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Thread: Ask Realest Returns

  1. #526
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    Oh yes this might also be quite relevant: During the war I usually end up being chainbait because the other hybrids in my kd have an average of maybe 65 opa, and quite high dpa when their armies out.

    Hence no watchtowers for me--the enemy kd usually just waves me over and over with many of their provinces, and doens't bother with NS, simply because I only run around 37-40 dpa with my elites out and I guess kds just don't think i'm worth the stealth :P.

    Meanwhile I'm retalling them hard (particularly those with low dpa, who I can potentially hit 5 times over), trying to average about 3 uniques per day at least, which in turn makes them only want to hit me harder.

    I'm also open to suggestions as to what to put my acres in when I get them--though, my acres are being gained and lost so fast that sometimes it usually doesn't matter too much in the end. Last time I put a lot of them into rax so I could just hit them faster and harder, but obviously that's probably not the optimal choice in all cases....

  2. #527
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    Quote Originally Posted by nooblet View Post
    IIRC Godly wrote that in an age when Rogue Thief Dens were incredibly powerful, and undead was able to utilize them very well. I may be wrong? I wasn't here when that age went down.
    At that point UD = No offensive losses, no trainable elites and Rogue thief dens = 2x value (or 2x value subject to BE later on).

    2nd best space efficiency right behind dwarves coupled with increasing off in war (0 losses), 0 losses on TPA and plague, so the enemy is wasting runes and mana trying to NB that so you see 0 t/m ops against you. You force the opponent to waste resources to run very high tpa/WT or get ruined by NS (and they still got heavily NSed because it was free to the UD) and your economy is perfectly fine at the start and at the end of a war. Retal war to no end (again, forcing high t/m def) so any logical kingdom would not wave you. Complete control of any situation.

    Now it's different with -50% losses (not 100%) and elites you can train so there are other possibilities besides rogue.

  3. #528
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    Actually in lowered tiered warring kingdoms the use of SW and ET is very good.. Especially when your opponent hybrid only logs in twice a day to attack/op... it's not very effective against super active hybrids though... but if you have a halfer rogue who only logs in twice a day to do NS runs, ET is a great way to drop that built up stealth.. And same goes for all those elf/mystics in the ghettos who are playing pur? mage and only log in twice a day to do their ops... A few SW ops from your pure attackers will save alot of damage on your own kingdom from spells... Not good for super active kingdoms but works great against liw tiered casual kingdoms..

  4. #529
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    alright So I'll bite
    I'ts been a few years since I've really played but I've started to dabble the last few ages
    I just wonder if I can get any advise about what I'm trying to do. I'll be general and specific here, please bear with me.
    My thoughts were that with an undead mystic, I could effectively free up close to 20%, perhaps inbetween 17% and 20% of land from the basic 'essentials' right off the bat. No farms, Half the usual towers/guilds. Currently I'm running 3%/3% and not running into any troubles taking care of my own prov at least. This is ofc in a ghetto, so again please forgive but I still have questions..
    Anyhow, with that extra land and science penalties, along with their high off elite, it seemed natural to want to put very high percentages into tg and forts, running a high offense attacker build.
    It's no avian with attack time, but at least here's what I'm running, and here's some of the specs

    1. Homes: 81 (10.4%) + 19 in progress (+2.4%)
    2. Banks: 107 (13.7%) + 18 in progress (+2.3%)
    3. Training Grounds: 170 (21.7%) + 35 in progress (+4.5%)
    4. Forts: 167 (21.4%) + 15 in progress (+1.9%)
    5. Hospitals: 50 (6.4%)
    6. Guilds: 26 (3.3%) + 10 in progress (+1.3%)
    7. Towers: 26 (3.3%) + 5 in progress (+0.6%)
    8. Dungeons: 53 (6.8%)

    So right away I wanna explain why such a high dungeon percentage. I looked at their specs and figured that because every two filled a job and provides income, -and- can attack at 3/0, it'd be good to get these filled for some 'multitalented' % of my population. It's still too soon for me to really know, I haven't even gotten the fifty I'm currently holding filled. Anyhow..

    Personality & Race: The Mystic, Undead
    Land: 782 Acres
    Money: 57,557gc (21,520gc daily income)
    Food: 6,539 bushels (no food needed)
    Runes: 7,005 runes
    Population: 18,688 citizens (23.90 per Acre)
    Peasants: 7,588 (89% Building Efficiency)

    Military Eff. with Stance: 128.95% off. / 132.99% def.
    Soldiers: 0 (57.5% estimated draft rate)
    Skeletons: 721 (4,649 offense)
    Zombies: 5,397 (35,888 defense)
    Ghouls: 2,965 (34,411 offense / 11,830 defense)
    War-Horses: 969 (up to 1,250 additional offense)
    Prisoners: 471 (1,822 offense)

    Total Modified Offense: 42,131 (53.88 per Acre)
    Practical (100% elites): 42,131 (53.88 per Acre)
    Total Modified Defense: 47,718 (61.02 per Acre)
    Practical (0% elites): 35,888 (45.89 per Acre)

    Thieves: 1,655 (2.12 per Acre / 71% Stealth)
    Wizards: 362 (0.46 per Acre / 76% Mana)

    Only had prov for a week and a half or so, just wanted to see if I could get any inputs. Thanks! Btw Hi filthy, ladykage if you're still around anywhere

    eta

    Oh! I suppose it's critical that I should add this, this was done after a grab so
    Total 19623
    Max Population 20875

    is what it shows -now-. I suppose it'd have been better to post after prov was built up from the gains that i've got, but meh. Too late now I guess
    Last edited by eva420; 16-03-2012 at 21:08.

  5. #530
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    Quote Originally Posted by eva420 View Post
    alright So I'll bite
    I'ts been a few years since I've really played but I've started to dabble the last few ages
    I just wonder if I can get any advise about what I'm trying to do. I'll be general and specific here, please bear with me.
    My thoughts were that with an undead mystic, I could effectively free up close to 20%, perhaps inbetween 17% and 20% of land from the basic 'essentials' right off the bat. No farms, Half the usual towers/guilds. Currently I'm running 3%/3% and not running into any troubles taking care of my own prov at least. This is ofc in a ghetto, so again please forgive but I still have questions..
    Anyhow, with that extra land and science penalties, along with their high off elite, it seemed natural to want to put very high percentages into tg and forts, running a high offense attacker build.
    It's no avian with attack time, but at least here's what I'm running, and here's some of the specs

    1. Homes: 81 (10.4%) + 19 in progress (+2.4%)
    2. Banks: 107 (13.7%) + 18 in progress (+2.3%)
    3. Training Grounds: 170 (21.7%) + 35 in progress (+4.5%)
    4. Forts: 167 (21.4%) + 15 in progress (+1.9%)
    5. Hospitals: 50 (6.4%)
    6. Guilds: 26 (3.3%) + 10 in progress (+1.3%)
    7. Towers: 26 (3.3%) + 5 in progress (+0.6%)
    8. Dungeons: 53 (6.8%)

    So right away I wanna explain why such a high dungeon percentage. I looked at their specs and figured that because every two filled a job and provides income, -and- can attack at 3/0, it'd be good to get these filled for some 'multitalented' % of my population. It's still too soon for me to really know, I haven't even gotten the fifty I'm currently holding filled. Anyhow..

    Personality & Race: The Mystic, Undead
    Land: 782 Acres
    Money: 57,557gc (21,520gc daily income)
    Food: 6,539 bushels (no food needed)
    Runes: 7,005 runes
    Population: 18,688 citizens (23.90 per Acre)
    Peasants: 7,588 (89% Building Efficiency)

    Military Eff. with Stance: 128.95% off. / 132.99% def.
    Soldiers: 0 (57.5% estimated draft rate)
    Skeletons: 721 (4,649 offense)
    Zombies: 5,397 (35,888 defense)
    Ghouls: 2,965 (34,411 offense / 11,830 defense)
    War-Horses: 969 (up to 1,250 additional offense)
    Prisoners: 471 (1,822 offense)

    Total Modified Offense: 42,131 (53.88 per Acre)
    Practical (100% elites): 42,131 (53.88 per Acre)
    Total Modified Defense: 47,718 (61.02 per Acre)
    Practical (0% elites): 35,888 (45.89 per Acre)

    Thieves: 1,655 (2.12 per Acre / 71% Stealth)
    Wizards: 362 (0.46 per Acre / 76% Mana)

    Only had prov for a week and a half or so, just wanted to see if I could get any inputs. Thanks! Btw Hi filthy, ladykage if you're still around anywhere

    eta

    Oh! I suppose it's critical that I should add this, this was done after a grab so
    Total 19623
    Max Population 20875

    is what it shows -now-. I suppose it'd have been better to post after prov was built up from the gains that i've got, but meh. Too late now I guess
    you have a lot of points there and you are kind of all over the place, so it's kind of hard to read. I just skimmed over your build and two general things I can point out right away are to get more guilds, and lower dungeons. Even as mystic 3.3% guilds means you arent making any wizards and you fail a lot of spells. As well, 7% dungeons is impossible to fill. Yes, math wise, they are very efficient, however, the caveat is that you need to fill them, and dungeons are rarely filled.

  6. #531
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    Quote Originally Posted by TerricK View Post
    Actually in lowered tiered warring kingdoms the use of SW and ET is very good.. Especially when your opponent hybrid only logs in twice a day to attack/op... it's not very effective against super active hybrids though... but if you have a halfer rogue who only logs in twice a day to do NS runs, ET is a great way to drop that built up stealth.. And same goes for all those elf/mystics in the ghettos who are playing pur? mage and only log in twice a day to do their ops... A few SW ops from your pure attackers will save alot of damage on your own kingdom from spells... Not good for super active kingdoms but works great against liw tiered casual kingdoms..
    no, hybrids are a poor play choice at any level. In your own example, if you're inactive, why not just have a stronger army if you barely get a chance to use your t/m ability anyway? So therefore, your argument for SW/ET are useless.

  7. #532
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    rests of the posts, I dont think I need to address. If you wanna discuss the merits of something, make a new thread, don't clutter **** in here.

  8. #533
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    Realest... Running a kingdom of 20 where most of my players have less than 2 ages under their belt.. Would you think it would be better to run human sages, avian clerics, or undead tacts as the core set up for attackers.. Along with 3 faery rogues... And what would be the strengths and weaknesses of each setup...

  9. #534
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    whats the point of running human sages if they dunno how to pump and whats the point of running avians if they arent active enough.

  10. #535
    Post Fiend marve's Avatar
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    run orc/tact and faery/sage. with orcs activity doesnt need to be as high as avians to be able to hang in there with land.
    What does 1337 mean?

  11. #536
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    Running 40% Homes, 20% Banks 10% Guilds 15% TD, 10% Farms, 5% other buildings in a ghetto war. Dont want to let the other KD have the war win so im trying to grow as big as i can, pumping science, etc since they really cant hit me effectively. What build should I run? [Im a halfling btw]

  12. #537
    Forum Fanatic gergnub's Avatar
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    40% homes... nuff said.

  13. #538
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    Quote Originally Posted by gergnub View Post
    40% homes... nuff said.
    to be fair if hes in a real ghetto like bottom 50 kd or so there is a good chance that 40% homes can 100% counter any fireball ops he'd receive and if hes trying to grow and bank for a ghetto its not an unreasonable thought.

    Of course better builds may include TG, Rax, Forts, hospitals, towers depending on relative size he is to his kd mates and will actually teach him how to play a real prov and give the option to play above the hard bottom of utopia
    Last edited by Persain; 21-03-2012 at 19:13.

  14. #539
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    not my thread.
    Last edited by nooblet; 24-03-2012 at 04:00.

  15. #540
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    when did this become ask nooblet? move along, man.

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