Fortify Stance - Reduce lost 75%, no exploring, no paradise, no combat spells. Thievery reduced to intel related only, nothing "offensive". If a kingdom doesn't want to war, they shouldn't be forced to by bullies. Whatever the reason may be. Players on vacation, weeding out inactives, need to do whatever. Minimal time in Fortify up to 48 hrs and must stay in normal/aggressive for at least 24 hours before going back. ATM it's really annoying to have kingdoms turtle in Fortify while passing out insane ops. After max fortify is reached, any attack is useless but leaving army home to eat constant MS is just silly. On the other hand, if you weaken fortify, people/kingdom will get bullied into wars. Players will get frustrated/quit. Cancel all offensive spells/thievery operation while in fortify. Up the minimal time so kingdoms dont go into it without wasting lots of time. Used only to avoid bullies/not wanting to war (again for whatever reason).
War Wins - Credits/Points to buy whatever you want.
Based on size of opponent you can gain up to .. say 5 "credits" Monarch is then able to purchase from an option of .. Honor X Amount, Land X Amount, Science X Amount
With those 3 options, Monarch can decide whats best for their kingdom. Numbers can be different, but it allows better/detailed customization of a kingdom.
Building/Army Credits will stay the same. Allowing monarch to decide which to choose, acres/honor/science let them plan for next war. How big kingdom want to be, etc, etc.
Don't have a detailed formula or anything, but I think it would make a great way for war wins. ALso, losing kingdom can get 1-2 credits depending on their size, etc, etc.
Credits are determined by size of kingdom, larger the risk, bigger the gains. Warring smaller kingdoms yield smaller gains.
This allow monarch to control their kingdom size better. If they wanna get big, pick acres. if they wanna stay small, pick honor/science. If they wanna be in the middle, pick one of each.