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Thread: Age 54 Potential Changes Rev II

  1. #346
    Forum Fanatic Darkz Azn's Avatar
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    Only top tier players know how to play faery, recognize the powah!!!

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  2. #347
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    imo the changes to faery are fine and there is good balance and concept between faeries halfers and elves, i would rather the devs not giving in to demands for buffing/nerfing faeries

  3. #348
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    Quote Originally Posted by teckghee1990 View Post
    imo the changes to faery are fine and there is good balance and concept between faeries halfers and elves, i would rather the devs not giving in to demands for buffing/nerfing faeries
    The issue with the Faery race was the Faery/Sage combo with high honor being OP. However, Faery by itself isn't superior in any way. Faery/Mystic and Faery/Rogue won't even get within 70% of where the old Faery/Sage was at. Yes, I agree it was good to nerf them a bit but I feel that the Faery race was nerfed too much since in a sense it ended up a triple nerf. First was the Sage nerf, Second was moving Meteor Showers to Mystic only, and third was reducing the Faery WPA/TPA by 20% while they have the worst population. This spells terrible space allocation unless you only want Faery provinces running a 2rTPA, 2rWPA, and rest in specs/elites or the remaining in all elites if you don't want to kill dragons during war. One or two of them is fine but all three nerfs will cause a widespread outbreak of Elf/Mystic and Halfling/Rogue combo as either pure mages or pure thieves. So yes the Faery race needs a small boost to balance the space allocation. Only looking for enough of a boost to put them back on the map for an equal option as other races not seeming like a weak link.
    Last edited by Natsu; 01-05-2012 at 00:56.

  4. #349
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    Quote Originally Posted by Natsu View Post
    Avian - Weak speed attacker (mainly space allocation issue) with thievery damage. Maybe make the elite 8/3 and it could work.
    An 8/2 avian elite with slightly higher cost could possibly work in this field, but it would make avian quite strong depending on the cost and nw specifics. I think an avian with 8/3 elites would be too strong without adjusting other races.

  5. #350
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    Quote Originally Posted by Ahab View Post
    An 8/2 avian elite with slightly higher cost could possibly work in this field, but it would make avian quite strong depending on the cost and nw specifics. I think an avian with 8/3 elites would be too strong without adjusting other races.
    Either one will work because in war especially Avians tend to keep their elites out on attack as often as possible running 3~4 attacks per day and this will give them a slight edge against the Halfling, Elf, and Human in military power especially if their NW for the elites aren't inflated with the change. My biggest concern is the space allocation issue with the amount of thieves needed compared to elites and defense specs required. Especially since the Avians lost 10% off their reduced attack time bonus which probably puts them to only 3 attacks a day now along with the loss of +1 defense specialist which were key bonuses tbh.
    Last edited by Natsu; 01-05-2012 at 01:26.

  6. #351
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    read post in wrong section. Agree that Turning orc elite to 8-2 and undead elite to 8-3 would be nice / make all the other races more balanced.

    Also agree that doing this and giving faery a 1-7 elites with -5% pop would be nice. (faery cows then have to actually train off specs to attack, makes it harder for them to milk acres bottomfeeding in war.

    good stuff age changes look fun
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  7. #352
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    I also agree that orc should not get RM. Non-sage faery econ was already pretty shaky. Not only do the few remaining peasants that the fae has left go to training extra thieves/wizzies, but now they'll be eating MS the entire war against orc KDs since it is impractical to vortex every orc twice or so each before casting.

    Even as far as the "heavy attacker" races go, orc stands head and shoulders above undead. The sci penalty is too harsh to compete with orcs and returning all ops doesn't help them a whole lot.

    Edit: Also, avians are going in the wrong direction. The hybrid stuff is cool and all, but the whole reason people like avian in the first place is their lightning fast attack speed. Switching from mage bonuses to thief bonuses doesn't justify the attack speed nerf. If anything, it would mean a buff as the magic bonus goes over the cap while the thief bonus doesn't. I'd recommend a boost to either attack speed or a small reduction of combat losses like elves used to have a while back.
    Last edited by Zendor; 01-05-2012 at 02:02. Reason: Added avian comment

  8. #353
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    faery too strong

    please please do not buff faery more than this.... they are too strong and made this game less enjoyable i even random moving because 6 of my kd mates choose faery...... the enemy never attacked our faery at all while we attacker beaten to a pulp.... when the war is over those faery honor whoring until reaches count/viscount while we attacker sit at the lower kd...loss both land and honor and get all the **** while those faery looking so mighty with 0 loss of land and ++ on honor..... this game is not enjoyable at all when there is no land exchange ..... log in once a day never get oped or attacked.... but the worst is their honor is so high with ridiculous bonus making them looks like the best player on whole kingdom......faery should have 2/7 leets with normal 5/0 offspecs so they are can be more breakable.... i'm sad that utopia has grown into this state (people tends to turtle.... less active but high honor).... you should even consider to remove this race and replace it with non turtle race

  9. #354
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    Yep, because the honor system is stupid, broken, abusable, meaningless and overall just an entire joke within the community and because you have a bunch of random noobs who you have no control over and aren't good enough to kill off, Faery should be removed. Yea, really hit the nail on the head with that perspective.



    Seriously, are you guys just messing with me?
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    I disagree.

  10. #355
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    Quote Originally Posted by bawoex View Post
    please please do not buff faery more than this.... they are too strong and made this game less enjoyable i even random moving because 6 of my kd mates choose faery...... the enemy never attacked our faery at all while we attacker beaten to a pulp.... when the war is over those faery honor whoring until reaches count/viscount while we attacker sit at the lower kd...loss both land and honor and get all the **** while those faery looking so mighty with 0 loss of land and ++ on honor..... this game is not enjoyable at all when there is no land exchange ..... log in once a day never get oped or attacked.... but the worst is their honor is so high with ridiculous bonus making them looks like the best player on whole kingdom......faery should have 2/7 leets with normal 5/0 offspecs so they are can be more breakable.... i'm sad that utopia has grown into this state (people tends to turtle.... less active but high honor).... you should even consider to remove this race and replace it with non turtle race
    That's an issue with the kingdoms involved and the strategists who plan the wars or people not wanting to send out a large amount of their military force. Faeries are supposed to be hard to break because they can't attack. There is in no way that they were impossible to break this age unless your kingdom or the enemy kingdoms weren't running any Orcs/Undeads. In that case it's poor planning by individual kingdoms not game mechanics or race setup. However, You want to gimp a race to being virtually unplayable for the most part because you want to be easy mode on attacking. Yes under the current potential change the Faery race is lacking compared to other races. Already have been crunching the numbers and you are proposing that Faery races run are extremely terrible. Dwarves, Orcs, Undead, and Avians will be able to break the Faery through attacks if pure attacker build. Halfling and Elf will be able to break the Faery with ops. Halfling and Elf should have issues breaking the Faery provinces through magic/thievery while the Faery has the same issues. Only Undead and Orcs should be able to break a skilled Faery province. Anything else creates a serious imbalance in the game. This is what I'm getting at. Go do the math and come back because the numbers I got alone show the Orc able to Traditional March the Faery with 11857 MO breathing room and this is with basically no population bonus. If you factor in 5% population bonus for each it becomes a 16147 MO breathing room. These numbers were taken by doing "Total MO - enemy defense= MO difference". Comes out to 9% more MO strength with 1% pop bonus and 13% more MO strength with 5% pop bonus on both. This shows that the Orcs and Undead can easily break the Faery provinces when the Faery provinces have 3/8 elites. If you nerf the elites without boosting anything then the Faery race becomes dead and whoever wants this just has a personal grudge/issue with that race.

    With a 62% draft rate, 4rTPA, and 4rWPA, the Faery race is left with less than 5k peasants and barely out of Traditional March status from Orcs/Undeads with this setup while not being able to attack. Even with a Faery province just outside of Traditional March status they can still be dropped with another attack. The Halflings and Elves can turtle then pick their times to attack while playing either a/T or a/M whereas the Faery can't attack at all being a T/M. This is early on with +1% population limit but even at +5% population limit it's only 5,297 peasants. The way the current potential changes are setup right now Faeries might aswell not do anything except turn into a kingdom bank.
    Last edited by Natsu; 01-05-2012 at 03:21.

  11. #356
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    Quote Originally Posted by Landro View Post
    People seem to forget that RM is rather hard to cast and has a short duration. Orcs who want to use it a lot will have to build 15%+ guilds and 5%+ towers. In other words, Orcs will have to sacrifice building space to take advantage of RM.

    ..
    Just wanted to say I agree with this post to all those saying orc will be overpowered because of this spell.. This is not easy spell to cast and I kinda like the idea of attacking race having this option if they want to run more % guilds and towers.

  12. #357
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    Quote Originally Posted by Bishop View Post
    A war hero with honor is very strong - all you have to do is get it and keep it.
    Hard to keep it as an attacker when one hard chain of 20 attacks takes you from viscount to peasant in under 6 hours.

  13. #358
    Sir Postalot
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    Since you just want numbers suggestions:

    Avian Elite: 7/3
    Dwarf BE: +20%
    Undead: IMO remove their losses entirely, -50% science effectiveness
    War Hero: Free draft instead of -50%

  14. #359
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    And Faery is really not overpowered, guys. They're supposed to look unappealing to your average attacker because they themselves can not attack.
    I have no comment on Orc as I think they're ****ed because of ambush, but thats a risk people are willing to take. I just don't think a race being positioned as a hybrid (avain) should suffer from that same handicap.

  15. #360
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    Quote Originally Posted by Pillz View Post
    Since you just want numbers suggestions:

    Avian Elite: 7/3
    Dwarf BE: +20%
    Undead: IMO remove their losses entirely, -50% science effectiveness
    War Hero: Free draft instead of -50%
    Avian: They need a boost but this would be the smallest area they need patching on.
    Dwarf: Solid, but maybe a bit strong.
    Undead: This would effectively ruin the race
    War Hero: Might be abusable and make KDs run one just to aid spam. The do need a little bit of improvement though.

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