping his alliance mates are blocking well the rest of the kds coming up for charts and that believes he actually knows something about the game. I guess EQ players started to leave and their leaders said:" It's time for an age where we do more then we did last 10 ages and will actually have 1-2 wars DURING THE AGE" and not get raped for 50-60 k land the last week of age after we did nothing but bore for an entire age". And then come some others as nubs as them that also think they might want some t/m to defend their cows and support Crad. They had an eoa war where they saw NM is actually powerful and already had their kd strat and war strat done BEFORE changes were out and now when all the game is nothing as last few ages they freak out cause it take 2-3 ages to actually "steal" some strats from others that are already bored of using them. More then this , the whoring kds don't like the fact that they'll actually have a hard time raising cows this age with the given offense in the game and ... DAMN!! WE WANT POWERFULL T/M!! What they actually try to say is that they want powerfull dark elf elite in defense so they can raise cows.

    Enough said for now and see ya all the whoring bastards on the battle field!

    PS: Crad , chill, playing in EQ doesn't make you more then you always been ( a nub )

  3. #63
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    Quote Originally Posted by coss View Post
    This thread is funny and you know why?

    Answer: There comes crad that is nothing more then just another nublet in a well charted kd last age that spent all age doing nothing but hoping his alliance mates are blocking well the rest of the kds coming up for charts and that believes he actually knows something about the game. I guess EQ players started to leave and their leaders said:" It's time for an age where we do more then we did last 10 ages and will actually have 1-2 wars DURING THE AGE" and not get raped for 50-60 k land the last week of age after we did nothing but bore for an entire age". And then come some others as nubs as them that also think they might want some t/m to defend their cows and support Crad. They had an eoa war where they saw NM is actually powerful and already had their kd strat and war strat done BEFORE changes were out and now when all the game is nothing as last few ages they freak out cause it take 2-3 ages to actually "steal" some strats from others that are already bored of using them. More then this , the whoring kds don't like the fact that they'll actually have a hard time raising cows this age with the given offense in the game and ... DAMN!! WE WANT POWERFULL T/M!! What they actually try to say is that they want powerfull dark elf elite in defense so they can raise cows.

    Enough said for now and see ya all the whoring bastards on the battle field!

    PS: Crad , chill, playing in EQ doesn't make you more then you always been ( a nub )
    lol

    here comes coss who is nothing more than just another nub in a 'warring' kd that spent last age pumping in FW with his shells and coming out with insane numbers and demanding other kds take up thier war offers, and still claims he knows something about the game.

    Also coss, having the elite i suggested for a bank would ultimately be a downfall, rather than an advantage. Delf 5/6 elite was great since you can attack and not lose insane amounts of def. 4/7 means you'd suicide to make the extra offence, thus making it useless for a bank. Flexibility is key.

    Your insinuations are a joke, much like VT2.
    Last edited by Crad; 27-01-2010 at 07:33.

  4. #64
    Forum Fanatic gergnub's Avatar
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    What wars can you have not during the age?

  5. #65
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    Crad, FYI: in war you can max keep active sci draft, that as humans we could keep OOW DAMN EASY so your " pump in fw " falls , more then this, it's not me unhappy with the changes but you are and another FYI: ALL THE WARS WE HAD LAST AGE WERE BECAUSE OTHERS WAVED US , so again you fail in what you said ;) ONLY wave we did last age was against Secrets. And last time I checked you were a nub in a kla kd that got sick of getting slapped on le ass and moved to ABS first as a dog and now you are playing in EQ doing your KLA strats. You had NO CONFLICT till eoa when you got heavy taped by 2 kds in a raw and lost considerably acres. And all for what?:))

  6. #66
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    Quote Originally Posted by gergnub View Post
    What wars can you have not during the age?
    he understands well what I'm saying

  7. #67
    Post Fiend
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    ive always thought a couple of SOLID T/Ms in a kd can be useful.. as long as they know what their doing.

    i would trade two attackers for two 100% dependable T/Ms who can MV when needed, NM successfully etc.

    as opposed to 25 hybrids who will waste 2-3x as much mana/stealth getting the same job done or possibly fail them all.

  8. #68
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    faery:

    +50% thievery effectiveness
    +50% magic effectiveness
    basic intel costs 1 mana\1 stealth
    access to all spells, all ops

    -5% pop
    -5% Building effiency

    beastmaster: 2\11
    off spec: 5
    df spec: 5

  9. #69
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    Gergnub - unclear, but I've been getting called to get on and hit because troops were home for the past 4 nights.
    INFERNO OF ABSALOM
    The Jew

  10. #70
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    Did Sean and Brian make changes according to the statistic? So, they watched all your top DE banks and Gnomes, and decided to reduce those overpowered races.

  11. #71
    Needs to get out more VT2's Avatar
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    Probably.
    Catwalk's crusade for legalized cheating was a stunning success, with ghettos and low-tiered teams everywhere losing their wells of knowledge to better kingdoms in the process.

    Step one: replace everything that works.
    Step two: blame the predictable epic fail on outside forces.
    Step three: keep the community informed that no progress has been made since the last update.
    Step four: thank you for your patience.

  12. #72
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    Quote Originally Posted by Cortez The Killer View Post
    faery:

    +50% thievery effectiveness
    +50% magic effectiveness
    basic intel costs 1 mana\1 stealth
    access to all spells, all ops

    -5% pop
    -5% Building effiency

    beastmaster: 2\11
    off spec: 5
    df spec: 5
    Yea, just throw the game back to first few ages, where the majority just turtled, explored and hit 1mil+ NW. nothx

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