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Thread: Age 55 potential changes

  1. #361
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    The reason i did -50% was because orcs DID have that exact bonus before. And it wasn't overly penalizing to them at the time. Besides it's easier to code and figure everything with a 0.5 modifier than a 0.75 one.

    2% pop by the first is 1%. By the second it's 1.5%.
    Skips the decimals.

  2. #362
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    Making changes to the races and personalities, actually is not that difficult. Basically no matter what changes you intend to apply, you just need to achieve 2 goals: "Temptation" and "Struggling".

    Offer a race some pros, that can give the players the urge to try this new changes out, but in the other hand, give them some cons as well, the cons that is severe enough to make the players struggle. Struggling, but still are not willing to let go of the race they want, because the pros given is just too temptating.

    If you can create this kind of confusion with the races changes you made, then it already means you has succeeded, I don't think its actually anything complicated and needed to be put out a table of maths calculation to show the reason why. After all, when players choose races to play, they choose the roles that they are interested to play with. Not many will consider their choice by making a full page of maths calculations.

    But the point is, you got to have confidence with the races and personalities you have made in the first place, and believe it:

    There is nothing wrong with your races/personalities

    Don't keep on modifying the race by taking the wars from the top kds as your references. It is the imbalance quality in the players between the difference of an average kd and a top kd, its not the race itself is imbalance. Through these years and ages of race/pers modifications, no matter what modifications you made, when they fall into the hands of the super kds, there will never be a balanced race. No matter what races you give to the top kds, they will always have a way to make it imbalance.

    This is the past pros you had kept on adding to the Faeries.
    1st time: +1 def
    2nd time:+1 def again
    3rd time: +pop back (enable possibility of offence attack)

    May I ask where did you obtained the proofs that Faeries are unplayable? Have a look at all the kd pages, I can't see any of their Faeries are dead? No one been razed to 100 acres? No, almost all the Faeries in the kds are big and strong, high in honour somemore. Every Faeries in the average kds are big and strong. Flip the kd page and you can find a tons of them. So which exactly is the kind of kds are left to be said, that the Faeries are unplayable. Its only top kds isnt it?

    You have to understand, top kds wars are all extreme. They are called top kds, thats because they are formed by top players. Every online games will have these kind of players, top 10 ranked, elites players that is. Imagine when all the top players gather in a place and fight a war, how can that be simply judged as the Faeries are weak and unplayable? Extreme wars, makes extreme cases, that's all it takes.

    May I ask, if the next age, the top kds found a way to abuse your Faeries again, what more would you want to add to strengthen them? I maybe able solve the puzzle for you now. There is really no more focuses left to be added.

    You see, all bonuses
    - Wpa
    - Tpa
    - Spell Damage
    - Thieve Damage
    - Population
    - Highest Defence
    - All racial spells

    All already included in one single race, Faery. The only thing left is what? Just offence, what else more? So can it be assumed, that you might want to give them highest offence the next age?

    Elf is strong at magic, but he is vulnerable in thievery. It is the NM spells that makes it imbalance.
    Halfing is strong at thievery, but he is vulnerable in magic.
    The other attacker races like Avians, Dwarfs, Orcs, Undeads and Humans are strong in attacking or income, but they are vulnerable in both magic and thievery.
    While the last time Faery are strong in defence, Wpa, and Opa, but they are vulnerable in population, which make them easier to be overpopulated.

    May I ask that, what is the vulnerability of Faeries for this age? What can a -3 General make this race vulnerable, from which sides?

    Is it from Mage?
    Thieves?
    Offence?
    Defence?
    Population?

    No, nothing at all. This race has totally no vulnerabilities this age. They just can't make more than one hit, thats all. Everyone can see that easily.

    Full defence Elfs existed in the game. Full defence Halflings also existed in the game. They are also full t/ms that can be also brought down by a 130 Opa Orc. They also can't stop the Orcs from keep on attacking, like you said. But that doesn't seems to bother you anyway. Its only Faery that you are paying an attention to. Come on... even a kid can know you are favouring the race.

    After 3 months of using a same age, we are really anticipating for something new to be tried in the new ages. Kindly please, don't keep doing things like this to the utopia's only one age's races changes.

  3. #363
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    ^ trolling is so confusing :(

  4. #364
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    Any proper organised KD will pretty much always have their T/Ms bigger than the kd average as they are more vulnerable to provinces around their size so the fact that Faeries are "big and strong" is to be expected and should be by now common sense since it hasn't changed in aagggeessss. Maybe KDs don't run provinces to deal with T/Ms but any heavy attacker worth their salt should be running enough offence to make that Faery second guess.

    As has been noted over and over, honor is still broken. I agree that honor exchange between attackers have to be more stable rather than the first few hits easily taking up all and leaving the other attackers with nothing.
    Tis a dog world out there, eat or be eaten, drink or be drunk.
    Enjoy every minute. There's plenty of time to be dead.

  5. #365
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    Quote Originally Posted by itchm View Post
    The only kind of faery that forces a suicide is one that's not worth hitting cos they have no relative wpa/tpa. Stop whining, Faery is not OP, its t/m, it should take u majority of offense to break. If they got nerfed to the state u are all suggesting they would simply not be playable.

    Balance =/= boredom

    ^that is what ur suggesting. Take ur foolish ideas to the suggestion thread.

    Now, onto actual issues, I would like to +1 Elurins suggestion to change the warwin mechanics. Page 16 is where its outlined I believe.
    Anyone who says Faeries aren't OP obviously plays one or doesnt know jack sh*t. The honor system alone allows t/ms in general have an edge with extra boost of %. That isn't directly faeries fault but they are PURELY T/M. Also being a race that people feel no need/benefit to attacking you is .. OP. Being a race that is UB after 24 hours of war is ... OP.
    That was LAST age. Now this age, you give them 10% population ...OP. And for those who think -3 generals is a BIG blow, it really isnt. Faeries never attacked/ambush anyway, maybe some learn from chain targets. It does nothing to their playstyle. For all they care, you can give Faeries -83648426 generals. Give them their extra 10% pop, they'll be happy. More elites, more thieves, more mages .. that's ALL they want.
    Last edited by paulnguyen1229; 03-08-2012 at 05:56.

  6. #366
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    Quote Originally Posted by paulnguyen1229 View Post
    Anyone who says Faeries aren't OP obviously plays one or doesnt know jack sh*t.
    That sort of reply is not appreciated.
    Support email: utopiasupport@utopia-game.com <- please use this and don't just PM me| Account Deleted/Inactive | Utopia Facebook Page |
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  7. #367
    Post Fiend Maxin's Avatar
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    Quote Originally Posted by paulnguyen1229 View Post
    That was LAST age. Now this age, you give them 10% population ...OP. And for those who think -3 generals is a BIG blow, it really isnt. Faeries never attacked/ambush anyway, maybe some learn from chain targets.
    Really, not attacking? :)

  8. #368
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    The honour penalty for faery is an interesting suggestion.

    I played undead this age and ran a 1:1 elite:dspec. In war I used my creds to train ospecs. Making them untrainable and not die when attacking makes undead a bit more unique (and fun to play) again. Honestly playing undead this age was solid, but so damn boring.

    Avians without stables... this is a huge nerf this age. They need some love somewhere.

    The option for a/t hybrids are pretty limited this age. I would never pick Avian as it because of the lack of horsies combined with the spec value top, Halfers lack mop and Humans have the same problem. Human used to be an excellent a/t race and I feel uto is missing that type of race in the proposed changes.

  9. #369
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    Bishop any chance putting up all the other personalities on new thread... I know no changes but nice under all one thread. I take it there is other personalities next age?

  10. #370
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    I'll do it when i post the finals so you can compare.
    Support email: utopiasupport@utopia-game.com <- please use this and don't just PM me| Account Deleted/Inactive | Utopia Facebook Page |
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  11. #371
    Forum Fanatic gergnub's Avatar
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    Quote Originally Posted by Bishop View Post
    I'll do it when i post the finals so you can compare.
    The next question is when will this happen? :)

  12. #372
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    Quote Originally Posted by gergnub View Post
    The next question is when will this happen? :)
    Saturday now.... at the earliest.

  13. #373
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    Quote Originally Posted by gergnub View Post
    The next question is when will this happen? :)
    I think that we're at +4 days now :P
    Retired at one time but no longer retired.

  14. #374
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    Not gonna comment on Race changes other than I agree with Elurin, disslike that a warring kd are forced into running FA's.

    Mechanics:

    10% honor or land gained from WW:

    Honor:
    Please make this atleast based on your oponents honor. If you base honor on own numbers you encurrage landdropping further. easiest way to get insane honor will just to war as many easy wars as possible. If gains are based on oponents honor landdropping and fighting "easy" targets will give you less honor than fighting kd's that already won wars. kd's will still probably refuse to grow, but atleast you don't give them another reason for doing it, as they would get more honor from fighting better kd's. (risk/reward, it also seems alot more honorable to fight a "honorable" kd, than one without it)

    Land:
    your might end up with creating alot of "trouble" for yourself, what is a FW? If 2 (or more) kd's keep fighting eachother over and over (trying verymuch to beat eachother, but still only fighting mintime wars all age long (after some early growth)) is this a fakewar?

    Suggestion:
    Make honor gains based on oponent honor, and maybe tone it down a bit 5-8%

    Make landgains only add acres to the pool, combined with a change in the formula for exploreation. People should be able do the nessesary exploration to "even" out the kd whenever that is wanted. also make exp/dice available in eowcf.

    In addition I'd sugest a change to how training wizzards work, make it easier for lower wpa and make it so the higher your wpa is, the harder training wizzards becomes. This shortens down wpa pumping a bit, giving more time for war.

  15. #375
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    Quote Originally Posted by Ordray View Post
    I think that we're at +4 days now :P
    Correct +4 days.. I stand corrected.

    From an old player (early Mehul). Fae does look to be favored for some reason.
    Their only negative is something they dont really use anyway....

    They are sort of the Tiger Tank of Utopia... thick armor and a German 88 to blast people from behind it with.

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