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Thread: Guard Stations

  1. #136
    Sir Postalot Ordray's Avatar
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    Actually, relatively speaking, the amount of offense freed up by Forts for Elf is less than that of any other race because you're reducing a smaller number by the same %.

    Example: Dwarf vs Elf 42 DPA goal
    Assume 200% wages and MP cast ~1.129 DME mod
    Elf: 42/6/1.129 = 6.2 DS/A
    Dwarf: 42/5/1.129 = 7.4 DS/A
    +20% bonus from forts = (1.076+.2)*1.05=1.34 DME mod
    Elf: 42/6/1.34 = 5.22 DS/A EPA saved: 0.98
    Dwarf: 42/5/1.34 = 6.27 DS/A EPA saved: 1.13
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  2. #137
    Forum Fanatic Darkz Azn's Avatar
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    forts r nub .... odd ...


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  3. #138
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    No idea about the maths but I used forts as halfling.

  4. #139
    Enthusiast Gallowmere's Avatar
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    Halfling are a bit different, in that once DBE is high enough on TGs, you always get better offensive returns on Forts. This is obviously due to their having a 100% elite army. The principle is the same with all races, but it's more obvious with Halflings, as all you have to do is adjust your send numbers to change your defense at home, and there's no variance in unit training. Quite easily the most versatile military in the game at the current time.
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  5. #140
    Forum Fanatic Darkz Azn's Avatar
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    odd ... imo .. forts cant bring as much land as tgs does =)


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  6. #141
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    Quote Originally Posted by Ordray View Post
    Actually, relatively speaking, the amount of offense freed up by Forts for Elf is less than that of any other race because you're reducing a smaller number by the same %.

    Example: Dwarf vs Elf 42 DPA goal
    Assume 200% wages and MP cast ~1.129 DME mod
    Elf: 42/6/1.129 = 6.2 DS/A
    Dwarf: 42/5/1.129 = 7.4 DS/A
    +20% bonus from forts = (1.076+.2)*1.05=1.34 DME mod
    Elf: 42/6/1.34 = 5.22 DS/A EPA saved: 0.98
    Dwarf: 42/5/1.34 = 6.27 DS/A EPA saved: 1.13
    Ordray you're comparing different things.

    The Imp is saying that forts boost the defense efficiency of each elf spec more than each [other race] spec. He's not making a DPA argument (at least in that post).

  7. #142
    Sir Postalot Ordray's Avatar
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    Yes and no. Read his last post:
    Quote Originally Posted by The Imp View Post
    ah yeah, he was talking about maintaining it while i was thinking about building it...

    but still, surely, forts would help and elf to maintain the same DPA better than any other race...

    human with 20% dme from forts becomes 6 def points gaining 1 point
    elf with 20% from forts becomes 7.2 def points gaining 1.2 point
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  8. #143
    There are too many black/white statements about buildings in this thread. The way some replies were framed their points are easy to understand.

    i like to give my 2 cents without being able to solve what is the best building.

    Guardstations are good when getting chained. 95% of the time you are not being chained. Being chained is not a random occurence. There are certain indicators that are fairly reliable.

    The same goes for hospitals but they are obviously good a lot more often. How good depends on your setup. They might be the most economic building or they might not.

    I think there is an obsession with defending against chaining. Sometimes the poison is in the pill.

    Forts are starting to become better as the age progresses, like libs. I think it's not true they are a "waste" for an attacker.

    Many choices depend on context. For example your Kingdom is a very important context.

  9. #144
    Forum Addict scorpio86's Avatar
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    I am now running 33% GS
    LIVE LONG AND PROSPER

  10. #145
    Forum Fanatic gergnub's Avatar
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    Quote Originally Posted by scorpio86 View Post
    I am now running 33% GS
    going a bit heavy on the gs?

  11. #146
    Sir Postalot Ordray's Avatar
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    It's better than 0% I suppose ;) Move 15% or so to hospitals if you don't already have them.
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  12. #147
    Post Fiend
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    Undeads using hospitals is redundant.There are better buildings to use than hospitals.

  13. #148
    Game Support Bishop's Avatar
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    Every undead we have chained without hospitals has been on land defense quicker that you can say LOL.
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  14. #149
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    -1260 acres: Djinn of Knights (19/93)

    that was from our last war. It wasnt until hit ~80ish that i was on land defense. I had no hospitals either. Started war at 1.6k acres and was chained to 160 acres or so. I think undead you guys are hitting dont know how to play undead :P

  15. #150
    Post Demon lastunicorn's Avatar
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    how many of those hits were with pf?

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