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Thread: New Anticheat Measure Going Live Today

  1. #181
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    Palem, the main point which you, Bishop, and Dharan completely ignore (100% of the time) is that the couple is a liability now for an active (top 100) kingdom. Having 25 people now, effectively, makes it 24 during war time simply because if they are needed to interact for any reason (cast FB on a bank, NM on target, NS on target, steal food, get intel, send spare offense to the one guy with 0 defense) they no longer can. It's called "liability" because it's not always detrimental, but has the potential for disaster. Why has this been ignored? I'll answer because the mods here ignore it, they don't care. **** us, we're all a bunch of cheaters.

  2. #182
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    Quote Originally Posted by DHaran View Post
    Interaction within the kd is far more important than interaction outside of it IMO. Not being able to send Aid is about as trivial a matter as anything mentioned in this thread.

    For some reason the focus remains on how this SLIGHTLY affects a very SMALL number of players, rather than the drastic good it does to prevent cheating.
    Keep making up generalities when you have no idea the truth, Dharan. You already told us you don't know jack ****.

  3. #183
    Enthusiast Gallowmere's Avatar
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    Quote Originally Posted by loki EQ View Post
    Yeah. I could make my kd's strategy work by going from an organized strategy to ghetto style warring. Thanks, Palem. Thanks for your wise words. They really hit the spot.
    I think you really missed the point in what Palem was saying.

    If you can't deviate from your current strategy, even enough to compensate what comes out to be 8% of you KD's population, then you don't appear to be much of a strategist at all, and your entire argument is void. At that point, you're just mad because cookie cutter rinse and repeat stuff doesn't work as well anymore. Those are my own words; not putting words in his mouth.

    That being said, yes this could have been timed better, such as at the beginning of the next age, before ticks started. This would have allowed people more wiggle room, and the ability to adjust Race/Personality combinations to compensate.
    Last edited by Gallowmere; 02-12-2011 at 20:48. Reason: Changed format slightly
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  4. #184
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    Quote Originally Posted by Nuriho View Post
    Palem, the main point which you, Bishop, and Dharan completely ignore (100% of the time) is that the couple is a liability now for an active (top 100) kingdom. Having 25 people now, effectively, makes it 24 during war time simply because if they are needed to interact for any reason (cast FB on a bank, NM on target, NS on target, steal food, get intel, send spare offense to the one guy with 0 defense) they no longer can. It's called "liability" because it's not always detrimental, but has the potential for disaster. Why has this been ignored? I'll answer because the mods here ignore it, they don't care. **** us, we're all a bunch of cheaters.
    I'm in a top 30 kingdom, I've played in bottom top 100 kingdoms, this is not difficult to adjust to and remain an effective player. It is in no way 'disastrous'.

    I made this point before, many top players said removal of FW would be disastrous, but adjusting strategy to new game rules has been happening in Utopia for 13 years.
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  5. #185
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    Quote Originally Posted by Nuriho View Post
    Keep making up generalities when you have no idea the truth, Dharan. You already told us you don't know jack ****.
    What generalizations? Bishop confirmed everything I've said.

    Quote Originally Posted by Bishop View Post
    As someone that has dealt with support for a long time now I can assure you this will address a major problem we have.

    Couples: we've been tracking the interactions for a month and we know that the effect is minimal. It takes minor adjustments to facilitate couples in a kingdom.
    And watch your language. I'm not gonna give any more warnings to anyone in this thread.
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  6. #186
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    Quote Originally Posted by Gallowmere View Post
    I think you really missed the point in what Palem was saying.

    If you can't deviate from your current strategy, even enough to compensate what comes out to be 8% of you KD's population, then you don't appear to be much of a strategist at all, and your entire argument is void. At that point, you're just mad because cookie cutter rinse and repeat stuff doesn't work as well anymore. Those are my own words; not putting words in his mouth.

    That being said, yes this could have been timed better, such as at the beginning of the next age, before ticks started. This would have allowed people more wiggle room, and the ability to adjust Race/Personality combinations to compensate.
    I think you really missed the point as well when people said there are several couples in the same kingdom. One couple wouldn't be as much of a problem, several would be general problem though. You don't play chess, this is not 1 on 1 game, it's 25 vs 25, team vs team. This change is rather demotivating and demoralizing....

    I guess I'll leave the subject for now, as I am not up for sitting in the forum the whole night. Hopefully devs drinks some brain-refreshing beer this evening and will reconsider semi-positive changes during the weekend.

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  7. #187
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    Quote Originally Posted by DHaran View Post
    What generalizations? Bishop confirmed everything I've said.



    And watch your language. I'm not gonna give any more warnings to anyone in this thread.
    Wow, mighty DHaran! Ban us all, willing to oppose you!

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  8. #188
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    Quote Originally Posted by Eus View Post
    Wow, mighty DHaran! Ban us all, willing to oppose you!
    It's very easy to keep your language in check, stop acting like I am abusing power, lol. That being said, stay on topic. No more warning for that either. If I wanted to ban anyone who opposed me this thread would have gone silent a long time ago :P
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  9. #189
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    Quote Originally Posted by DHaran View Post
    I'm in a top 30 kingdom, I've played in bottom top 100 kingdoms, this is not difficult to adjust to and remain an effective player. It is in no way 'disastrous'.

    I made this point before, many top players said removal of FW would be disastrous, but adjusting strategy to new game rules has been happening in Utopia for 13 years.
    Everything is a disaster to the kingdom in war. It is difficult to lose 1 person doing NM, if you dont have 25 people doing it. It is bad to lose 1 person doing FB. It is horrible to not punish a suicider even more. It's worse yet not to get intel in a timely fashion.

    Nothing of this will break the game. All it is doing, as has been previously said by moer than 5 people, is that you're turning everyone in the game into a cheater until proven innocent. We are all guilty now, and it makes me not want to play. I don't fly an airplane because of the same reason -> i'm already guilty of carrying a bomb until they prove i am not.
    With this system, i'm guilty of cheating, and you have placed safeguards that my cheating is safeguarded.

  10. #190
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    Interacting prohibited ...for how long ? If If john take a SoT year 0, Janewon't be able to attack the guy year 11 ?

  11. #191
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    Quote Originally Posted by Nuriho View Post
    Everything is a disaster to the kingdom in war. It is difficult to lose 1 person doing NM, if you dont have 25 people doing it. It is bad to lose 1 person doing FB. It is horrible to not punish a suicider even more. It's worse yet not to get intel in a timely fashion.

    Nothing of this will break the game. All it is doing, as has been previously said by moer than 5 people, is that you're turning everyone in the game into a cheater until proven innocent. We are all guilty now, and it makes me not want to play. I don't fly an airplane because of the same reason -> i'm already guilty of carrying a bomb until they prove i am not.
    With this system, i'm guilty of cheating, and you have placed safeguards that my cheating is safeguarded.
    If it is as huge of a problem as people are making it out to be, then surely the KD you are up against will be suffering from the same issue.
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  12. #192
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    Well, game was already turning deeply boring because slower and slower, find a war very difficult thanks to this amazingly annoying relationnal system ...so to still improve the fun, if by chance we got a war we can't run it properly ...

    Sure we will adapt of course ...addicted always adapt ...the most addicted at least ...

  13. #193
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    Quote Originally Posted by repmes View Post
    Interacting prohibited ...for how long ? If If john take a SoT year 0, Janewon't be able to attack the guy year 11 ?
    Not clear on this at the moment, or if it is something they are willing to make public now.
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  14. #194
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    In their interview, the devs stated that they will not pursue a pay-to-win style. I was very happy to hear that but it looks like they changed their minds. I've been thinking on how you can get a couple fully effective in war and this what I came up with.

    Let's take a hypothetical situation of me and my brother living in the same house and both of us playing Utopia in the same kingdom. We cannot target the same province with ops or attacks which is a problem in a kingdom where players have assigned duties like spreading greed riots or MS. So naturally we will want to find a way to limit those restrictions. We can do so by using account sitting. I could just cough up some credits and choose my brother as account sitter. Because we trust each other, I could just ask him for his login credentials and log into his account to manage my own but that would be violating the rules (even if it's almost impossible to detect) so that option is out. However, I could still look over his shoulder and dictate which actions to perform with my province. So for the price of a few credits, we can evade this system without breaking any rules!

    Please explain to me why account sitting is not an unfair advantage while couples living together is. The only difference is that you have to pay for the first option. (and a sat prov won't get it's daily 5 acres but boohoo)
    Last edited by Landro; 03-12-2011 at 00:32.
    This is my province. There are many like it, but this one is mine.
    My province is my best friend. It is my life. I must master it as I must master my life.
    My province, without me, is useless. Without my province, I am useless.
    I must attack hard with my province. I must attack harder than my enemy who is trying to pk me. I must pk him before he pk's me. I will...

  15. #195
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    Quote Originally Posted by loki EQ View Post
    Yeah. I could make my kd's strategy work by going from an organized strategy to ghetto style warring. Thanks, Palem. Thanks for your wise words. They really hit the spot.
    You demand that people treat you with respect and yet when I try and respond politely I get this in return.

    Quote Originally Posted by Nuriho View Post
    Palem, the main point which you, Bishop, and Dharan completely ignore (100% of the time) is that the couple is a liability now for an active (top 100) kingdom. Having 25 people now, effectively, makes it 24 during war time simply because if they are needed to interact for any reason (cast FB on a bank, NM on target, NS on target, steal food, get intel, send spare offense to the one guy with 0 defense) they no longer can. It's called "liability" because it's not always detrimental, but has the potential for disaster. Why has this been ignored? I'll answer because the mods here ignore it, they don't care. **** us, we're all a bunch of cheaters.
    It's been ignored because it's not true, expect perhaps in the rare, nearly improbably instance of a kd that has 1 functioning mage and the player operating the mage is living with someone else in the kd.

    Having a couple in your kd is not a complete drag. It's not an insta-lose. It's not an impossible feat to make it work. It just requires some additional planning.

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