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Thread: Ask Realest Returns

  1. #166
    Forum Fanatic octobrev's Avatar
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    Quote Originally Posted by Meeni View Post
    Realest, if lame kds and bad setups are farmed out of the top 10, how did fratzia almost win first last age as undead?
    Hiding behind two alliances and backstabbing both of them.
    theHERETICS - Brute Force - Sonata - Dreams - The Pulsing Trollfags - The Expendables
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  2. #167
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    Thank you kind sir, very informative.

    I had neglected to consider the use of Av + Anon to avoid Ambushes, which does indeed sound very handy. And likewise using a small attacker to plunder inactives and oops as a viable alternative to a 'bank' had biazrely not occurred to me, not enough thinking outside the box...

  3. #168
    Forum Fanatic octobrev's Avatar
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    I live outside the box.
    theHERETICS - Brute Force - Sonata - Dreams - The Pulsing Trollfags - The Expendables
    Visit my home for banned, neglected, and otherwise disenfranchised players on Discord!

  4. #169
    Post Demon
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    octobrev speaks the truth. damn

  5. #170
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    Quote Originally Posted by octobrev View Post
    I live outside the box.
    So it would seem, which is why I was interested to get your guys input on things (as opposed to the wildly contradictory statements and 'nubbery' arguements one recieves if they post a general query of their own).

    There's still a host of gaps in my UT knowledge (Banking & Killer Theory & Practice, best way / time to switch strats for Wiz or Sci Pumping, etc), but as none of them are particularly relevant to the level I play at I'll leave you in peace and not bother you with them.

    Thank you again.

  6. #171
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    Quote Originally Posted by UtoCasual View Post
    Thank you again.
    I'm overwhelmed by a sudden spike in cuteness of this Thread. The combo of cute experienced/cute casual posters made me smile irl.

  7. #172
    I like to post Realest's Avatar
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    good work octo, I approve of those answers. I hope they were helpful

  8. #173
    Forum Addict John Snowstorm's Avatar
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    How do I shot web?

  9. #174
    Mediator goodz's Avatar
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    Quote Originally Posted by John Snowstorm View Post
    How do I shot web?
    32 strokes plus youporn/redtube. (+/- 10 strokes)
    My life is better then yours.

  10. #175
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    How to become a fearsome orc

    Hi guys, I'm orc cleric in a rank 160-220 ish KD with a mix of veteran and newish players. Im the only orc, the rest are UD/other. I am trying to increase my available MO so that I can start off a war double tapping and plan to use my gains/resilience to grow in war.

    I'm currently 1650ish acres with almost 290k NW due to being hit down recently but I have about 193k MO and 100k MD with 62k fully out that translates as 17k elites and 11k def specs at 70% drafted. my build is:

    8.5 farms
    13 banks
    17 TG
    16 rax
    15 GS
    8.3 guilds
    4.6 towers
    14 WT
    0.5 dungeon

    I've been thinking whether I should drop some banks/GS/WT/dungeon and run homes instead? I also have 1.2 raw tpa and 0.8 raw wpa so my economy isnt very good but Im really looking just for hitting power/gains in war and to get out of NW range asap even if my defence isnt.

    Any help?

  11. #176
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    Hey Realest,

    My kingdom is a ghetto, but a pretty active ghetto in wars, top 60, 3/4 WW.

    My question is this: Since our kingdom does generally use the chain/semi-chain strategy early war, what makes a good chaining target. My initial thought would be a province that is either

    A. Super Active (read as: attacker threat)
    B. Running a high homes strat (20% homes or more, easy to overpop), or
    C. Easy to lower their defense quickly for more attacks per person (ie no hospitals, not cleric, bad wpa/tpa)

    However when thinking about this earlier today, I was wondering if chaining a semi-active attacker would be more beneficial. My reasons:

    A. If they are semi-active they will not be quad or quin(cleric) tapping with armies in/armies out, so it will be easier to chain them deep enough to take them out of the picture
    B. If they are semi-active they may not log into their province and take measure to reduce the overpop damage (so the overpopping does more damage)
    C. A semi-active attacker will have their armies home for a longer period of time, allowing room for attacks and ops that focus on killing their offense off to make them absolutely useless (no offense or defense)

    Can you give me your thoughts on this?
    Cheers

  12. #177
    Sir Postalot Lestat's Avatar
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    Realest.

    Are you looking for someone to be in your KD next age?
    Will it be free?
    What criteria?

  13. #178
    Forum Fanatic Syntico's Avatar
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    Bump to top spot.

    PS I'm learning a lot here.
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  14. #179
    I like to post Realest's Avatar
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    Quote Originally Posted by jmiedema View Post
    Hey Realest,

    My kingdom is a ghetto, but a pretty active ghetto in wars, top 60, 3/4 WW.

    My question is this: Since our kingdom does generally use the chain/semi-chain strategy early war, what makes a good chaining target. My initial thought would be a province that is either

    A. Super Active (read as: attacker threat)
    B. Running a high homes strat (20% homes or more, easy to overpop), or
    C. Easy to lower their defense quickly for more attacks per person (ie no hospitals, not cleric, bad wpa/tpa)

    However when thinking about this earlier today, I was wondering if chaining a semi-active attacker would be more beneficial. My reasons:

    A. If they are semi-active they will not be quad or quin(cleric) tapping with armies in/armies out, so it will be easier to chain them deep enough to take them out of the picture
    B. If they are semi-active they may not log into their province and take measure to reduce the overpop damage (so the overpopping does more damage)
    C. A semi-active attacker will have their armies home for a longer period of time, allowing room for attacks and ops that focus on killing their offense off to make them absolutely useless (no offense or defense)

    Can you give me your thoughts on this?
    Cheers
    imma say this one time so listen carefully.

    MAX
    GAINS
    ALL
    WAR

    thats all there is to it. stop making things so complicated.

  15. #180
    I like to post Realest's Avatar
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    Quote Originally Posted by artax View Post
    Hi guys, I'm orc cleric in a rank 160-220 ish KD with a mix of veteran and newish players. Im the only orc, the rest are UD/other. I am trying to increase my available MO so that I can start off a war double tapping and plan to use my gains/resilience to grow in war.

    I'm currently 1650ish acres with almost 290k NW due to being hit down recently but I have about 193k MO and 100k MD with 62k fully out that translates as 17k elites and 11k def specs at 70% drafted. my build is:

    8.5 farms
    13 banks
    17 TG
    16 rax
    15 GS
    8.3 guilds
    4.6 towers
    14 WT
    0.5 dungeon

    I've been thinking whether I should drop some banks/GS/WT/dungeon and run homes instead? I also have 1.2 raw tpa and 0.8 raw wpa so my economy isnt very good but Im really looking just for hitting power/gains in war and to get out of NW range asap even if my defence isnt.

    Any help?
    then drop the WT, lower rax if u cant use them army in/out, max out GS and TG. Have fun.

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