theHERETICS - Brute Force - Sonata - Dreams - The Pulsing Trollfags - The Expendables
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Thank you kind sir, very informative.
I had neglected to consider the use of Av + Anon to avoid Ambushes, which does indeed sound very handy. And likewise using a small attacker to plunder inactives and oops as a viable alternative to a 'bank' had biazrely not occurred to me, not enough thinking outside the box...
I live outside the box.
theHERETICS - Brute Force - Sonata - Dreams - The Pulsing Trollfags - The Expendables
Visit my home for banned, neglected, and otherwise disenfranchised players on Discord!
octobrev speaks the truth. damn
So it would seem, which is why I was interested to get your guys input on things (as opposed to the wildly contradictory statements and 'nubbery' arguements one recieves if they post a general query of their own).
There's still a host of gaps in my UT knowledge (Banking & Killer Theory & Practice, best way / time to switch strats for Wiz or Sci Pumping, etc), but as none of them are particularly relevant to the level I play at I'll leave you in peace and not bother you with them.
Thank you again.
good work octo, I approve of those answers. I hope they were helpful
Hi guys, I'm orc cleric in a rank 160-220 ish KD with a mix of veteran and newish players. Im the only orc, the rest are UD/other. I am trying to increase my available MO so that I can start off a war double tapping and plan to use my gains/resilience to grow in war.
I'm currently 1650ish acres with almost 290k NW due to being hit down recently but I have about 193k MO and 100k MD with 62k fully out that translates as 17k elites and 11k def specs at 70% drafted. my build is:
8.5 farms
13 banks
17 TG
16 rax
15 GS
8.3 guilds
4.6 towers
14 WT
0.5 dungeon
I've been thinking whether I should drop some banks/GS/WT/dungeon and run homes instead? I also have 1.2 raw tpa and 0.8 raw wpa so my economy isnt very good but Im really looking just for hitting power/gains in war and to get out of NW range asap even if my defence isnt.
Any help?
Hey Realest,
My kingdom is a ghetto, but a pretty active ghetto in wars, top 60, 3/4 WW.
My question is this: Since our kingdom does generally use the chain/semi-chain strategy early war, what makes a good chaining target. My initial thought would be a province that is either
A. Super Active (read as: attacker threat)
B. Running a high homes strat (20% homes or more, easy to overpop), or
C. Easy to lower their defense quickly for more attacks per person (ie no hospitals, not cleric, bad wpa/tpa)
However when thinking about this earlier today, I was wondering if chaining a semi-active attacker would be more beneficial. My reasons:
A. If they are semi-active they will not be quad or quin(cleric) tapping with armies in/armies out, so it will be easier to chain them deep enough to take them out of the picture
B. If they are semi-active they may not log into their province and take measure to reduce the overpop damage (so the overpopping does more damage)
C. A semi-active attacker will have their armies home for a longer period of time, allowing room for attacks and ops that focus on killing their offense off to make them absolutely useless (no offense or defense)
Can you give me your thoughts on this?
Cheers
Realest.
Are you looking for someone to be in your KD next age?
Will it be free?
What criteria?
Bump to top spot.
PS I'm learning a lot here.
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