Science caping/buying will turn science into yet another boring chore that needs to get done to procede with normal gameplay.
You grow fast to 2k, you pump to last you for 5k, you grow fast to 5k, you pump for a week or two and than you make your push for the charts. It's booring and tedious and it has achieved nothing else but allowed you to nap top kd w/o fear of geting outpumped what it seems to be what this thread is all about.
Age long pumps are only possible if you have naped all the threats arround you, I am sorry but that is the case. Scipumping and dicing for growth require you to run full pump/dice build and low draft. This is only possible by outgrowing 95% of the server and naping the other 5%. Top kd's have created the only enviroment in which this is possible to pull off, maybe they should consider the implications of naping every1 rather that trying to change game mechanics to suit them ?
They way things are now works pretty well on every other level. Disregarding comments with "full sot/sos pls before i take your word on it" like some ppl have been disses in this thread is jus redicolous. For what it's worth I warred swagger's kd and what he says is truth.
Getting science through plunders/learns is valid choice and ppl who are constantly in warring builds can do very good between wars science wise.
That beeing said I see no valid reason to NOT cap science as long as curent science curve stays in place and cap is set high enough for science not to become booring chore that you gotta max to be on the same playing field like every1 else.
Definitelly no purchasable science though, current system works and its possible to acieve very strong science w/o any pumps whatsoever through reasonable long term investment and learn attacks. If we go back to purchasable science we will see again stocking of dosens of millions gc in fw's only to be dumped into science minute we go oow.