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Thread: Ask Realest Returns

  1. #511
    Post Fiend marve's Avatar
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    i feel going orc merch would cancel out the negatives. and the thief/mage is only on offense, so that doesnt much matter. id say more pumps are necessary for undead with the-20% sci. both are viable options for strong attackers, just stating my two cents.

  2. #512
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    Cuote from godlys page: "If you picked Undead and didn?t go the with obvious Rogue personality, you are a moron."
    Why excactly is the rogue personality the obvious choice for undead?

  3. #513
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    Quote Originally Posted by Realest View Post
    generally not useful. if you can use ET or SW on a t/m in the first place, you have to wonder if theyre that effective to begin with.

    In theory, if your A/T can SW on a A/M, and your A/M can ET a A/T, it sounds like the perfect setup right? My question for you then, doesnt that mean you just invested in "hybrids" to do useless ops? What exactly was your objective? Another reason why "hybrids" are retarded. Why not just build a perfect attacker in the first place?
    Now im by far not as pro or leet as Realest and godly. That being said, im one of those 'useless' human rogue hybrids. Now i wont even try doing sabotage wizzards on a faery cuz i know it would never succeed but doing kidnap on a dwarf during war on the other hand. I gained acres last war and was able to fill up my pop by 2500 peasants in one tick. Im running 3 raw tpa and still having 90 OPA.
    I for one think i wasnt that useless during last war since i gained most acres out of 16 attackers and most of em being pure attackers.

    Okay i know that when fighting absalom where everyone will have huge thief defense being a hybrid wont be as usefull, but while im still fighting ghetto kingdoms i find sacrificing 2 epa for tpa is not too bad a trade off.
    Last edited by Malcolm; 14-03-2012 at 13:56.

  4. #514
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    Quote Originally Posted by Malcolm View Post
    Cuote from godlys page: "If you picked Undead and didn?t go the with obvious Rogue personality, you are a moron."
    Why excactly is the rogue personality the obvious choice for undead?
    Ud's don't have access to most thievery ops if you pick rogue however they do. That's why rogue is interesting on ud's, I don't really agree that it's the only viable pick on them tho.

    As a reply on your second message, the reason you gained most of your kd has nothing to do with being a hybrid or not. It's only because you didn't get targetted much x). If they chained you, you would've gone down anyway.

  5. #515
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    Okay i agree, i was left alone during most of the war. I only got hit 3 times, yet still i got more acres than our pure attackers who didnt get hit a single time. Sure, i was more active and simply made more attacks than him.
    But if youre a chain target nothing will save you right? Not even having those 2 tpa in elites instead? Not sure on that though cuz i realize it translates to 20 opa which prolly means you could pull off one extra attack but if you just got deep chained youll just go with 4 ambushes cuz your trad marches wont be half as effective right?
    Last edited by Malcolm; 14-03-2012 at 14:51.

  6. #516
    Post Fiend marve's Avatar
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    Quote Originally Posted by WickedL View Post
    Ud's don't have access to most thievery ops if you pick rogue however they do. That's why rogue is interesting on ud's, I don't really agree that it's the only viable pick on them tho.

    As a reply on your second message, the reason you gained most of your kd has nothing to do with being a hybrid or not. It's only because you didn't get targetted much x). If they chained you, you would've gone down anyway.
    wow lol. he was being sarcastic. undeads should never go rogue, which is the point of what he was saying. wow again,

  7. #517
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    Well i honestly hope that was being sarcastic though it doesnt really sound like it to me;

    1) Picking a stupid race/personality. If you are going Undead Cleric or Dwarf/Orc Rogue, just uninstall right now. If you picked Undead and didn’t go the with obvious Rogue personality, you are a moron. Beginning your round with a terrible setup is the single most destructive way to ensure that you will farm the entire round.
    Last edited by Malcolm; 14-03-2012 at 14:49.

  8. #518
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    IIRC Godly wrote that in an age when Rogue Thief Dens were incredibly powerful, and undead was able to utilize them very well. I may be wrong? I wasn't here when that age went down.

  9. #519
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    Hi Realest,

    I was wondering if you could critique my build and setup. Here's all the information about my province:

    The Province of --- (xx:yy)

    Server: World of Legends (Age 53)
    Utopian Date: June 9th, YR4 (73% in the day)
    RL Date: March 15th, 2012 (2:44 GMT)

    Ruler Name: XXXXXX The Blessed
    Personality & Race: The Cleric, Avian
    Land: 580 Acres
    Money: 19,037gc (8,920gc daily income)
    Food: 67,808 bushels
    Runes: 6,810 runes
    Population: 15,044 citizens (25.94 per Acre)
    Peasants: 3,150 (74% Building Efficiency)
    Trade Balance: 1,134,639gc (0% tax rate)

    ME+Stance (spells*): 137.28% off. / 102.52% def.
    Soldiers: 0 (75.1% estimated draft rate)
    Griffins: 510 (3,501 offense)
    Harpies: 3,419 (21,031 defense)
    Drakes: 6,538 (62,829 offense / 26,811 defense)
    War-Horses: 0
    Prisoners: 168 (692 offense)

    Total Modified Offense: 67,022 (115.56 per Acre)
    Practical (100% elites): 67,022 (115.56 per Acre)
    Total Modified Defense: 48,648 (83.88 per Acre)
    Practical (0% elites): 21,031 (36.26 per Acre)

    Thieves: 831 (1.43 per Acre / 17% Stealth)
    Wizards: 596 (1.03 per Acre / 87% Mana)

    Spy on Throne on your province will show:
    Max. Possible Thieves/Wizards: 2,472 (4.26 / Acre)
    Estimated Thieves Number: 989 (1.71 per Acre)
    Estimated Wizards Number: 371 (0.64 per Acre)

    ** Networth Table: **
    Total Networth: 107,686gc (185.67 per Acre)
    Drakes: 42,497gc (39%) - [6.5gc]
    Land (90% built): 29,580gc (27%) - [15+40gc]
    Harpies: 20,514gc (19%) - [6gc]
    Science (estimated): 4,178gc (4%) - [1/92gc]
    Thieves: 3,324gc (3%) - [4gc]
    Peasants: 3,150gc (3%) - [1gc]
    Wizards: 2,384gc (2%) - [4gc]
    Griffins: 2,040gc (2%) - [4gc]
    Money: 19gc (0%) - [1/1000gc]

    Buildings: 785gc to build, 386gc to raze


    Survey / Buildings Report Information

    Server: World of Legends (Age 53)
    Building Efficiency: 74%
    Kingdom Stance: Normal

    1. Farms: 34 (5.9%)
    2. Banks: 30 (5.2%)
    3. Training Grounds: 150 (25.9%)
    4. Armouries: 57 (9.8%)
    5. Military Barracks: 150 (25.9%)
    6. Guard Stations: 71 (12.2%)
    7. Guilds: 71 (12.2%)
    8. Dungeons: 12 (2.1%) + 5 in progress (+0.9%)

    Total Land: 580 Acres (99.1% built)
    In Progress: 5 Acres (0.9%)

    ** Effects Summary (Available Buildings Only) **
    1. Produce 1,761 bushels (2,202 with FL)
    2. 555gc, +4.54% income
    3. +21.28% offense bonus
    4. -9.84% training costs, -13.12% draft costs, -13.12% wages
    5. -21.28% attack time
    6. -15.9% losses when attacked
    7. Training about 1.05 wizards per hour
    8. 240 prisoners (720 offense, 120gc, 120 jobs)

    ** Effects Summary (Including Future Buildings) **
    8. 340 prisoners (1,020 offense, 170gc, 170 jobs)


    ** Effects Summary (Known Science Only) **
    10.1% Income (29,927 books)
    10.3% Building Effectiveness (61,222 books)
    4.3% Population Limits (25,347 books)
    33.7% Food Production (10,300 books)
    11.7% Gains in Combat (40,235 books)
    23.7% Thievery Effectiveness (9,024 books)
    19.9% Magic Effectiveness & Rune Production (6,412 books)


    My Kingdom is a warring kingdom filled with hybrid undeads, a few hybrid elves, some faeries. We also have some avians.

  10. #520
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    Im going to save you some time and let you know that you will need to include more relevant information before Realest can provide an accurate "critique".

    Please include:

    -for what type of in-game situation you are aiming to build your province for, ie. War, oow-randoming for growth, pumping.
    -whether or not you are active enough to army in/out with the current ~7.01 hour attack times you will have in war


    /end being Realest's secretary

  11. #521
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    Yes I am usually active enough to make full use of the attack times. This is also designed to be a full warring build which is maintainable OOW as well through active plundering.

  12. #522
    I like to post KuhaN's Avatar
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    Realest has apparently been banned until Friday. Just a heads up if you guys are wondering why hes not responding to your questions.
    "Go back to the gym because you f'king suck at utopia, noob." -Godly



    My classic black theme for Utopia - Updated 5/13/15

    Quote Originally Posted by darkl1ght View Post
    Unfortunately, no amount of razes will improve your war record
    Greatest strategy thread/question of all-time.

  13. #523
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    Additionally, I run no towers and lower farms/banks because I have low needs in particular for runes and therefore my needs can be readily supplied by my KD. Same with gold/food. I run a cleric strat in part for the sustainability that it allows for when one is attacking very often and is getting attacked often.

    I envision this build being viable for OOW randoming for grwoth and War: it packs a heavy offensive punch for OOW plunders which allow me to pump my army full of elites, and in war it's even more effective as a way of grabbing as much land from the other kd as possible within the smallest amount of time.

  14. #524
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    Why do undead need the Rogue personality?

    This is my first time playing in a LONG time, and by no means was I pro before.

    What should an undead/rogue attacker be doing, and why is the rogue personality better than Tactician or something similar?

    Thank you in advance, I'll be watching this thread.

    p.s.
    Also, for a newly OOP Undead/Tactician attacker. What should my strat look like? Im planning on ~30 DPA. I just started protection, so I am not sure exactly what it will be at.

  15. #525
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    Quote Originally Posted by KuhaN View Post
    Realest has apparently been banned until Friday. Just a heads up if you guys are wondering why hes not responding to your questions.
    noooooo. ):

    foxy:
    static numbers don't mean very much at such a small size.
    aside from the lack of watchtowers it looks like a very capable province in war, and you might be able to get away with no watchtowers at war start being that small. your total science investment seems pretty low, but at such a small size making a big investment doesn't mean so much going down the road.
    you're well set up to tear down provinces at the end of chains, so it's just a matter of having your kingdom bring them down.
    during war you might be able to switch some of your banks and arms around, if only to nudge your BE upwards while rebuilding. what to build depends on your circumstances really, but at a small size rotating buildings can yield pretty good results for a small price. like any avian, what you do with your incoming acres is essential, since you shouldn't be relying on a consistent build that tries to do everything well.

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