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Thread: New Anticheat Measure Going Live Today

  1. #511
    Needs to get out more DHaran's Avatar
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    Quote Originally Posted by lastunicorn View Post
    Anyone who read this thread knows that Bishop has stated several times how much this will help cheating. I don't think Dharan needs to know everything behind the scenes in order to know that.
    That is exactly right lastunicorn, but they'll simply continue to ignore that. I take Bishop at his word, because he has the knowledge to make statements about the state of cheating in Utopia. Nobody else in this thread has any clue about it and should stop trying to claim that this system is not catching cheaters.
    S E C R E T S

  2. #512
    Forum Fanatic E_Boko's Avatar
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    Cause bishop has never been wrong regarding the game mechanics.
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  3. #513
    Post Fiend FooFighters's Avatar
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    The stupid thing irritates me already, can't play through my ipad, error.. Someone else in my kingdom, does not share any ip with someone else what so ever but can't make an attack AT ALL, on a province not even attacked by someone of my kingdom. Long live
    BUILDING OUR LEGACY.
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  4. #514
    Veteran faegan's Avatar
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    @Palem:

    Where did I say that it was 1000 couples that are complaining? This is a GENERALLY BAD MECHANISM and you do not have to be one of a couple to be against it.

    Like I wrote before, my wife hates Utopia so from your point of view I shouldn't care... I, however, enjoy the company of some people who happen to play from the same IP address.

    I won't comment on your reading skills any further, but please pay more attention to the RELEVANT parts of my posts. You should care that even ~500 people are unhappy. It's 7% of your total player-base...

  5. #515
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    I am not affected by this and sure i see the reasoning, i just think a lot of these arguments can be quelled by simply providing a good documentation for this system?

    Posting how the system works in the middle of a discussion = barely anyone will see it. Its great you updated the whitelisting thread in announcements bishop but could you not create a new thread called "Anti cheat system" and give a more detailed description on how it will affect people, for instance couples...

    By that i mean perhaps providing a clear and definite answer to i.e.:
    * Is this attack and attack only or also t/m-ops and attacks
    * What is the time limit for interactions
    * Is this a static change or will it be dynamically interpreted as time goes and i.e. you see it doesn't work as it should
    * How can couples expect to be treated if complaining and how should they go about it?

    The last point is perhaps the biggest point, if you have 500 couples playing, 1k people, then that's 1/7 of the player base.... I don't doubt there are people out there that has misused the system. There will always be some that do... but i seriously doubt all of them are purposefully x-logging each other...
    If you look at it another way the only benefit they have is they would perhaps not have to pay for province sitting.

    There are to many ISP setups to provide any clear answer to how people have they network set up, so i can only speak for myself, but i get a static IP from my ISP, this means if i ever wanted my girlfriend to play we could not interact, not unless the internal ip identification is read at least. I'm an honest guy and i would find it much easier to look at her pc-screen and help her from there (Since she would in fact be a total beginner in the need of help), then actually have to remember another username and password to log in... But that goes for the same to speak with someone through IRC or MSN and discuss game mechanics, or how to start the game in my eyes, we do all share the same screens just with different values.

    To summarize i would really like to see a more detailed introduction to the system before starting a discussion knowing next to nothing how it will work.. And i don't need the specifics in code, just how it would eventually affect people playing honestly in a documented and systematic setup instead of one post here and one post there...
    If you know the system it should take about 10 minutes to write an introduction on what we can expect...

  6. #516
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    So is a way going to be developed for people who live together to play together? Is there a solution in the works for those people, as few as they may be? Because today already we have seen in my specific situation that we cannot war together if we live together and are in the same KD...

  7. #517
    Forum Addict Scavenger's Avatar
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    Exclude ambushes from the restrictions. It doesn't serve the purpose to have them included.
    (just to make sure it's in here)

  8. #518
    Forum Fanatic E_Boko's Avatar
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    Just ambush a different target. plenty of options in war.
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  9. #519
    Game Support Bishop's Avatar
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    Quote Originally Posted by E_Boko View Post
    Just ambush a different target. plenty of options in war.
    You can only ambush someone that hit you. If you cant bush them then someone on your IP in your kingdom opped/attacked them. If we drop the block for ambush can we then expect to see people logging in for mates to bush for them?
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  10. #520
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    I think its fair to think that people were manipulating white list so as to multi(as you have the information on such matters), but I don't think its fair to assume that people sharing the same IP always x-log. They may a bit, but I think the chance for cheating such as that is both low enough(and the affect low enough) to make it outweighed by permitting such activity.

    *edit: by activity, im talking about ambush.

  11. #521
    Game Support Bishop's Avatar
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    We aren't assuming that people that play together log each other. The real issue is that people who xlog and multi (at the most basic level) often have the same characteristics as 2 legit players. In stopping the most common form of cheating we see some people that want to play in the same kingdom will have some blocks on actions. We feel that legit players wil be able to work around this, but cheaters will be stopped to a far greater extent.
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  12. #522
    I like to post Landro's Avatar
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    Quote Originally Posted by Bishop View Post
    You can only ambush someone that hit you. If you cant bush them then someone on your IP in your kingdom opped/attacked them. If we drop the block for ambush can we then expect to see people logging in for mates to bush for them?
    So you're saying you wouldn't notice that a province is being logged on to from a kingdom mate's IP?

    You might not be able to stop them before it happens but is the risk of getting both provinces deleted afterwards not a good enough deterrent?

    Quote Originally Posted by Bishop View Post
    We feel that legit players wil be able to work around this, but cheaters will be stopped to a far greater extent.
    I agree that this is possible for maybe the first 24 hours of war but once people have been chained, you might find yourself with no targets in your range because you can't control who will be chained by your opponents.
    Last edited by Landro; 06-12-2011 at 10:28.
    This is my province. There are many like it, but this one is mine.
    My province is my best friend. It is my life. I must master it as I must master my life.
    My province, without me, is useless. Without my province, I am useless.
    I must attack hard with my province. I must attack harder than my enemy who is trying to pk me. I must pk him before he pk's me. I will...

  13. #523
    Game Support Bishop's Avatar
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    Quote Originally Posted by Landro View Post
    So you're saying you wouldn't notice that a province is being logged on to from a kingdom mate's IP?

    You might not be able to stop them before it happens but is the risk of getting both provinces deleted afterwards not a good enough deterrent?
    We don't want to be reactive though, we want to be proactive with cheating.

    "The new anticheat system is all about prevention, instead of cure. So instead of staff trying to find instances of people cheating, specific suspicious actions will be immediately blocked."

    Quote Originally Posted by Landro View Post
    I agree that this is possible for maybe the first 24 hours of war but once people have been chained, you might find yourself with no targets in your range because you can't control who will be chained by your opponents.
    Dropping the block period would greatly alleviate this and shoudln't affect the main thrust of the system.
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  14. #524
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    Maybe this should go to some type of "suggestions for new anti-cheat system"

    But Bishop, I think the calculos for modifications to the anti-cheat system should involve "the incentive it gives to people to multi and cheat in an egregious matter"+"level of unfair advantage possibly given to legit players" - "the level of good it brings to the game, largely in the form of permitting fair play(both for those who do live in the same IP area, those in a KD that requires their members to have a reasonable amount of activity within the game plan, such as ambushing certain attacks, and for those in the KD that they are warring, who are gaining some type of advantage no matter what).

    Following this(obviously metaphorical) formula, i think something like not counting ambushes should be acceptable.

  15. #525
    Game Support Bishop's Avatar
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    Quote Originally Posted by Topsy View Post
    Following this(obviously metaphorical) formula, i think something like not counting ambushes should be acceptable.
    We see monarchs logging kdmates in war all the time, allowing ambush to not fire a block just encourages that.
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