If you want that as a goal u need more sweeping changes
Buff the hell out of fortied stance and remove GBP, nw range protection on prov and buffing kd nw range protection..
You'd make fortified stance a true defensive/growth stance and let any kd not in that stance be open to hits.
Something like Fort= lower training costs, x% def boost (i always liked that), No incoming/outgoing ops other than intel, reduced explore cost, can dice, -75% gains/losses (including -75 reduced troop losses when you hit/get hit), phase in over 24 hours no time limit. Instant -25%
Then remove prov nw factor (yea yea bottom feeding but you still have attack times to protect you) and all forms of GBP
while uping Kingdom Networth Factor to
rknw < 0.5 = .1
0.5 < rknw < 0.8 = linear line from .1 to 1
0.8 < rknw < 1.25 = 1 (slightly under war declare range)
1.25 < rknw < 2.5 = linear from 1 to .1
2 < rknw =.1
As there's no huge reason why should you be attacking outside those kd ranges, and while GBP is a nice feature it just makes stalling for war/geting wave pre war very underwhelming and removal would lower all the button games as you take damage out of war equal to that of in war, only differnce is honor gains/explore pool. oow fighting is now just as costly as war damage wise but doesnt provide the benefit of explore pool gains so it very much encourages war if you are up for it and provides a easy leave us alone stance that u can sit in forever. You are then either in fort=/=dont war, cant attack/be hostile towards another kd, or you sit in normal via learning/plunders, or u sit in aggressive via I WANT WAR now stance.