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Thread: New Anticheat Measure Going Live Today

  1. #331
    Game Support Bishop's Avatar
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    I think the time period for interacting is 3 days, i could be wrong so i'll have to check. This is obviously up for change though. It needs to be long enough that someone cant farm out their newly created human merchants. Suggestions would be welcome.

    One thing to consider, intel farms are like our number 1 reported item - removing SoT or any intel op from the interaction system will not work.

    Also,i need to reiterate this - the whitelist is just not maintainable or scalable and it is open to massive abuse. Thats probably why mehul never had one, and personally i have always thought it was a terrible idea.
    Support email: utopiasupport@utopia-game.com <- please use this and don't just PM me| Account Deleted/Inactive | Utopia Facebook Page |
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  2. #332
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    Quote Originally Posted by Aru View Post
    You clearly don't know how war works.

    Yes, it is a very big deal. If you can't chain, you can't war. If you remove one province from your chain, your effectiveness is directly and significantly reduced. The more couples you have in your kingdom, the more mostly useless provinces you have. It's not a minor hindrance, it's a direct penalty and major disadvantage for any kingdom that has couples, and especially the couples themselves. They'll get kicked out and no one will want to play with them. How's any of that fair, I wonder?



    I'm glad I'm not the only one that sees this. Very hypocritical and misleading isn't it.



    Good leaders shouldn't have to play around security policies. Cheaters should. 'Adapting' to such a thing is not satisfying at all, and very arbitrary. It's not professional or respectable. Unlucky kingdoms with dedicated players shouldn't have to 'adapt' to an unfair disadvantage. You're inflicting the very thing you set out to cure, and you're doing it on a much more massive scale. You're putting more priority on the cheaters than on the players, and that's not right.




    Telling us in advance doesn't help us. It causes the same perpetual issues either way. Avoiding 'those cases' IS the problem. It's how the game is meant to be played.



    Yes, of course they have an advantage. That's the point. Cooperation and communication gives you a VERY significant advantage. That's why we have IRC, pimp, phones, voices. They add to the game, not detract.

    The more coordinated your kingdom is, the better. If you and your wife or brother or friend want to play a fun little text game together, helping each other out and working together, you should be more than allowed to. That's what makes the game fun, that's what it's all about. You should be allowed to go to your friend's house with your laptop and teach him a new game. You should be allowed to team up with three college buddy dorm mates and play together. That's why we have kingdoms. It's a team game.

    You could have 25 people living in the same house and kingdom for all I care. I'd say, wow, that shows dedication! They are really determined to do well, and must be very coordinated! More power to them. Of course it should give you an advantage. Why wouldn't you want to reward communication? Saying one kind of communication is 'unfair' versus another one is stupid.. it's what the game is based on. That's the whole point. Don't you get it? You're punishing the innocent players that look for the best the game has to offer.



    You think pro gamer teams that are allowed to sit in the same room in a tournament have an unfair advantage? That they should only be allowed to use text chat from separate rooms? Don't you see how stupid, irrelevant and distracting that is?

    Where did you come up with such an arbitrary, damaging, shortsighted and unsatisfying concept of fairness anyway?

    You guys are totally missing why people play the game. Your policies are horrible and injust. You are pushing people out, not making your game more attractive. You're undermining it's best aspects.

    You must have no experience running an MMO if the players can so easily see why this is a bad choice and you can't. You might want to listen to them, if you care about the game.

    Good points. Would have liked to see this replied to. And especially about the account sitting compared to couples whitelisted part...only difference is one is pay-to-win
    Last edited by Archers_Bane; 03-12-2011 at 21:49. Reason: bolding
    CanWe

  3. #333
    Triggered Godly's Avatar
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    Quote Originally Posted by repmes View Post
    I paid 10 boxes to get my son in my KD.
    Guess what, I've the felling the merchandise I bought doesn't fit the advertising.

    What if after buying a new car the saler cames one month later explaining you bought the car but he takes the engine back ?
    You might want to pay 10 boxes to get some English lessons.

    Quote Originally Posted by Pale View Post
    I never said all 25 would be hitting the same guy Godly.

    @ Godly... pray to whatever god you have that your kd never comes across mine....
    Right, so if all 25 are not hitting the same guy, where is the problem? Lets say you chain 2 provs per wave -- put one guy on one wave and on guy on another. Problem solved.

    @The last line... lmao. Come on IRC and whisper Godly and I'll give you my kd loc and prov name.

    Quote Originally Posted by DDodge View Post
    @ pale... I doubt ur kd will ever cross godlys, and my money would bet against u if so :)

    40 whole credits in fact
    QFT
    "Godly, you do realized that you have just sealed your faith now, right?"

  4. #334
    Post Demon
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    Oops I meant 40 boxes

  5. #335
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    I have new intel about the system, it doesn't seem to affect ops with attacks

    T/M MS and PFed target

    Attacker attacked, access was not denied. This was done on the same tick btw

    If the system remains as it is, I have no complains now since it doesnt affect my kd much

  6. #336
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    this system some odd mother****er

  7. #337
    Enthusiast Gallowmere's Avatar
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    Quote Originally Posted by FinalFantasyWorld View Post
    I have new intel about the system, it doesn't seem to affect ops with attacks

    T/M MS and PFed target

    Attacker attacked, access was not denied. This was done on the same tick btw

    If the system remains as it is, I have no complains now since it doesnt affect my kd much
    Something about all of this just isn't making any sense. It appears to be block SOME aid, but some people claim to still be getting it, even though the send never shows up in the paper, and now this, which as initially described, should not be able to happen.

    I've graduated from indifferent to confused.
    "I don't hate you, I'm just removing an enemy..."
    ~~~D. Randall Blythe

  8. #338
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    Quote Originally Posted by Gallowmere View Post
    Something about all of this just isn't making any sense. It appears to be block SOME aid, but some people claim to still be getting it, even though the send never shows up in the paper, and now this, which as initially described, should not be able to happen.

    I've graduated from indifferent to confused.
    Same, We're in war and i can confirm it cause we're doing it together on IRC to test the system PF+MS does not stop the other prov from attacking. Strange no?

  9. #339
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    um... about the chaining provinces: Our kingdom chains 2 targets based off NW. 1 target later in war while our smalls just max gain or spread hits to keep their smalls down. In a game with NW based gains, simply hitting for max gains while everyone else does the chain is something we frown and occasionally kick from our kd for. That kind of blatant "**** you" to leadership. Now we have to adapt by allowing it for couples but nobody else? For everyone?

    Quote Originally Posted by Bishop
    One thing to consider, intel farms are like our number 1 reported item - removing SoT or any intel op from the interaction system will not work.
    It seems since the ignoring of everyone else it's another "**** you" to us. yay.
    So the problem was people would make two accounts in or out of the same kingdom and use it for profit. Now the problem will be people make two accounts in our out of the same kingdom and use it with their friends for profit.

    I in no way see how this helps solve the problem of intel farms. If they want to cheat now you make it an extra step -> contact the people they've been in contact with and ask them to 1) do it for them or 2) set up proxy and let them do it themselves (while they scratch their friend's back in kind). If this is to stop intel farms as your #1 report, this will not do that. It's simply making everyone guilty until proven innocent.

  10. #340
    I like to post Landro's Avatar
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    Quote Originally Posted by Bishop View Post
    I think the time period for interacting is 3 days, i could be wrong so i'll have to check.
    So getting intell during hostile means that your room mate/brother/wife/etc can't attack that person all war? You must be joking!
    If this is really how you're going to implement this and I predict many couples will leave the game and find something to do together.
    This is my province. There are many like it, but this one is mine.
    My province is my best friend. It is my life. I must master it as I must master my life.
    My province, without me, is useless. Without my province, I am useless.
    I must attack hard with my province. I must attack harder than my enemy who is trying to pk me. I must pk him before he pk's me. I will...

  11. #341
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    Quote Originally Posted by Landro View Post
    So getting intell during hostile means that your room mate/brother/wife/etc can't attack that person all war? You must be joking!
    If this is really how you're going to implement this and I predict many couples will leave the game and find something to do together.
    Ops seem to be excluded i tested in my current war. If person A ops, Person B can still attack

  12. #342
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    Quote Originally Posted by Bishop View Post
    I think the time period for interacting is 3 days, i could be wrong so i'll have to check. This is obviously up for change though. It needs to be long enough that someone cant farm out their newly created human merchants. Suggestions would be welcome.
    That is wayyy too long. A lot of wars don't even last 3 days. Maybe make the limitation variable with respect to relations...?
    Normal = 3 days
    Unfriendly = 2 days
    Hostile = 1 day
    War = 12 hours?

  13. #343
    I like to post Landro's Avatar
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    Quote Originally Posted by Palem View Post
    That is wayyy too long. A lot of wars don't even last 3 days. Maybe make the limitation variable with respect to relations...?
    Normal = 3 days
    Unfriendly = 2 days
    Hostile = 1 day
    War = 12 hours?
    I think 5 days with no relations, 1 day with UF and 3 hours with Hostile or War would limit multi farms without seriously crippling warring kingdoms.
    This is my province. There are many like it, but this one is mine.
    My province is my best friend. It is my life. I must master it as I must master my life.
    My province, without me, is useless. Without my province, I am useless.
    I must attack hard with my province. I must attack harder than my enemy who is trying to pk me. I must pk him before he pk's me. I will...

  14. #344
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    who is ever in unfriendly for 2 days rolf

  15. #345
    I like to post Landro's Avatar
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    Quote Originally Posted by The Imp View Post
    who is ever in unfriendly for 2 days rolf
    It happens when one kingdom gives away the button too soon and the other kingdom decides to weaken them with ops before pushing the button. It also happens when a kingdom gets waved and doesn't want to war but also refuses to offer CF.
    This is my province. There are many like it, but this one is mine.
    My province is my best friend. It is my life. I must master it as I must master my life.
    My province, without me, is useless. Without my province, I am useless.
    I must attack hard with my province. I must attack harder than my enemy who is trying to pk me. I must pk him before he pk's me. I will...

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