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Thread: Merchant income dropped

  1. #46
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    Looks like the cows that went shep win this one.

  2. #47
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    "It doesn't even calculate it like you have 20%. Its BETTER than was announced. You should be HAPPY."

    nonetheless, there was no reason to assume the cap could be broken. that was the point of my post. :p

  3. #48
    Member ryshad73's Avatar
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    Quote Originally Posted by Fenleone View Post
    1)

    2) Your Buildings page doesn't include Race or Personality Effects.
    .
    From my building page - 150 banks ..........
    7500 gc .... 31.25% income

    So my internal affairs advisor DOES show race/persnonality bonus ... or am I wrong?
    Now, when I format using Angel, Angel doesnt show the effects ... here it is from Angel:
    3. 3,750gc, +22.29% income

  4. #49
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    Ok I'm not merchant or Rogue for that matter this age. I was simply going off the assumption that they still were not including the race/personality mods in the Buildings page. If they changed that aspect (even in part) then hopefully a mod can check and let us know for sure.

  5. #50
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    So what I'm getting from this is that "Double effectiveness" means you get double the normal effect for whatever % of that building you have, but hard caps are still in place.

  6. #51
    Game Support Bishop's Avatar
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    the didn't include them earlier but there was talk of getting that page to be clearer and include racials- i wont be able to confirm until tomorrow though
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  7. #52
    Enthusiast CGG's Avatar
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    Yes. There is no cap on flat rate bonuses though, so the 50gc is for all banks, even if you have 100%.

  8. #53
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    So are banks still bugged in that the effect is not virtually doubling the percentage of banks, but instead doubling (and capping) the resulting bonuses? And if this is not a bug, will dens for rogue act the same?
    Last edited by Yadda9To5; 05-04-2011 at 19:33.
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  9. #54
    Member ryshad73's Avatar
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    Quote Originally Posted by Bishop View Post
    the didn't include them earlier but there was talk of getting that page to be clearer and include racials- i wont be able to confirm until tomorrow though
    I can confirm it right now. My internal affairs advisor clearly shows my race/personality bonus. Anyone else can simply look at their page an see also. The question is ..... Are they going to delete this handy addition to the page or are they going to delete it when they "fix" the current issue.

    Ok - taken from wiki:
    Raw Income = [(2.75*Employed Peasants) + ((2.75/3)*Unemployed Peasants) + (0.5*Prisoners) + (Banks*25*BE)]
    [(2.75 * 11050) + (2.75/3 * 3307) + (0) * (150*2*100)] = 63418.9

    Modified Income = Raw Income * Plague * Riots * Bank % Bonus * Income Sci * Honor Income Mod
    * Race Mod * Personality Modifier * Monarchy * Dragon
    63418.9 * 31.5% (+19976.9) * 3.4%(+2156.2)* 20% (+12683.78)* 30%(+19025.67) = 117261.45gc/h

    My state advisor says: 87,024gc

    I am no math wizard, as you can see. And using the wiki formula for modified income is a pain in the butt, they could have written it for idiots like me an just said (figure out the %age into real numbers an just add them - which is what I did. EDIT - after looking at the wiki formula for modded income is it even right? Or am I just not doing my math right. When I add the (+XXX) numbers to my formula I get the right answer but when I do it Wikis way I get a number almost DOUBLE that of what I have posted above. Maybe I just need to learn a higher level of math, like third grade or something.

    Did I do the above right?
    Last edited by ryshad73; 05-04-2011 at 19:38. Reason: I am an idiot that cant do math

  10. #55
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    Assuming you meant you had 150 banks:
    2.75*11050+2.75/3*3307+150*50*1.00=40919

    40919*1.315*1.034*1.2*1.3=86795

    Still off from your throne room, but closer.

  11. #56
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    No I can see several things that don't make sence there. First off the (0) * (150*2*100) makes no sense (is that supposed to be banks direct income?)

    If 150 banks then it should be (150 * 25 * 1)
    BE of 100% is a multiplier of 1 (if Merchant doubles the raw part as well then a 2 is needed there as well)

    Next you need to convert % bonuses in the modified income section to decimal rather than percentile form (ie +31.5% becomes 1.315 ect)


    Edit: Hanoumatoi's calculation is correct (again assuming 150 banks) and the difference could easily be accounted from science (the listed sci% is rounded whats used in the actual calculation isn't rounded).
    Last edited by Fenleone; 05-04-2011 at 20:07.

  12. #57
    Enthusiast CGG's Avatar
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    What's 1.2 in your calc?

  13. #58
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    Quote Originally Posted by CGG View Post
    What's 1.2 in your calc?
    I think he's Human/Merchant.

  14. #59
    Member ryshad73's Avatar
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    Quote Originally Posted by Hanoumatoi View Post
    Assuming you meant you had 150 banks:
    2.75*11050+2.75/3*3307+150*50*1.00=40919

    40919*1.315*1.034*1.2*1.3=86795

    Still off from your throne room, but closer.
    Screwed up the BE ... told you I was an idiot at math. Third grage remedial math, here I come !!!!

    Yes I was doing the %age math wrong. I figured out that part now.
    Thanks everyone.

  15. #60
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    Quote Originally Posted by Yadda9To5 View Post
    So are banks still bugged in that the effect is not virtually doubling the percentage of banks, but instead doubling (and capping) the resulting bonuses? And if this is not a bug, will dens for rogue act the same?
    banks are doing what we were told they would do, what is wrong with this?
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