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Thread: Age 55 potential changes

  1. #166
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    Quote Originally Posted by Evillone View Post
    So i didnt bother to to read through EVERY post hear but it seems there is alot of confusion as to what exactly the shift in power is with change of spec & elite numbers. Alot of this is caused by people comparing two numbers arbitrarly and not looking at the whole picture.

    so i crunched it all up, i will not post the math hear (endless some one asks me to) as i think it will bore people and i think most of you would be suprised.

    when just comparing the troop numbers EVERY race a crossed the boards (excluding Orc and UD as they are they races Im using in comparison) moved closer to orc/UD attack power (this could be seen as a nerf to UD & orc). While at the same time orc and UD Elites became slightly more powerful when compared to faery D. With EVERY race being closer to orc/UD attack power and orc/UD attack power getting a slight boost when compared to faery D this can be looked at a sizable nerf to faerys (this should be countered by no longer having a pop negative). Also every races defense became slightly more efficient weather you compare them versus orc/UD elites or to faery leats (this means needing to run less D specs to keep the same type of O/D ratios meaning more relative MO). This can be looked at a small nerf to Orc/undead but really it should be mitigated by the fact they benefit from a slight D boost as well, this has a much greater effect on the faerys.

    Over all i would say the shift in spec/leet numbers (ignoring all other race changes) strengthened every race but orcs, UD and faerys. Orcs and UD stayed about the same and faerys got worse (although much better attackers something like 24% more efficient or something like that).
    But how can you ignore race changes? Faery lost the -10% pop penalty which is an absolutely massive penalty. Yes, they lost defence (went down to the equivalent of 7.5) but they can more than make up the deficit with extra elites.

  2. #167
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    Quote Originally Posted by Pillz View Post
    Undeads elite seems a little expensive, since it was brought down from 9/3 to 7/2. Maybe 900gc would be more reasonable.
    Also the issue of Dwarf/Human/Faery op/spell damage needs to be addressed. As discussed previously, Humans can destroy 97% of runes with a single LS. This is obviously bull****.
    All elites have been nerfed but costs stay the same too. If you lower undeads you mght as well lower the rest with it.

  3. #168
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    Quote Originally Posted by Bishop View Post
    Feel free to explain how you can feed off a kingdom one third your size.
    Will the 10% land bonus be 10% of your kingdoms acres or 10% of the losing kingdom?

    My next question is, both kingdoms get war button after so much hostility. When war starts obviously the kingdom that hs taken a pounding will now be close to -50% the overall NW and the hgher kingdom would have got them acres, no retals, a war and now a war win with 10% land...

    Basically I am saying I hope or it should be 10% of losing kingdoms land total and if war ends due to 50%+ NW no land reward should be an option

  4. #169
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    Quote Originally Posted by Mal View Post
    But how can you ignore race changes? Faery lost the -10% pop penalty which is an absolutely massive penalty. Yes, they lost defence (went down to the equivalent of 7.5) but they can more than make up the deficit with extra elites.
    I wasn't implying that you can ignore race changes in terms of overall race power but I also wasn't trying to comment on the overall strength of the races. I was clarifyifg for others what exactly happened in terms of power shift from the shake up of spec and leet numbers.

    I would agree that with the new changes faerys are still overpowered although I would say slightly less so than they where this age. The fact that all other races comparable defensive efficiency improved margonely is a slight nerf to faerys (more efficient D means less specs needed, which means more MO). Couple that with a boost to offensive efficiency compared to the faerys D a crossed the bored & the faerys actualy took a pretty big nock from the numbers shift. Of course all of this is offset by the gain of 11% pop space. I think that a -10% pop space would cripple em pretty good now however, -5% would probably be more competitive but it still hurts any chance they had to attack. I think the better solution would be to drop their wpa/TPA bonus to 15%. this let's em still attack some what, or turtle very well or be uber t/m but have no chance to do all 3 at once and makes it difficult two at the same time.

    Other then that Thera not much I would change, i think avains knda need acsess to horsies or maybe an increased power merc/prisoner and I would also like to see the Elfs elites D increased by 1 point so it has around the same turtling ability as the halfer while still keeping offense. I haven't looked at the nw values closely but I haven't heard anyone grumbling about them soni assume they are fine but will check em out after next set of changes.

    I would like to hear more about how honor/acres will be distributed for war wins. My concern for kingdoms opting for acres is that if the large majority of the acres goes to there smallest players it may make it hard for them to maintain there pereferd acer sizes but Im only speculating until we has more info.:/
    Last edited by Evillone; 27-07-2012 at 09:17.
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  5. #170
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    Give faery -10% pop again, that should be interesting =)

  6. #171
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    Quote Originally Posted by Bishop View Post
    Feel free to explain how you can feed off a kingdom one third your size.

    Very easy...its province vs province. It happens all the time a 15-16k nw KD feeds off a 5k nw KD. If you don't think that happens then you're delusional.

  7. #172
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    Quote Originally Posted by Azartyn View Post
    Very easy...its province vs province. It happens all the time a 15-16k nw KD feeds off a 5k nw KD. If you don't think that happens then you're delusional.
    Colour me delusional then. You dont "feed" off a kingdom 1/3rd your size. At most you throw a couple of hits at a prov that has outgrown his kingdom.
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  8. #173
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    bishop, do you actually play the game?

  9. #174
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    Link to my prov profile is in my sig as has been since the feature was introduced :p
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  10. #175
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    Bishop, are you seriously not changing fortified in some way?
    pew pew. Absolutely none of my nubs speak for my kingdom.

  11. #176
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    Haven't seen any decent suggestions about it yet, and i don't consider blocking ops out of it to be a good idea.
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  12. #177
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    How about allow massacres to be full strength in/out of fort?
    pew pew. Absolutely none of my nubs speak for my kingdom.

  13. #178
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    That doesn't really fit with the idea of fortified.
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  14. #179
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    Allow massacres to be full strength when the kd that is fortified goes hostile vs someone? The big issue right now is that fortified can be used very effectively offensively by op heavy kingdoms, while it is meant to be a defensive stance.
    pew pew. Absolutely none of my nubs speak for my kingdom.

  15. #180
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    We don't have an issue with a kd that gives away ops being opped, in general. You could perhaps look at increasing meter decay in fortified, but we don't currently have plans to change it.
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