Read much? He aint saying Utopia is being advertised, hes saying there is advertising in utopia and that way they collect money to keep it afloat.Wrong. Utopia isn't being advertised.
Even Dylan said that in-game advertising as a money generating stream was ftl
Support email: utopiasupport@utopia-game.com <- please use this and don't just PM me| Account Deleted/Inactive | Utopia Facebook Page |PM DavidC for test server access
How about some drastical moves, like:
1) Make a larger pool of races (12 is a 'round' number including the famous Faery and Undead... this means creating 2 new ones)
2) Elect each age 8 of them may be played. The 8 are chosen by the following principle: keeping top 5-6 most popular from last age and swapping the other 2-3 with ones from the remaining pool
3) The same for personalities... have a pool of 12, playing 8 and swapping each age at least 2 of them.
4) Put some thought into decreasing the number of races/personalities and also forum/game polling bringing into the game one particular race/pers for the following age.
5) Make dynamic building and training in wars (some buildings may be built faster/instant, as for training/converting some military troops)... use your imagination
6) Smoothen honor gains to take into account honor difference in the same way NW difference is today. Add more honor titles (eg: from viscount downwards make twice as many titles with only +1% bonuses, or 0.5%), maybe even add some sort of conjuctural protection for higher titles. Boring Knight/Peasant titles are not for good players obviously but the majority of the utopian players are knights or peasants. You should address some changes to theese individuals also.
7) Ability to choose some resources/starting strat for start of age.
8) Getting more ppl in the game can be done as in the past by the voice of the current players... inviting friends to play and so on. It's a powerfull tool, but the game needs to make it natural.
9) Open a new server with 4 week ages starting with more acres, lots of resources and pre-age ability to choose pump strat(like sci credits, training credits or combinations), 15 province kingdoms. This can be fun for new players (newbie playground) and at age end top kingdoms can be moved to WoL. This can be interesting for trying new races/pers or modifications.
I'll be back :)
Thanks!
I still believe that integrating a more social networking site element to the game would be tremendously appealing to a much larger element with out dramatically changing game dynamics.
ie... kingdom pages, province/player pages, chats,etc...
- Lookin' for Trouble !?!?!
- The greatest form of patriotism is dissent.
But then again it would still entail faith in the future possibility of the game and an influx of money. As currently they are still have some issue with keeping the game and the forums up to modern operating standards.
- Lookin' for Trouble !?!?!
- The greatest form of patriotism is dissent.
Clearly you don't really know how app releases work.
Applying a change is not really the big issue.. it's just a small part of a whole cycle.
The question is in fact that if all of the following can converge to a decision to make the changes: work force, knoledge, engagement, time available, cost, oportunity/risk factors, etc.
If you really need to make drastic changes in order to revive the game then owner and devs have to make the commitment and the plan to do so.
Freshness is wht is needed and dynamics... socializing alone will not do the work, maybe just for a small period of time.
R
Don't start with what one can NOT do but what one CAN do. Is the worst approach possible.
I've been in this game long enough so i'm not a newbie, just didn't post in forums. And to set things from the beginning i'm a chief solution architect in a big telekom company working to accommodate many projects and integrating solutions for about 25 apps so i thinks i know what i am talking about. I've seen this attitude and it's not positive. The only way to get out of this downward spiral is to invest in smart and perceptible changes. For every project there's a plan... nicely said but hard to make it right and keep it right (that's a big issue). From my perspective this is a management problem more than a programming problem.
Thinking out of the box might make the milestones possible... just a thought: what if testing was done in an environment involving some voluteers, or better even for SITs or alpha testing. Maybe is not the best example but the meaning is that for every problem there is more than one view and more than one solution.
I bet that there are many ppl who would love to help if they get the opportunity... even if it's just as brainstorming.
R
Coming up with ideas is great and all, and everyone knows this game needs a change. The simple fact is, that if the game developer isn't willing to take the time and risk of changing the game into what it needs to grow into to survive, the game won't survive. There is a good skeleton here for a game, it needs some meat on the bones though. This game started off being ahead of online gaming and is now far behind, as people have incorporated what was good in it and profited on it. However, the game still has some unique features that define it from the rest. That's the only reason this game is worth changing and making it better.
Or you could just create your own game from scratch.
Not for the faint of heart, but it is certainly doable if you are an imaginative individual.
If you fresh from univ, the technologies are a pain though. It helps when you have related experience (some web development).
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